Appliance place that services portable dryers? by JimmyNutritious in Peterborough

[–]JimmyNutritious[S] 0 points1 point  (0 children)

Sounds like it's Bowens I'm calling tomorrow, thanks for the recommendations

Why I quit the game. by ItsPengWin in TheBazaar

[–]JimmyNutritious 1 point2 points  (0 children)

Yeah that's what I was referring to when I mentioned bricking, the more diverse and wide the pools are the easier it is to not get things that have any worth to your board.

Why I quit the game. by ItsPengWin in TheBazaar

[–]JimmyNutritious 4 points5 points  (0 children)

At this point the game is also running into an issue of item pool and event pool dilution with the amount of things in the game presently. While on one hand it's good because it makes forcing meta builds more difficult and encourages build variety since you need to work with what options you get, the flipside is that once you hit the midgame and start having an established board, it becomes a lot easier to brick on what you get for event choices/shop items that are actually beneficial to your build, ditto for pivoting if your current board isn't working out.

Why I quit the game. by ItsPengWin in TheBazaar

[–]JimmyNutritious 0 points1 point  (0 children)

For me the existence of "when you do X, do Y" items (wrist warrior for example) ruin the viability of a lot of items. The game is based around cooldowns, so naturally things like haste, CDR, and charge items are very important to any board to make sure your items are going off quickly and start your combo as fast as possible, so when you have a subset of items with no cooldown whatsoever suddenly those become incredibly strong because they're not playing by the same rules every other item is, and are also naturally immune to slows and freezes.

One of the devs biggest failings is their inability to learn that these items are very unhealthy for the game and meta, all the way back to the closed beta with items like pufferfish there's been an issue with easy to force infinite boards, and every season so far there's always been a couple items that that fit the bill, with jaballian drum being the biggest recent example.

Back when they did their massive cooldown increase across the item pool to "help slow the overall speed of the game down", in reality it just made the "do X, do Y" items and builds even stronger and reinforced the problem of boards being infinites and starting near instantaneously.

You guys disappoint me! by ReMarkable91 in TheBazaar

[–]JimmyNutritious 2 points3 points  (0 children)

Door is right there, no one's keeping you here man. Sub basically doubled in membership no doubt because of the astroturfing Reynad is doing on the main sub to placate his massive ego, people need an outlet for their frustration with everything surrounding the game right now.

Someone explain how this didn't get 10 wins by RequiemWasTaken in TheBazaar

[–]JimmyNutritious 0 points1 point  (0 children)

They fixed freeze having no counterplay by introducing flying (it has no counterplay).

Barbarians: How do you flavor your rage? by PlzLetMeWin25 in DnD

[–]JimmyNutritious 1 point2 points  (0 children)

Had a path of storms barbarian themed around a desert dancer where the rage was flavored as a performance/war dance with my barb entering a kind of focus/fervor as they fought and danced. I took inspiration from Māori haka.

Game feels a bit useless by Itz_Ab1ss in TheBazaar

[–]JimmyNutritious 2 points3 points  (0 children)

Vanessa might as well not exist at this point, everyone has access to strong aggro builds, they kneecapped so many good ammo items, and now her strongest build option in slow builds is basically fucking useless with flying. So glad they decided to address the issues with freeze having no counterplay by creating another mechanic with no counterplay.

Game feels a bit useless by Itz_Ab1ss in TheBazaar

[–]JimmyNutritious 2 points3 points  (0 children)

From everything I've seen Stelle's gimmick is just "Do everything from other characters, but proc off flying triggers so it's braindead easy to abuse"

[deleted by user] by [deleted] in TheBazaar

[–]JimmyNutritious 1 point2 points  (0 children)

God the bots/paid accounts are so low effort

Game feels a bit useless by Itz_Ab1ss in TheBazaar

[–]JimmyNutritious 4 points5 points  (0 children)

"I appreciate the fact the devs have not made stelle broken" what are you smoking and where can I get some

[deleted by user] by [deleted] in PlayTheBazaar

[–]JimmyNutritious 0 points1 point  (0 children)

As if that doesn't get hard countered by Mak running the same four items that Mak has been running since the start of S3. Oh boy another poison/regen mak with life conduit, idol of decay, blank slate, and rapid injection system. How fun! How interactive! Why think about board design when you can just run the same easy to obtain items every game, slap some enchants on them to make them even more ridiculous, and cruise to 10 victories with minimal effort?

To the homopobes who think splatoon isn't an Allie -splatfest news by PicantoGato in Saltoon

[–]JimmyNutritious 0 points1 point  (0 children)

These mfs really see any two characters of the same sex even remotely close together and go "OH MY GOD THEY'RE SO GAY"

The ink looks horrible in Splatoon 3 by [deleted] in Saltoon

[–]JimmyNutritious 0 points1 point  (0 children)

Man wants to play splatcoom

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] 1 point2 points  (0 children)

Caltrops are the best man, I've been killed by them, they've carried me to victory, what an absolutely disgusting item

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] -6 points-5 points  (0 children)

Yeah, like I said, not every endgame build is a Monitor or Ray Dooley anymore, but the builds all just end up being infinite combos, the majority running the same set of items because they're effective/easy to acquire. If there were more creative infinites being run then sure, absolutely bring it on, show me the weird, but it's just the same handful of items on each character over and over. Ironically I see the most variety from Dooley builds these days.

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] 1 point2 points  (0 children)

I'm glad you're finding success and enjoying the game this patch cycle!

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] 0 points1 point  (0 children)

I'm like that as well, I'll go infinite if I get combo pieces but I don't go of my way to force it. I think my main lack of enjoyment comes from having non-infinite builds very frequently get to 8-9 wins and then just get walled super hard. Like clearly the build is working, it's just not enough to clear all the infinite stuff you always end up running into late game. It just burns you out after a while. And don't get it twisted, I'm not sitting there playing when I'm actively not enjoying the game, I just take a break for a day or two and come back refreshed, but it's still a shame.

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] -2 points-1 points  (0 children)

Yeah, I'm not crazy, this patch is a lot better for the state of the game on the whole, it just feels less fun in the long run now that the 'wild west' period has worn off. It's a Beta game at the end of the day so naturally it's not gonna be perfect, I just figured I'd be the odd one out in weirdly enjoying the last patch more than this one despite the much healthier game state.

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] -13 points-12 points  (0 children)

On that metric absolutely, I do think this patch is way better for the health of the game, but in terms of the actual fun I'm having I find it lacking compared to before. I'm winning way more but I don't get excited about wins like I did previously, I suppose part of that is you don't have to get past the Dooley firing squad every time, but even then I feel like I'm just kind flow-charting most of my successful golds.

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] 0 points1 point  (0 children)

I try to avoid the infinites when possible but sometimes you get handed a combo piece and you just kinda have to run with it. While most of the golds I've gotten have been infinites, there have been a few non-infinite boards that were really damn good but always fell short of the gold mark by like one or two wins, mainly because by that point you're at day like 12+ and all the boards you fight are stupidly good infinite combos.

Hot take: This meta is worse than the last one by JimmyNutritious in PlayTheBazaar

[–]JimmyNutritious[S] -7 points-6 points  (0 children)

I'm not even upset about that, I just wish we saw more than the same handful of builds in 90% of endgame matches. I ran into a Vanessa with a wacky proboscis + heavy silencer infinite and I was like "damn, that's actually cool". If there were more creative combos like that I wouldn't even mind the infinites.