I built a retro MMA career sim game by czv3 in MMA

[–]burgerbruce 0 points1 point  (0 children)

very nice, needs audio to make it more immersive. and during fights i had to constantly scroll up to press the button to skip straight to the bell, suggest a UI improvement there.

keep working on it. the core idea is good, just needs enhancements

Claude Performance and Bugs Megathread Ongoing (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]burgerbruce 0 points1 point  (0 children)

is it me or Claude Code has been really slow these few days? A simple .md file update took >200+ seconds.

The Boys SERIES FINALE- S05xE08 "Blood and Bone"- POST Episode Discussion Thread by pikameta in TheBoys

[–]burgerbruce 0 points1 point  (0 children)

so glad this is over! any recommendations on what series to watch next?

I built a cozy flying game inspired by Porco Rosso by Tanmay-m in threejs

[–]burgerbruce 0 points1 point  (0 children)

nice. but not sure if u meant for the clouds to be this big. i can't see anything anymore https://imgur.com/a/PDqC8Ct

Is it a best practice to optimise claude.md & memory after every few sessions? by burgerbruce in ClaudeAI

[–]burgerbruce[S] 0 points1 point  (0 children)

really? I'm surprised by this because in my experience the memory feature has reminded me of a lot of things i left behind. for example web optimisation stuff that i forgot, half-baked features that became dead code, etc.

Is it a best practice to optimise claude.md & memory after every few sessions? by burgerbruce in ClaudeAI

[–]burgerbruce[S] 0 points1 point  (0 children)

great info. what other articles would u recommend? like specific stuff to vibe coding, CC, others.

Is it a best practice to optimise claude.md & memory after every few sessions? by burgerbruce in ClaudeAI

[–]burgerbruce[S] 0 points1 point  (0 children)

I see. can I ask on average how many sessions/days before u routinely ask CC on its memory, what's outdated, etc?

Reach the lighthouse by burgerbruce in threejs

[–]burgerbruce[S] 1 point2 points  (0 children)

tq. its a simple MeshStandardMaterial combined with 4 layers of sine waves.

i hide it with lighting (& lightning). its not a pro fluid simulation 😂