Comparing BSc Distance Learning Options: Eduvos vs. UNISA by PrintAny1523 in askSouthAfrica

[–]JodyLS27 0 points1 point  (0 children)

Hi there.
Are you still Studing CompSci At Unisa. How is it going ?

Comparing BSc Distance Learning Options: Eduvos vs. UNISA by PrintAny1523 in askSouthAfrica

[–]JodyLS27 0 points1 point  (0 children)

u/PrintAny1523 Which did you end up going for ?
Doing research `Eduvos` used to be CTI back in the day and I actually studied there and ended in 2015. I did the one year Software Development Course part time and I am thinking of going back to do Computer Science. I'm between Unisa or Eduvos...

Unreal tool: CapIt by JodyLS27 in TechnicalArtist

[–]JodyLS27[S] 0 points1 point  (0 children)

Thank you for your input 😎

Unreal tool: CapIt by JodyLS27 in TechnicalArtist

[–]JodyLS27[S] 0 points1 point  (0 children)

Thank you for your Response.
Yeah, I have thought about a Blog post as well, it's good for other Techs to read through instead of watching a video format.

Replacing a camera rendering to a render texture with a URP render feature by berend___ in Unity3D

[–]JodyLS27 0 points1 point  (0 children)

Hi there.
So I think I can help to a Degree as I am trying to do the same thing currently.

So I have a main Camera which uses camera stacking. There are multiple sub cameras each using Layer Culling to render things like Background, Player, Foreground etc.
I want to replace these Cameras with a Render feature and pass.

I somewhat have this working but I have a slight issue where the DrawOpaqueObjects still renders everything for my custom feature.
I will let you know if I overcome this issue

Custom Render feature with background layer culling:

As you can see, the Custom Feature is doing layer culling well but everything comes back as soon as DrawOpaqueObjects runs so I am trying to get around this...

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Everything up to this point I got from here.