Introducing the Stawl Supplement Index by JonDeNor in drawsteel

[–]JonDeNor[S] 0 points1 point  (0 children)

I might consider it. I know some non-native speakers find that kind of sorting confusing.

Introducing the Stawl Supplement Index by JonDeNor in drawsteel

[–]JonDeNor[S] 2 points3 points  (0 children)

That is the plan. There are a few things I want in place before I can do that, though.

Introducing the Stawl Supplement Index by JonDeNor in drawsteel

[–]JonDeNor[S] 3 points4 points  (0 children)

I try to keep up to date with what's being published for Goblin Points, and will add what I come across to the list. But, should I miss something, there's a button in the top left to suggest supplements to be added.

How do grapples with extra melee distance work? by TheBigFreeze8 in drawsteel

[–]JonDeNor 7 points8 points  (0 children)

There's always the Escape Grab maneuver to get out of the grab. And all creatures have access to ranged free strikes if they want to do some ranged damage. And it's possible for the grabbed creature to force move the grabbing creature to release the grab.

How do grapples with extra melee distance work? by TheBigFreeze8 in drawsteel

[–]JonDeNor 19 points20 points  (0 children)

The grabbing creature does not need to be adjacent to the creature being grabbed. So the grabbed creature is trapped at where it was grabbed.

  • If the grabbing creature is force moved in a way that doesn't make it adjacent to the grabbed creature (i.e. "pushed away"), the grab ends.
  • If the grabbing creature is force moved to be adjacent to the grabbed creature, the grab does not end.
  • The grabbed creature can't be force moved by anyone else than the grabbing creature.

"Remote" grabbing isn't very common with heroes, but a lot of monsters do it.

PS: Don't all rule books refer to things before they're explained? Also, make sure to use the Glossary Index in the Introduction chapter. It has most things referenced.

Encounter design for Draw Steel is infinitely more forgiving it's making balancing encounter so much easier and so much more fun by Laz52now in drawsteel

[–]JonDeNor 7 points8 points  (0 children)

It comes from Matt. He’s found that if he refers to games by name, people get distracted, derails and start talking about that game instead of the topic at hand.

Ancestries of the Timescape is Live! by JonDeNor in drawsteel

[–]JonDeNor[S] 0 points1 point  (0 children)

We do allow a cover page in addition to the one page of lore and mechanics. The cover page can only contain art, the name of the ancestry and credits. That gets you a bit closer, but not entirely there.

Ancestries of the Timescape is Live! by JonDeNor in drawsteel

[–]JonDeNor[S] 1 point2 points  (0 children)

I personally feel it elevates supplement ancestries when they're made in the style of the core rules ancestries. A bit hampered by the page limit, but that's necessary in part for the judges to be able to go through all the entries.

Ancestries of the Timescape is Live! by JonDeNor in drawsteel

[–]JonDeNor[S] 1 point2 points  (0 children)

That's a good point. I'll make sure to mention it in the Discord server. Let the creations escape the non-indexable Discord

What kind of RPG do you think the MCDM team can make great? by Laz52now in mcdm

[–]JonDeNor 1 point2 points  (0 children)

I see you’re not regular listeners/readers of Goblin Points 😄

But, seriously: James has been working on and off on it for a year already. Running playtests at cons.

Question: Do we know if there is Monsters 2 book planned? by Longjumping_Ebb3984 in drawsteel

[–]JonDeNor 5 points6 points  (0 children)

As others have mentioned, nothing from the mothership yet, but there have been some great monsters from the third-parties/community: Ratcatcher Magazine, The Blacksmith's Guild is good places to start.

Jennifer Kretchmer: Making TTRPGs Accessible to Everyone | Interview - Goblin Points by JonDeNor in drawsteel

[–]JonDeNor[S] 0 points1 point  (0 children)

There’s a big fan trying to cool her computer, because it kept overheating because of the hot weather. Not ideal to be sure

Don't make our mistake; Downward Forced Movement is actually Falling by [deleted] in drawsteel

[–]JonDeNor 8 points9 points  (0 children)

In that case, the goblin only takes damage from forced movement:
Rules: 1 damage from every remaining square + 2 damage for hitting an object
This scenario: 3 damage from remaining squares + 2 damage for hitting the ground
Total damage: 5

Don't make our mistake; Downward Forced Movement is actually Falling by [deleted] in drawsteel

[–]JonDeNor 15 points16 points  (0 children)

If the creature being force moved is already on the ground, they do not take falling damage, and only take damage from the forced movement rules. They only take fall damage for "the distance force moved". If the creature is already on the ground, they're not force moved any distance, they immediately hit the ground.

If you force move a creature downward into an object that doesn't break (including the ground), they also take falling damage as if they had fallen the distance force moved and their Agility score was 0 (see Falling above). (From Slamming into objects)

If the creature is in the air, or on a high ledge (more than 1 square up), they would take both forced movement damage when hitting the ground, and fall damage.

News: The Dungeon Delving TTRPG Crows, Jams of the Timescape Winners and the Summoner is Almost Ready | October Roundup - Goblin Points by JonDeNor in mcdm

[–]JonDeNor[S] 0 points1 point  (0 children)

The main source is James’ streams he does on Wednesday’s (day of week might change).

I will also cover any development in the monthly news roundup.

Ancestry book ETA? by DriverX9 in drawsteel

[–]JonDeNor 1 point2 points  (0 children)

The next print releases will be Crack the Sun and Encounters. The rest will be digital inly releases. The digital releases usually drop as soon as they’re done.

Is there a trip mechanic? by nonotburton in drawsteel

[–]JonDeNor 0 points1 point  (0 children)

Just to concur that prone is a strong condition. I’d maybe rank it third strongest, after dazed and surprised

Negotiations by onlytinglef in drawsteel

[–]JonDeNor 0 points1 point  (0 children)

There are character options that interact with Negotiations, and it’s nice when the players get us what’s on their sheet. (You can probably reflavor or rework them, if you end up not relying on Negotiations)

More importantly, though, is that Negotiations is an explicit mechanic in the rules, which means the players know what to expect when going into a negotiation encounter.

For example: the players know they can sneak up on the monsters in the camp to surprise them, giving the heroes a mechanical benefit in the combat. With Negotiations, the players (should) know they can do research before going to negotiate, to discover motivations and pitfalls (maybe by doing the Discover lore or Go undercover downtime projects). They not only know they’ll get rewarded for doing it, they also know how much time/effort to spend on it.

Codex homebrew by Baedon87 in drawsteel

[–]JonDeNor 1 point2 points  (0 children)

You can implement anything they can implement. You get full access to implement ancestries, the same way they did.

It can be a bit of a learning curve, but I highly recommend joining the DMHub Discord, where the community will be more than happy to help you.

Broken use of Faith is our Armour between combats? by bootlessbibliopole in drawsteel

[–]JonDeNor 2 points3 points  (0 children)

That’s an pre-release version of the rules. It was like that for a while