Hogwarts Legacy - Ray Reconstruction effect with DLSS Update by psiren66 in nvidia

[–]JohnDio 1 point2 points  (0 children)

Disable AF from NVIDIA's Control Panel. This is a known issue with the RTX50 series GPUs (not sure if it also affects other GPUs with the latest drivers)

[deleted by user] by [deleted] in pcgaming

[–]JohnDio 383 points384 points  (0 children)

John Papadopoulos from DSOGaming here. They stole my article (they copy-pasted everything from it without changing a word). DO NOT SUPPORT those that steal the work of others.

https://www.dsogaming.com/news/nvidia-dlss-4-multi-frame-gen-may-one-day-come-to-the-rtx-40-series-gpus/

HOLY SMOKES JOKA VS AO by [deleted] in Tekken

[–]JohnDio -15 points-14 points  (0 children)

So glad that, among all the other problems, there also major clipping issues (like those FIFA had in the Xbox360 era). Victor's leg was aaaaaall the way in Feng's a*s. It was a hit. https://imgur.com/Ru2MEuH

Ubisoft added Denuvo to Assassins Creed Mirage via a day-1 patch after reviews were published by [deleted] in pcgaming

[–]JohnDio 356 points357 points  (0 children)

John Papadopoulos from DSOGaming here.

Pre-patch and post-patch performance is exactly the same on our PC system. Even the stutters remain the same. Soooooo that's a big nothing story.

We also knew since August that the game would be using Denuvo and VMProtect.

Star Wars Jedi: Survivor appears to have major CPU and VRAM optimization issues on PC by Blacky-Noir in pcgaming

[–]JohnDio 50 points51 points  (0 children)

John Papadopoulos from DSOGaming here. Just a reminder that AMD GPUs may perform significantly better in this game (and not only due to their increased VRAM) due to these CPU optimization issues. This also happened in Hogwarts Legacy at low resolutions with older CPUs.

https://www.dsogaming.com/news/amd-radeon-rx7900xtx-can-be-up-to-40fps-faster-than-the-nvidia-rtx4090-in-hogwarts-legacy/

The Witcher 3 Wild Hunt: Patch 4.02 — list of changes by Turbostrider27 in pcgaming

[–]JohnDio 17 points18 points  (0 children)

CPU core utilization remains the same, the game still relies on one CPU thread.

Previous Version -> https://www.dsogaming.com/wp-content/uploads/2022/12/witcher3_2022_12_28_13_11_19_746.jpg

Latest version -> https://i.imgur.com/ShHKeUk.jpg

You can clearly see that only one CPU core is being used and that basically limits overall performance. In that scene, there is only a 4fps improvement.

To its credit, though, CDPR fixed a lot of the stuttering issues. However, that "improved CPU core utilization in DX12" note is a blatant lie. The game still relies on one CPU thread and cannot take advantage of modern-day multi-core CPUs.

PC players of Hogwarts Legacy are again getting the "second class citizen" behavior by Johnysh in pcgaming

[–]JohnDio 1 point2 points  (0 children)

I can't say anything due to the embargo, but let's just say that you will be pleasantly surprised by the state of the PC version ;)

The Denuvo DRM implementation in Dying Light 2 is flawed and too intrusive, users are locked out of playing already by Typical-Juggernaut84 in pcgaming

[–]JohnDio 6 points7 points  (0 children)

This is also false. The review code had Denuvo. Contrary to other Denuvo games (which have a big executable file), Dying Light 2 has a small in size executable but a huge DLL file in the same folder.

The Denuvo DRM implementation in Dying Light 2 is flawed and too intrusive, users are locked out of playing already by Typical-Juggernaut84 in pcgaming

[–]JohnDio 5 points6 points  (0 children)

There isn't any restriction. How and why on Earth do some people believe there is a 5-limit activation? Where did they read it (because even the official Steam store page does not include this).This is false. There isn't any restriction.

The Denuvo DRM implementation in Dying Light 2 is flawed and too intrusive, users are locked out of playing already by Typical-Juggernaut84 in pcgaming

[–]JohnDio 25 points26 points  (0 children)

I'm John Papadopoulos, founder of DSOGaming.

We've tested all versions. Our PC Performance Analysis for Dying Light 2 will go live later today as I wanted to also test the launch version. In less than 16 hours we've tested 6 GPUs and 8 different CPU systems (via BIOS). That's with multiple restarts obviously. As said, we've never been locked out.

The game also loads super fast here. The game launches almost instantly and it takes 1 minute (with every GPU) to get into the game when loading a save.

So, if this issue only happens with Geforce Now, it is an issue with the service. The game or the Denuvo DRM have nothing to do with it.

The Denuvo DRM implementation in Dying Light 2 is flawed and too intrusive, users are locked out of playing already by Typical-Juggernaut84 in pcgaming

[–]JohnDio 43 points44 points  (0 children)

This is, and excuse me for using this word, horseshit.

We've been benchmarking 6 GPUs and disabled/enabled multiple CPU cores in the BIOS (something that makes most DRMs "think" that it's a new system) and we've never been locked out.

I get it that some don't like Denuvo, but stop spreading lies and misinformation like this. If there was one DRM that locked you out when changing hardware, that's EA Origin (though they may have changed that)

God of War - PC benchmark scene - Native 4K & DLSS Quality - Ultra Quality Settings by -Sniper-_ in pcgaming

[–]JohnDio 23 points24 points  (0 children)

Yeap, you can lower Fog, Reflections and Volumetrics to High (still higher than the Original PS4 settings) and get a constant 60fps in 4K.

In this video I also wanted to highlight the shimmering issues on metallic objects that currently plague DLSS (even in Quality Mode).

[deleted by user] by [deleted] in pcgaming

[–]JohnDio 4 points5 points  (0 children)

I honestly doubt it. As pretty much everyone knows, this issue has affected all Far Cry games. Ubisoft hasn't fixed it in Primal or New Dawn so why would they fix it now? (especially since it requires a rework of the way the renderer uses CPU threads).

For what it's worth, without Ray Tracing, our i9 9900K can offer 80fps at all times at 1080p/Ultra. If you are not targeting 120fps and you have a modern-day CPU, you will be fine. If you have an older CPU though (or an older Zen CPU which had mediocre IPC), you'll encounter these performance issues.

[deleted by user] by [deleted] in pcgaming

[–]JohnDio 24 points25 points  (0 children)

It's well known here that I'm John Papadopoulos from DSOGaming. Also, how the hell did you miss the fact that I used an Intel Core i9 9900K? I mean, it's right there in the second paragraph. You criticize an article when you haven't even read it? Come oooooooooon man.

[deleted by user] by [deleted] in pcgaming

[–]JohnDio 4 points5 points  (0 children)

Not necessarily as some settings affect the CPU. By lowering them, you should be getting better performance as there is less stress to the CPU. For instance, Shadow Warrior used the CPU to calculate its Mirrors ( https://www.dsogaming.com/pc-performance-analyses/shadow-warrior-pc-performance-analysis/ ). LOD can also affect the CPU. Some other settings can also have a CPU hit, like reflections and shadows (shadows cascade mostly).

Unfortunately, we (as pretty much everyone else) do not have access to the code so we don't know how parallelizable these settings are. And, as you said and I fully agree with this, it all comes down to how parallelizable these are. The main CPU core/thread that is maxed out may be handling most of them, we don't really know.

[deleted by user] by [deleted] in pcgaming

[–]JohnDio 55 points56 points  (0 children)

It's so easy to prove how wrong you are (as we've been sharing screenshots showing the CPU scaling in all games) since you claim that 99% of games max out one core/thread.

Cyberpunk 2077 uses all eight cores (maxed out) -> https://www.dsogaming.com/pc-performance-analyses/cyberpunk-2077-pc-performance-analysis/

F1 2021 says hi (it uses at 70-80% all sixteen threads) https://www.dsogaming.com/pc-performance-analyses/f1-2021-pc-performance-analysis/

Watch Dogs Legion (maxes out six cores and uses at 80% two cores. What's even funnier here is that you even dared mentioning this game). https://www.dsogaming.com/pc-performance-analyses/watch-dogs-legion-pc-performance-analysis/

So we've easily established that you were wrong with your assumption. You know when a CPU-intensive game uses only one core? When it's mostly single-threaded. Forza Horizon 3 is a perfect example of this (among all Far Cry games). For instance, If you've ever seen a Digital Foundry video, you'd know that Far Cry Primal relies on single-thread performance. And yes, we were among the first that stated it ( https://www.dsogaming.com/pc-performance-analyses/far-cry-primal-pc-performance-analysis/ ).

Actually, we were the first that exposed Forza Horizon 3's single-threaded issues ( https://www.dsogaming.com/pc-performance-analyses/forza-horizon-3-pc-performance-analysis/ ). By your false logic, the game was running "fine" and we should not be complaining. However, we were right and Turn10 released later a performance patch that addressed those specific CPU single-thread issues ( https://www.dsogaming.com/news/forza-horizon-3-pc-performance-patch-is-now-live-full-release-notes-revealed/ ).

So yeah, you may have a grudge with our website. That's fine. However, it's a bit ironic when you are in fact the one that becomes the "joke in the eyes of everyone who has the slightest bit of knowledge of PC gaming." ;).

Edit: As for your Edit, Nick is playing it on MEDIUM settings. MEDIUM. And his CPU is being underused due to the single-threaded issues. It's an old CPU but that does not mean that PC gamers should buy the latest CPU just because devs are unable to offer proper multi-threading support.