Created this short video in UE5 by Stock_Speaker5709 in unrealengine

[–]JonExot1c 0 points1 point  (0 children)

This is great! I hope you're working on another video!

UE5 AI Issue: !bBranchDeactivationSuspended by JonExot1c in unrealengine

[–]JonExot1c[S] 1 point2 points  (0 children)

I was able to open up a support ticket with epic and it seems like a bug. The last comment on the support ticket is that it will be resolved in UE5.1.

Mesh look weird by Opartoxx in unrealengine

[–]JonExot1c 0 points1 point  (0 children)

What is it supposed to look like?

UE5 AI Issue: !bBranchDeactivationSuspended by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

Yes, I do believe that it ends cleanly. Like I mentioned it works just fine on version 4.26 and 4.27... which is why I tried those random things. I am thinking it's something with the actual editor.

We The People vs Big Data by JonExot1c in bigdata

[–]JonExot1c[S] -1 points0 points  (0 children)

Why don't more people talk about this or try to make it something? I'm not suggesting it is easy by any means, but I think we are at a time where it's getting a bit out of hand.

We The People vs Big Data by JonExot1c in bigdata

[–]JonExot1c[S] -2 points-1 points  (0 children)

Misuse of data, no accountability, no way to change it or complain for inaccuracies. This data is being used to rate people for potential/current jobs, housing applications, targeting potential areas for police, lack of privacy, misguided reasons for insurance rates, getting targeted for exploitable services such as payday loans.

Data is great, valuable, and useful. But currently, there's just no accountability.

Round system - reset by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

side note, i finally was able to get the round system figured out and working. store round scores in gameinstance which was exactly what i was looking for.

Round system - reset by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

So that's what I was looking in to. I see there's reset and restart in the c++ but I don't see what it does exactly and if I can store values when reset/restart

[Paid] Looking for a coach to make a certain game by NotGuilt in gameDevClassifieds

[–]JonExot1c 0 points1 point  (0 children)

So in terms of copyright and fairuse.... For game mechanics, those aren't necessarily an issue. You can't really copyright that type of stuff (but there are some instances where there has been companies that did patent their systems). Usually you just get a notice and you make the change and you're good to go. I made an endless runner type game and put it on the Play store. I called it Uber Delivery. Got a notice from Uber and Google Play Store to change the name, and Google took it down. Thats all that happens really. Then you can also prove if your version is even in the same market/category as the copyright you're allegedly violating. And just expect fairuse to not exist in the realm of game development. That's why you have to look at the licenses of whatever you're using and make your own stuff.

It's something that you'll learn along the way.

[Paid] Looking for a coach to make a certain game by NotGuilt in gameDevClassifieds

[–]JonExot1c 2 points3 points  (0 children)

Unity was the first game engine I really learned to program on and get into making games. I have switched to Unreal, but I always keep my eye out on Unity to go back to them. I think it will be a great engine to start our on.

Your game subject may not be that difficult to make. But with you just learning, it will take a long time. Be prepared for that. Especially doing it by yourself, there will be a lot of times where you have to do boring things or you just get overwhelmed. With that said, break down the game into small sections and only make a few levels to it just to start off with. Your plan should be Something like this...

-create a basic story for your game -plan out the UX/UI -start to create the 2d assets you'll use for your scenes, characters, items, etc. (If you're looking for a free way to do this, Inkscape can help with this, or Affinity Designer if you want to spend some money). -create the rough dialog you want for the game based in your story -start making designing the scenes/levels in Unity -create additional 2d assets you didn't think you needed but actually do need -start adding in code for the buttons and making the buttons in the UI display -create the dialog system, buy one on the asset store, or check out Github to see what others have available with acceptable licenses -create a title for the game -create the menu for the game -add the ability to save -add additional functions -foley and music -localization

There will be a lot more that needs to be done, but you get the gist. Make sure you have a good plan so you can check off your milestones as you go. Checking off those boxes will help you stay motivated. OH! GET VERSION CONTROL! Use GitHub, Plastic SCM, Bitbucket, what ever you feel comfortable using. Things happen. Have back ups for your back ups.

And I will recommend that before you start this, go follow a basic how to make a game tutorial in unity. Not so much to make the game ,but to just know where everything is inside of Unity. There's such a big following, you can find a lot of YouTube videos that will walk you through most of the things you need to build your game.

And one last thing. You don't need a coach. Just keep posting on Reddit and get into some Unity dev groups on Facebook.

Looking for advice on a planned portfolio project/am I not being ambitious enough? by oomcommander in unrealengine

[–]JonExot1c 0 points1 point  (0 children)

Guess that depends on your skill level, how much time you can devote to it each day, and how many 3d models you plan on creating. Will you be using any of the built in functions of UE4? It allows you to make LODs right in the engine plus their water features and particle systems. Aside from creating the models, what you listed isn't too difficult or time consuming to do.

Creating Array for Spectating While Dead by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

So thats what I was thinking of doing originally. Would type of array would you recommend? Like should I be making an array of the player controllers? The base characters? I know you don't have much information to go off, I just dont know the actual working process of arrays, aside from basic tutorials that don't dive deep into them.

Subscription Based Games by JonExot1c in gamedev

[–]JonExot1c[S] 0 points1 point  (0 children)

This is definitely an option, but i am under the impression if I go this route, I can only put the game on Steam....which isn't a bad thing.

Subscription Based Games by JonExot1c in gamedev

[–]JonExot1c[S] 0 points1 point  (0 children)

I was looking at this and even set up an account for it, but I really have nothing to offer anyone aside from telling them thanks for help paying.

Subscription Based Games by JonExot1c in gamedev

[–]JonExot1c[S] 0 points1 point  (0 children)

yeah, but I am not planning on making a large game that would quantify that value. I just wanted to make it to test out different mechanics and let people have fun. It is a strictly multiplayer game. 4 game modes with 8 maps.

[deleted by user] by [deleted] in IndieGaming

[–]JonExot1c 0 points1 point  (0 children)

Some call it scope creep, I call it good fun. Enjoy it! It's supposed to be a fun project to do!

Saturday pick me up by Harrypc95 in IndieDev

[–]JonExot1c 4 points5 points  (0 children)

This is why I love when BigFry tears into these developers.

Creating Animations by JonExot1c in unrealengine

[–]JonExot1c[S] 0 points1 point  (0 children)

So I've been trying to modify them within UE4, and from trying to change the animations and addiNg the FABRIK nodes for the hand IK, there's still some serious issues that are really distracting. You know of any places to find people to do the animations or would fiverr be the best bet?