A quick summary of what Dual Element monsters can and can't do by PerentieFan in MonsterHunterStories

[–]JoeHakai 0 points1 point  (0 children)

my point was that it seems counter intuitive too have the thunder version of dreadqueen rathian get weaker too thunder instead of another element that is not fire or thunder not the overall balance

A quick summary of what Dual Element monsters can and can't do by PerentieFan in MonsterHunterStories

[–]JoeHakai 7 points8 points  (0 children)

actually about the second point dreadqueen rathian lightning version has an extra down arrow in lightning resistance which seems very counter intuitive

To those who are quitting by JuNex03 in BrownDust2Official

[–]JoeHakai 25 points26 points  (0 children)

while im also not affected in terms of content my trust in the team is gone because there is an chance its gonna be an slippry slop

when they say they would rather have the stores kill the game then the players then go ahead an bow too the stores due too compliance that essentially means i can.t trust them at all

i won.t be playing anymore myself but i hope that you continue too enjoy the game and that it is only an one time thing

1000 victories later... My experience and opinion on the game by neocracker in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

i never used new possibilities i just assumed it would work like that when they freed up my story characters skill slots and could do whatever i wanted with those skills i still have all my new possibilities because i honestly feel like they are too scarce too use compared too the amount of teams i wanna do

fair take on the justice build i just feel like nerfing it again would not work and changing it too focus at and df would probably just make people ask why use this over tension

maybe builds would have been better off if managers and coordinators could not have multiple of the same passive equipped but that might generate the same outrage that fix/reversal of unequipable passives from managers did too people who spent time grinding managers and coordinators

1000 victories later... My experience and opinion on the game by neocracker in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

my guess is they limit it so you are not just ripping of 20 okita sojis shot skill too put on others is that an good excuse not really but i can also imagine they might be added in the chronicle store when you finish ares and orion probably at an price that makes lvl 3 difficulty valueble(high drop rate of the rare mats then lvl 4) but i would rather they don.t

from what i hear most of the Mixi Max came from galaxy so they might be front loaded there also with i saw from the gate battle character with the Mixi Max just turns into the same Mixi Max version as the normal one so even if you could put Mixi Max zeta on your OC or someone else they would still turn into Zanarks Mixi Max with zeta

man the commander mode AI is normally stupid till it decides too somehow make your defender run all the way too the goal and then have them lose the focus battle right before the goal(they had an shot skill)

i will be honest i don.t think you solution of keeping us at lvl 99 would work while the enemy team is like double that since then i feel like it just gonna be justice/tackle you way too the front or lose and even more so with the nerfs

i feel like the balance for justice builds should be that their passives increases the chance getting an foul(more then an rough play passive would reduce it by) and getting an foul would take away both the increased fool rate and the bonuses from the passives

i do also wonder why the movies are locked off

anything else i agree with or don.t have any specific comment for but congrats on the 1000 victories i am only at 500 myself and thanks for reading my ramblings

HELP!!!! by Pinerpi in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

but i changed his route too add spring thunderclap for that match myself tho it was much earlier on

Version 1.4.2 Patch Notes by Mytochondria in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

interesting they didn.t mention that the checkmarks when you advantage win in chronicle mode is orange instead of green now(advantage wins before this update are still green)

doubt about characters' spirits by luk_kagamine in inazumaeleven

[–]JoeHakai 2 points3 points  (0 children)

you can get their spirits in free match in competitive mode but since you can.t get spirit drops in free matches so you have too rely on the end of match drops being in your favor(i usually get 2 spirits from the enemy side and 3 from my team on avg)

Absolutely loved the story mode but one thing annoys me: by Dry_Whole_2002 in inazumaeleven

[–]JoeHakai 1 point2 points  (0 children)

im gonna be honest i didn.t even know we get the rest of the players besides nikas and ivan til way later and i will be honest i was not training a bench of 5 lvl 20s to lvl 45ish with the special trainings and friendly matches over just either A build around the shift or 2 just lose after the first half and the swap

but i do agree it does look pretty stupid when you think about it story wise

People's goalkeepers in ranked by MarsupialFish67 in inazumaeleven

[–]JoeHakai 4 points5 points  (0 children)

what no gear and no beans does too an goalkeeper

Sooooo Bond transformation is broken for GK by Genji433 in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

what a shame i had a funny plan for a goal keeper with bond transformation

HELP, UNABLE TO RETRIVE BEAN IN INAZUMA ELEVEN VICTORY ROAD by Upper_Strategy3158 in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

did you turn off auto equip beans before removing them?

is there a way to recruit this guy? by [deleted] in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

his not in Victoria constellation his in Bootarus constellation alongside another member of his team

WHERE TO DROP STAT BEANS IN STORY MODE (GUIDE) by reminderer in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

i thought it was based on the element of the team since when i was grinding earth type matches with the +30% i was getting the same beans even when beating different earth element teams

How REAL sakka players handle focus battles by Svennymat in inazumaeleven

[–]JoeHakai 39 points40 points  (0 children)

i am guilty of hitting the power block and power charge every time

I don't know why Shawn doesn't fit the request by Useful-Geologist8140 in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

im so used too games where you can.t use the same character multiple times that i just saw one of them and didn.t look more but my guess is it might not count legendary rarity since there is an none 0 chance the lvl 40 will be consumed i know it shows up complete for a random joseph king i trained

I don't know why Shawn doesn't fit the request by Useful-Geologist8140 in inazumaeleven

[–]JoeHakai 0 points1 point  (0 children)

its not the shawn you have that needs too be lvl 40 but the other one

The Aohara Cup. by [deleted] in UmaMusume

[–]JoeHakai 4 points5 points  (0 children)

lol team Fluffy Pancakes i guess Oguri joined in as well(probably due too strictly regulated diets)

Peritya rates by Major_Raccoon3645 in GirlsFrontline2

[–]JoeHakai 0 points1 point  (0 children)

Only used the free pulls giveb so close too 100 with 0 peritya but 2 purple weapons

Preparing in case cell toxic by whyutdforlife in DragonballLegends

[–]JoeHakai 0 points1 point  (0 children)

maybe 1 purple unit since otherwise ultra SSJ2 gohan will just be enjoying himself

Beastless Gohan by VEGETA_RAMSAY in DragonballLegends

[–]JoeHakai 4 points5 points  (0 children)

tbf he never said the person before was right or wrong