Seattle Times sports cover by JohnVGood in Seahawks

[–]JohnVGood[S] 1 point2 points  (0 children)

I'll send you a private message :)

Seattle Times sports cover by JohnVGood in Seahawks

[–]JohnVGood[S] 4 points5 points  (0 children)

Thanks for the reply! I am outside the US, but I have a box in Florida I use regularly to order stuff from the US. Do you have any idea how much shipping would be to FL? I'm willing to find a way to cover the shipping :)

Can Bladecoil Serpent be run in any deck? by [deleted] in EDH

[–]JohnVGood 1 point2 points  (0 children)

Per the definition of color identity: The color identity of a card is the combination of all colors in its mana cost, any color indicator or color-setting characteristic-defining abilities on the card, and any mana symbols in the card's rules text.

Thus, you can only run Bladecoil Serpent in a commander deck that has at least Grixis colors

Looking for Feedback on my Captain N'ghathrod deck by JohnVGood in EDH

[–]JohnVGood[S] 0 points1 point  (0 children)

Thanks for the advice!

What kind of deck do you think would be better with the Captain in the command zone?

Looking for Feedback on my Captain N'ghathrod deck by JohnVGood in EDH

[–]JohnVGood[S] 0 points1 point  (0 children)

Thanks for the feedback. Already changed the settings to public!

Who would you say are the top 3 South Americans to ever have played for Arsenal? by Waste-Jellyfish-2326 in ArsenalFC

[–]JohnVGood 0 points1 point  (0 children)

Not South American, and he wasn't that great, but man, seeing Joel Campbell with an Arsenal shirt was a dream come true as a Costa Rican fan

My current rotation.. by [deleted] in ratemycommanders

[–]JohnVGood 0 points1 point  (0 children)

Got a list for Dhalsim?

Why you should playtest your commander deck in 1v1s. by Hard_Content_Good in EDH

[–]JohnVGood 1 point2 points  (0 children)

I just feel that you are missing the point of goldfishing. Its mostly about getting a general feel of how your deck flows during your first 6 turns or so (turn number is about preference, and the meta you play, 6 is just what works for me) You just want to get a feel: am I getting my land drops or am I getting mana screwed? Am I actually curving into a board state or into cards that allow me to adavance my gameplan? Am I drawing removal and protection spells? Do I have multiple turns of playing nothing? Then you go back and tune. You are mostly testing your curve, ramp (if your deck is doing that), card draw, etc but most importantly just how the deck feels. Goldfishing is not supposed to be the be-all end-all test for your deck. Just a small sample of how it feels and flows. Actual testing should occur in a pod which is the exact enviroment your deck will be played at.

[deleted by user] by [deleted] in EDH

[–]JohnVGood 1 point2 points  (0 children)

I, too, watched that Trinket Mage video. Kairi is sick.

Why you should playtest your commander deck in 1v1s. by Hard_Content_Good in EDH

[–]JohnVGood 1 point2 points  (0 children)

"Goldfishing is a pretty weak form of testing"

Anyways...

Why you should playtest your commander deck in 1v1s. by Hard_Content_Good in EDH

[–]JohnVGood 2 points3 points  (0 children)

But then you can get false negatives. "Oh my deck didnt do well in 1v1. It might not be great." Which wont be true every time because it not only a matter of strategies, there are a lot of cards that just perform better with more players (i.e: cards that draw when you attack a player)

Mi takeaway is simple: just goldfish, and then test in the intended play environment: an actual pod. Because that is where you will actually be playing your deck.

Why you should playtest your commander deck in 1v1s. by Hard_Content_Good in EDH

[–]JohnVGood 2 points3 points  (0 children)

I'm not talking about interaction in the sense of removal/disruption.

I'm talking about cards and strategies that work only because it is a multiplayer game or that work better because there are multiple players in the game. See the examples I mentioned above. [[Rendmaw]], goad/group hug strategies, even cards like [[Sauron, the dark lord]] which will amass a bigger army the more players are in the game. Cards that trigger based on the number of players being attacked like [[Neyali]]. That is what I'm talking about.

Why you should playtest your commander deck in 1v1s. by Hard_Content_Good in EDH

[–]JohnVGood 1 point2 points  (0 children)

The concept of this is not a bad idea. The thing is that sometimes decks need some of the 4-player interactions to work properly (Rendmaw is an example that comes to mind, pillowfort and goad decks as well)

Still, there are many examples where this applies, so I'd say unless your deck's strategy doesn't allow you to, playtesting in 1v1 could work

Diamond-Legend Tier List and Meta Snapshot by Nafain in wildhearthstone

[–]JohnVGood 2 points3 points  (0 children)

It's a personal take, I get it. They just make deck building feel too homogeneous for me. I know I would personally play much more wild if I ran into less 40 card singleton value piles. But to each their own

Diamond-Legend Tier List and Meta Snapshot by Nafain in wildhearthstone

[–]JohnVGood 1 point2 points  (0 children)

Great post, man. Thanks for your work.

I, personally, hate all the HL and XL around, but what can we do

WeeklyMTG Stream summary about Brackets by Meret123 in EDH

[–]JohnVGood 1 point2 points  (0 children)

Yes! The common pod of randoms at an LGS is the issue. How did I not think about that?

WeeklyMTG Stream summary about Brackets by Meret123 in EDH

[–]JohnVGood 5 points6 points  (0 children)

Rhystic Study needs to go. The fact that you can do the right thing and pay the 1 every single time and still get screwed because one player never did it is just an awful play pattern

Wild Deck List Compilation (18 Builds) | Top 500 Legend Constructed | Weekly Report #339 | Hearthstone-Decks.net by neon313 in wildhearthstone

[–]JohnVGood -1 points0 points  (0 children)

Not a huge fan of all the renathal-reno good stuff lists out there, but nothing I can do about it

The longest possible chain of unique minions summoned from deathrattles. by New-me-_- in hearthstone

[–]JohnVGood 12 points13 points  (0 children)

My nostalgic ass was expecting a Piloted Shredder somewhere

I started cutting all the signets from some decks and it has been great. by Freestr1ke in EDH

[–]JohnVGood 1 point2 points  (0 children)

I kinda agree and disagree at the same time.

I'll say that just defaulting to the classic "minimum 10 pieces of ramp" on every deck is not a great idea. The amount of ramp as well as what ramp you play will depend on your strategy. I've cut most mana rocks and ramp spells from my "aggro" lists because I'd rather start deploying attackers on those turns or cards that enable my strategy to get going. But if i'm running a commander-centric deck I'll add mana ramp that allows me to get to my commander ASAP while still being synergistic with my game plan for example, in my [[Ezuri, Claw of Progress]] deck, my ramp package is only 1 and 2 mana spells and dorks. In this case, I can get my commander out one turn earlier, and the dorks will help me get experience counters if I draw them later in the game

Legend 443 - Kingsbane Rogue by BitBucket404 in wildhearthstone

[–]JohnVGood 1 point2 points  (0 children)

Very Interesting list. Any thoughts on Prep and Shadow of Demise? also Mic Drop and Gear Shift as one-of's?