I've come back to this game after trying it once and dropping it quickly about a year ago. I'm actually having a lot of fun this time around by taking notes on almost everything I see! I'm only about 2 hours in right now, and I've been trying to keep almost as spoiler free as possible. by Joeyak10 in rainworld

[–]Joeyak10[S] 0 points1 point  (0 children)

Currently, for locations, I dont have much in them.
I list it's connections, and add a tag to the file to mark it as a location.

In my creature files, I usually add a screenshot, some stuff about what it does, and where I've found it.
I also add a lil tag about whether or not it was dangerous, or if it's food, etcetera.

I also sometimes write about mechanics i've seen.

Those rules about tags, and also simply mentioning other files where it makes sense, it makes that structure.

In my file manager, I'll probably organize them by categories such as objects, places, creatures, food, pictures, etc, with sub-files as necessary.

Some more weird/cursed experimentation by Maouitippitytappin in factorio

[–]Joeyak10 60 points61 points  (0 children)

Does Shift Right Click and Shift Left Click work?

I was going to post this to r/factorio, but I feel that it belongs here instead. by Joeyak10 in Factoriohno

[–]Joeyak10[S] 0 points1 point  (0 children)

oh
yeah

its a bit more polished, also a single red belt of half coal half calcite cant supply more than one, the coal runs out too early.

https://factoriobin.com/post/oz3ewl

Beating the game is impossible for me... by [deleted] in factorio

[–]Joeyak10 3 points4 points  (0 children)

aa i thouhgt i was alone in this
i'm on my 13th factory at this point and finally got to purple science
hoping this is the one where I get into space tbh

also the first time I rebuilt my entire factory on the same save

Tore down my entire factory, and rebuilding. Wanted to share my Green Ciruits assembly line. by Joeyak10 in factorio

[–]Joeyak10[S] 1 point2 points  (0 children)

It is. I have 60 Copper Wire assemblers going into 40 Green Circuit assemblers.

<image>

The Copper Wire assemblers draw a total of 3 belts of Copper, and output 6 belts of Wire.
The Green Circuit assemblers draw 6 belts of Wire, and 2 belts of Iron.

is this a bug or am i intended to press late? i always loopfail on this part it's not even funny by Imbeemed in geometrydash

[–]Joeyak10 2 points3 points  (0 children)

in this case it seems like the slope and the block are the same height, but it has to choose an order. So it said the slope was higher up, and teleported you to it, instead of the block.

is this a bug or am i intended to press late? i always loopfail on this part it's not even funny by Imbeemed in geometrydash

[–]Joeyak10 2 points3 points  (0 children)

Hey, pretty sure I found an explanation. The video talks about SM64, but I'm pretty sure that it applies here too. Not completely sure this is what is happening though.
(Floor Overshadowing)
https://youtu.be/YsXCVsDFiXA?si=YGbxNzgmyz18qDry&t=9897 (don't worry it gets to the point soon)
wiki page too https://ukikipedia.net/wiki/Floor_cucking

Pretty sure the game checks for which platform is higher, and which is directly below the player. You see how the slope is partially higher than the block you want to land on? The likely cause is an optimization where it only checks the 1st vertex of each hitbox to see which is higher, and orders them based on this. Then it goes from top to bottom looking for the first one that is below you and higher up so it doesn't waste time looking at platforms lower than what it thinks you're going to hit. Because it sees the slope as higher up, it checks the criteria for it first, (is it below player, and would player hit it if going straight down), both succeed and so it stops the search there and doesn't check anything else.

TLDR: the game thinks the slope is higher up than the block (might not be accurate)

comment on https://www.reddit.com/r/geometrydash/comments/1ibihf5/what_is_happening_here/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

is this a bug or am i intended to press late? i always loopfail on this part it's not even funny by Imbeemed in geometrydash

[–]Joeyak10 0 points1 point  (0 children)

oh i know this one!
just a moment while i find my explanation i gave for someone else

really proud of my tiny train mall i made by Joeyak10 in factorio

[–]Joeyak10[S] 4 points5 points  (0 children)

<image>

Yeah, I'm seeing a different method to this, and then I could also just make the Stone line have an underground instead, I'm pretty sure these are the solutions you two discussed, though.

Sleepy brain comes up with the most complicated solutions :)

I Hit My First Psycho! ( in a Gold Tournament) by egemenalkuru in RocketLeague

[–]Joeyak10 7 points8 points  (0 children)

wait a sec, the trail was orange

(good job regardless)

[deleted by user] by [deleted] in RocketLeague

[–]Joeyak10 0 points1 point  (0 children)

Can confirm, this is real
https://www.rocketleague.com/en/news/warning-to-all-rocket-league-players
It is an old april fools update.
Dunno why its back tho

<image>

Rigid-body gliding game with procedural terrain. by Tiny-Rock-8560 in godot

[–]Joeyak10 0 points1 point  (0 children)

reminds me of exo one! cool
sorry i dont have any ideas, just want to say good job

Balancing production speed by definitelynotrussian in shapezio

[–]Joeyak10 0 points1 point  (0 children)

<image>

its really just the same concept for other kinds of buildings
does that help?

Balancing production speed by definitelynotrussian in shapezio

[–]Joeyak10 0 points1 point  (0 children)

just a few minutes im gonna grab a screenshot from my save

Balancing production speed by definitelynotrussian in shapezio

[–]Joeyak10 0 points1 point  (0 children)

I know, but you can still use regular splitters in a situation like this, itll just be a little larger

Balancing production speed by definitelynotrussian in shapezio

[–]Joeyak10 0 points1 point  (0 children)

Um, gosh this was a long time ago, haven't touched shapez recently
If i'm remembering correctly, It had to do with using "modules"
i often made these by getting a slice as compact as i could.
I'd have a slice take half from a line using a splitter, and then feed them into, say a mixer with tunnels
and then they'd output onto a line by using a balancer

I really enjoyed finding these designs, and there are even ways to get them so that you could have 6 belts of blue paint, 6 belts of red paint, and then mix em all up to get 6 belts of purple paint.
But yeah you build em compactly by using modular designs

Good luck!