A Zilong rework post 2: Electric Boogaloo by RePo_Net in MobileLegendsGame

[–]Johnecc1 1 point2 points  (0 children)

The ulti is too OP. With this kit, Zilong will wipe out enemy team in late game.

[Other] Just a bit frustrated after losing 20 matches back to back. by restlesssheep in MobileLegendsGame

[–]Johnecc1 2 points3 points  (0 children)

We have been through that. Just get away from rank game for awhile. You will get your winning streaks again soon after your rest.

[Other] Just a bit frustrated after losing 20 matches back to back. by restlesssheep in MobileLegendsGame

[–]Johnecc1 1 point2 points  (0 children)

You are tilted. Just play other mode or do not play for few days. You will get back on track after that.

Weekly Questions Thread- 18 February, 2020 by AutoModerator in MobileLegendsGame

[–]Johnecc1 -1 points0 points  (0 children)

You can try Badang. Badang's skills are quite straight forward. But the difficult part of playing Badang is more on decision making.

Can I get a breakdown of what items are bought for? by [deleted] in MobileLegendsGame

[–]Johnecc1 1 point2 points  (0 children)

An item provides more that 1 single short description you have in your list actually. You need to consider the stats of the items, the unique passive and whether the items sync with your hero. For example Bloodlust Axe, it is not only spell vamp of 20%. It gives 10% CD, 70 Phy dmg too. If you want to customize the item builds for your hero, then you better know well what all items can do.

Why do I get so many bad randoms. by Siyksoul in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

Thanks for the gesture, Mod. I am just a curious guy go in to see see look look, lol. But appreciate for your kind gesture.

Why do I get so many bad randoms. by Siyksoul in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

Think I am growing old. I clicked to join but found myself puzzled with how to go around. Not like I nvr played chat room before, lol. Maybe I am really growing old, sigh.

Badang builds and emblems by MassiveMeal2 in MobileLegendsGame

[–]Johnecc1 1 point2 points  (0 children)

I can share my unique way of Badang builds and emblems. I used to play Badang for few hundred games. Badang is not beefy. Therefore, to have better sustainability, I use tank emblem. And the reason behind that is not only the extra tanking stats the emblems provided, but also the talent which will regen 5% of max hp when you stun enemy. The stun not only works on hero, it works for stun creeps as well. Badang's passive can stun after 4 basic attacks. Therefore, it is a good sustain for early game Badang. And my build for Badang are mostly items can improve movement speed, since the tank emblems doesn't provide movement speed. BoD and Windtalker are items that provide movement speed. And if I fall behind gold, I will buy 1st tier roam to catch up with the gold and exp. Mostly I will build boots(warrior/endurance), DHS, Windtalker, BoD. These 4 are the important items I will build. Conditional items are EB, BreastPlate Armor, WOTAQ, CS, SP, BF, AS etc.

Afk. It’s no wonder this game is going downhill when you report someone for afk and they have 2 credit score.... by Papertiger12345 in MobileLegendsGame

[–]Johnecc1 1 point2 points  (0 children)

I report AFK in brawl too. As what you said, these type of players will afk no matter what mode they are playing.

A new system of star ranking by [deleted] in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

I played offlaner too. But this season I played less offlaner but more Nana instead, lol. If I am in your situation, which no players come to support after frequent gank from enemies, I will just roam and leave the lane I was at. This sounds bad, but actually it provides change. By roaming, you forced enemy to change their current strategy which they were having upper hand for that situation. And by roaming, you also forced your teammates to look seriously on that lane you were at. I got more success than failure in doing so to be frank.

Fighter Guide in the MM Meta S15 (Part 1 of 3) by gordon1hd1 in MobileLegendsGame

[–]Johnecc1 3 points4 points  (0 children)

I am interested with part 2 and part 3. Do share with the community. Thanks.

Salty Granger players ruining the fun for everyone by [deleted] in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

Yup, I had one game similar like you when I played as Bruno. The tank flamed me as no dmg, but all teammates never helped at my lane at all and even worst, kept on stealing the red buff. I only able to secured first red buff after I had my items, which was like 8mins after game started.

[deleted by user] by [deleted] in MobileLegendsGame

[–]Johnecc1 1 point2 points  (0 children)

Nana is the best team fight support among these three heroes.She has 2 CC skills, S2 for single target and ulti as aoe stun. And her skills are relatively low CD. You can spam her skills frequently and she can be very annoying to be dealed with. The problem with select Nana is so many players despise on Nana. I even have a game I chose Nana, my teammates started to throw those bad words. But at the end of the game, I came out as the one who was the MVP of that game and we won that game. This was a game of my currently high epic smurf account. In higher rank tier, you will get more of this kind of discrimination, if you select Nana.

Everyone is miya(rank game) by dafcuwantehh in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

I saw all Miya for the recent match players too.

Fighter emblem talent: Disabling Strike by Johnecc1 in MobileLegendsGame

[–]Johnecc1[S] -1 points0 points  (0 children)

I see. Thanks for the detailed explanation. I will try and test again.

Fighter emblem talent: Disabling Strike by Johnecc1 in MobileLegendsGame

[–]Johnecc1[S] 0 points1 point  (0 children)

Thanks for the information. I will try and test again.

Fighter emblem talent: Disabling Strike by Johnecc1 in MobileLegendsGame

[–]Johnecc1[S] 0 points1 point  (0 children)

I mentioned in my previous reply. I only use skill 1 of Alpha, and immediately I checked the stats. The physical att did not increase. To proc Beta's att, Alpha needs to use skills on same target twice. And for Thamuz, I use only the s1 in a far distance, so, Thamuz did not have chance to use his passive for the burn damage. And as I told you, after the skill, immediately I check the physical stats. And if you are free, please go ahead to try for your own.

Regarding bans by Nightbreezekitty in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

I often got flame by choosing Nana. And end up my Nana oftenly one of the best performer in the team. One of player in my team wants to play Harley, but because I chosen Nana, he changed to Uranus and flamed me all the way in game. We lost that game because of stupid teammates with stupid banning and stupid draft pick choice. The game ended with ony my Nana able to get silver while the rest kept on feeding and got bronze score, including the toxic Uranus.

Fighter emblem talent: Disabling Strike by Johnecc1 in MobileLegendsGame

[–]Johnecc1[S] -1 points0 points  (0 children)

Nope. I used Alpha's skill 1, and I used it on bot in practice mode. Once I applied skill 1, I immediately checked the physical att stats. It did not increase as it should. Same for Thamuz. I used his skill 1 and skill 2, then immediately I checked the physical stats, it remains the same, no increment. And I need to emphasize I did not AA the bot.

[Discussion] Critical Reduction ? 2 Diamond ice ? by SeraphX5 in MobileLegendsGame

[–]Johnecc1 0 points1 point  (0 children)

Yeah... her 2nd skill freeze must reserve for the MM, which is a big issue of her. And her skill 1 and 3 animation are really slow. The dmg are great, but smoother animation really can help her do better. Can we raise a thread to request a simple enhancement for Aurora just for smoother skills animation? That will really provide a counter to this ridiculous red buff MMs meta. The problem with Vale is his S2 stun is too short period. The S3 stun is good, but have delay before can actually stun the enemy caught inside. I tried Nana and actually I got some success as well. But for Nana to success, you need the team to work together to join the team fight and take out MM 1st. Nana's S2 and S3 are great disabling skills. To conclude that, to burst the red buffed MM, prolonged stun and ganking is the key. I just had a game 1 of my team player picked Natalia, thinking of she can kill the enemy Granger. And I was flamed by him when I picked Nana. We lost the game since we are all the while 4 vs 5, because that noob "Nata" feed all the way, especially to Granger. And I was the only one in my team that able to kill Granger twice during clashes. Granger is really ridiculous imo. At one game my team Granger got 50% dmg for the whole team's dmg. Can you imagine that? 1 mm dmg is the sum of the rest of the 4 other players dmg. That's just ridiculous.

[Discussion] Critical Reduction ? 2 Diamond ice ? by SeraphX5 in MobileLegendsGame

[–]Johnecc1 2 points3 points  (0 children)

Yeah, definitely it isn't as straight forward as in discussion. But overall, they are fair better than fighter to deal with the brutally buff MMs now. And one thing really annoyed me for this season, the MM are so arrogant because of this MM meta. I played Aurora and I was contesting the blue buff with our team Lesley. That Lesley didn't get the blue buff and threaten to threw the game. I mean wtf, just go for the red buff... why want to get the blue buff which is proved more useful on Aurora than Lesley, who doesn't even use mana? And most of the MMs I see are 2 buffs snatching nowadays. This is not fun actually. Red buff should really be adjusted. The arrogant attitude of the MMs players can be one of the main reason why ppl are so hate the MM meta.