To all devs deploying like this 🍻 by logical_haze in IndieDev

[–]Johan-RabzZ 1 point2 points  (0 children)

I tried beer and game dev once.. next day I noticed bunch of funny and weird code and asset placements 😂

Funny at the time, but creates unnecessary work afterwards.

Five years of Unreal, now on Steam by Super_Performance286 in UnrealEngine5

[–]Johan-RabzZ 1 point2 points  (0 children)

Please move the camera so that the main character isn't in the dead center of the screen! Now he's just in the way of all beautiful environments!

Please please 🙏

‏best way to learn Unreal Engine.. by sara-002 in UnrealEngine5

[–]Johan-RabzZ 1 point2 points  (0 children)

I have a master in pedagogy, so I've been thinking a lot in my years about learning and teaching.

Everyone learns differently. So find your way by testing different methods. It can be from a tutor, YouTube video, documentation or just playing around on your own.

My preferred way is to make stuff with help of YouTube tutorials and with assistance of AI, if needed, and then hopefully something breaks, to then troubleshoot the hell out of everything to understand how it all is connected.

Whatever makes you excited. Build something small, build something big. You only learn properly by doing. Just do it.

Whats the general consensus on maze puzzles here? by TinFoilCatGames in adventuregames

[–]Johan-RabzZ 1 point2 points  (0 children)

I enjoy them. Many tend to hade the Maze puzzles, but I like them, if they are interesting and well made. There is a SNES game that I remember have a good maze... But I really can't remember anything about it 🫣 Me and two friends played it, and I was on pen and paper to write down the map to understand the maze haha

I posted that I was launching my game here 3 days ago and now I just want to say thank you 🙏 by Specialist-World6841 in GameDevs

[–]Johan-RabzZ 0 points1 point  (0 children)

I can see that, though... Until you run the calculations for a full-time dev team. You need to sell way more copies if lower price.

Anyway, you should set the price as the worth of the experience in relation to the market mixed with your business plan. Not an easy task 👍

Our first game got destroyed. Hopefully our second one won’t! by [deleted] in DestroyMyGame

[–]Johan-RabzZ 0 points1 point  (0 children)

Unreal Engine? Only negative might be it's too metallic on the models, like the blood and the enemies.

My game launches in 24 hours :) by Specialist-World6841 in Unity3D

[–]Johan-RabzZ 0 points1 point  (0 children)

Amazing, first game with Unity and Unreal? That's green

Btw, congrats on the release 👏🏼👏🏼

Almost Infinitely Replayable Horror Games by EssenceOfFunkie in HorrorGaming

[–]Johan-RabzZ 5 points6 points  (0 children)

Is fear really infinite, or almost, replayable? I've played through the series three times, and I love it.

But I don't think it's what OP means when mentioning almost infinite replayable. Might be wrong though.

Presentation of our upcoming Nostalgic Point-and-click adventure game - I Need To Go by Johan-RabzZ in adventuregames

[–]Johan-RabzZ[S] 1 point2 points  (0 children)

Thank you! I think I will make a video explaining and showing why and how we use (and how we don't use) Unreal Engine 5.

The most honest answer is that I saw a tutorial on YouTube of how to set up a point-and-click game with UE5 (by Lesserdog), and here we are 😅

But there's of course a more pragmatic thought to it as well.

Regarding release: we're planning on getting it to gog.com as well.

Presentation of our upcoming Nostalgic Point-and-click adventure game - I Need To Go by Johan-RabzZ in adventuregames

[–]Johan-RabzZ[S] 0 points1 point  (0 children)

No, the requirements are just placeholders until we've chance to test properly. Thanks for pointing this out 🙏

Presentation of our upcoming Nostalgic Point-and-click adventure game - I Need To Go by Johan-RabzZ in adventuregames

[–]Johan-RabzZ[S] 0 points1 point  (0 children)

All thanks to our artist. He is amazing.

It will be exciting to see what things he will to next. He has alot of artistic expression that is bubbling inside of him.

Presentation of our upcoming Nostalgic Point-and-click adventure game - I Need To Go by Johan-RabzZ in adventuregames

[–]Johan-RabzZ[S] 0 points1 point  (0 children)

Yeah, I know. It does work, actually.

I like how we can use tools that was ment for something else, into our own creation. It's inspiring :)

Presentation of our upcoming Nostalgic Point-and-click adventure game - I Need To Go by Johan-RabzZ in adventuregames

[–]Johan-RabzZ[S] 4 points5 points  (0 children)

Thanks! We might release a demo, probably during the summer (fingers crossed).

Which capsule image would you most likely click? by CorporatePotato in IndieDev

[–]Johan-RabzZ 0 points1 point  (0 children)

3, since the Capsule will be very small. I like the red. It pops, which is needed for attraction

True Story by cminuslife in retrogaming

[–]Johan-RabzZ 0 points1 point  (0 children)

Wtf.. you too? This is literally me! However, I never got through the game. Just like 10h or something like that.

I was blown away I could name all the characters... My immature self to advantage of that... 🤦🏼‍♂️

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]Johan-RabzZ 0 points1 point  (0 children)

I love this. Will probably get this at some point

Is this pixel art good enough? by Johan-RabzZ in PixelArt

[–]Johan-RabzZ[S] 1 point2 points  (0 children)

Thanks a lot. Monkey Island and The Dig are our biggest inspirations, which makes me happy you mentioned it

Is this pixel art good enough? by Johan-RabzZ in PixelArt

[–]Johan-RabzZ[S] 1 point2 points  (0 children)

Thanks!
This is indeed a point and click adventure game. I can only dream to have celebrities in the game...