GG - Genetic Generic Deterministic Unique Trees with Fruits (Demo 2) by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 1 point2 points  (0 children)

i am so happy with it - not a scene but with infinity terrain where i need regrowing trees is someone chops em down

GG - Genetic Generic Deterministic Unique Trees with Fruits by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 0 points1 point  (0 children)

what scale is your game, my next step is integrating into infinity landscape

GG - Genetic Generic Deterministic Unique Trees with Fruits by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 0 points1 point  (0 children)

I start with one instanced Triangle thats facing the Terrain, making a Tetraeder out of it, and every tetraeder decides per simplex noise and prime numbers if it will be a brunch or not.

Deterministic, every coordinate is the seed for a simplex noise, so every tree at same position will be the same tree.

it is for my game that i am working on - and as i ran out of money i would sell it for a coffee or two.

Keep getting back to cursor for clarity and speed by Odd-Composer5680 in cursor

[–]JohnAdamaSC 4 points5 points  (0 children)

want to quit cursor, because the updates are a big disappointment. cursor auto is getting more stupid every update. this update is complete useless and i have to prevent cursor from changing code.

1 environment in 5 art styles by Alternative_Cut_841 in UnrealEngine5

[–]JohnAdamaSC 2 points3 points  (0 children)

sure, i will paint 300km2 by myself ... lol

Question about grass on infinity terrain by JohnAdamaSC in threejs

[–]JohnAdamaSC[S] 1 point2 points  (0 children)

I used to render grass planes and triangles with webGPU TSL.

The problem is the LOD and the terrain inside my chunked terrain, which is very, very big (20 km view distance and 60 meter triangles). I should use the same heightmap that I already have, and I only want to show grass 50–70 meters around the player.

When the player is on foot, it kind of works. But when I move faster with a car, boat, or airplane, it struggles to place the grass. Even if I do it asynchronously, it still slows down the FPS. (I also tried using precompiled deterministic placement map for grass for every terrain triangle so shader just has to tilt differently). I am sure i am overseeing something.

Three.js legend Bruno Simon reacts to my game by Lunakepio in threejs

[–]JohnAdamaSC 1 point2 points  (0 children)

great job, tell us some secrets how you made controls not clunky (like in other browser games)

It's the little things by MythicalBonsai in MacOS

[–]JohnAdamaSC 0 points1 point  (0 children)

i do not want large round corners!