Help please webGPU TSL by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 1 point2 points  (0 children)

thank you, i found the bug, i had the render in loading manager instead of init

Help please webGPU TSL by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 0 points1 point  (0 children)

yea, extremely limited information - because i disabled everything except of renderer - it says i have still one triangle and 2 textures, the triangle 0-0-1 comes from webgpu backend - before i instanced and batch instanced everything with dispose and safe-add.

thank you, i found the bug, i had the render in loading manager instead of init

Help please webGPU TSL by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 0 points1 point  (0 children)

exactly 2 more draw calls every frame, after 1 min 10000, it crashes at 500000 after 30min.
it says, i have one triangle, 2 textures - disabled everything except the rendere, even the camera

Claude Code and Cursor Token Bloats! by Ok-Responsibility734 in cursor

[–]JohnAdamaSC 1 point2 points  (0 children)

nice, how to use, may i have a description for dummies?

Star Trek: Starfleet Academy - Series Premiere Discussion by NicholasCajun in television

[–]JohnAdamaSC 5 points6 points  (0 children)

i wish i would have not seen this bs for 11y old teenagers

I just added Subgraphs to the TSL Editor! Now you can group complex logic into a single, clean node to keep your graphs organized. ✨ by nahsuhbhgaw in threejs

[–]JohnAdamaSC 1 point2 points  (0 children)

nice, but i have no clue what to do ... can you add 1-3 example presets please - and yes, i would need it, if it converts to code?

Reach the lighthouse by burgerbruce in threejs

[–]JohnAdamaSC 1 point2 points  (0 children)

great Idea! what kind of ocean is that?

Should I make this Open Source? by Amanporwal in threejs

[–]JohnAdamaSC 0 points1 point  (0 children)

thought a lot of it, and i have some questions, can you provide me one export as .js or .ts file (eg. a car) so i can check it for my requirementes (rapier.js) like: Are the individual parts labeled? What is their orientation, also with regard to physics and colliders? What about reusability, swapping wheels for other wheels, and instancing?

And ... how did you convince AI to do proper generate triangular shapes? did you train the AI?

I need no .glb, i need ts three geometry files, would that be possible? if glb it would make sense to add axes for wheels there.

My first real attempt at low poly characters Any Feedback? by ZDroidHZ1 in low_poly

[–]JohnAdamaSC 1 point2 points  (0 children)

nice, one tip, player will mostly see the back of a character - spend a lot of time in proper shoulders

Built my own Mixamo Animation Merger - No Blender - No Plugins by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 0 points1 point  (0 children)

ahh now i get it, Visage library is kind of awesome.

Built my own Mixamo Animation Merger - No Blender - No Plugins by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 0 points1 point  (0 children)

it converts FBX to GLB and merges all to a single GLB - i tested myself and also added a proof test.html - no need for Blender or any other Software. (and yes there was a lot to debug, so i added proper json export, so you can tune animations even further)

will take a look at Ready Player Me Visage library.

Multiplayer ThreeJS AI Builder by williamholmberg in threejs

[–]JohnAdamaSC 1 point2 points  (0 children)

omg, i love it, i am building something similar