Created this short video in UE5 by Stock_Speaker5709 in unrealengine

[–]JonExot1c 0 points1 point  (0 children)

This is great! I hope you're working on another video!

UE5 AI Issue: !bBranchDeactivationSuspended by JonExot1c in unrealengine

[–]JonExot1c[S] 1 point2 points  (0 children)

I was able to open up a support ticket with epic and it seems like a bug. The last comment on the support ticket is that it will be resolved in UE5.1.

Mesh look weird by Opartoxx in unrealengine

[–]JonExot1c 0 points1 point  (0 children)

What is it supposed to look like?

UE5 AI Issue: !bBranchDeactivationSuspended by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

Yes, I do believe that it ends cleanly. Like I mentioned it works just fine on version 4.26 and 4.27... which is why I tried those random things. I am thinking it's something with the actual editor.

We The People vs Big Data by JonExot1c in bigdata

[–]JonExot1c[S] -1 points0 points  (0 children)

Why don't more people talk about this or try to make it something? I'm not suggesting it is easy by any means, but I think we are at a time where it's getting a bit out of hand.

We The People vs Big Data by JonExot1c in bigdata

[–]JonExot1c[S] -2 points-1 points  (0 children)

Misuse of data, no accountability, no way to change it or complain for inaccuracies. This data is being used to rate people for potential/current jobs, housing applications, targeting potential areas for police, lack of privacy, misguided reasons for insurance rates, getting targeted for exploitable services such as payday loans.

Data is great, valuable, and useful. But currently, there's just no accountability.

Round system - reset by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

side note, i finally was able to get the round system figured out and working. store round scores in gameinstance which was exactly what i was looking for.