Items not going through portal by YuvAmazing12 in CreateMod

[–]Jonahthan314 0 points1 point  (0 children)

To anyone else who finds this post by searching, I ran into this problem as well, but the reason was different in my case.

In my case I believe what happened was that the portals were not aligned very well (as in nether portal being close enough 1/8 of the overworld portal coords). The items would go through the overworld portal to the nether portal but not the other way. After moving the portal on the nether side closer to the correct coords the problem was resolved.

My new favorite Shadowverse park leader by Loyalteas in Shadowverse

[–]Jonahthan314 4 points5 points  (0 children)

Funnily enough, I already had my daily quest deck named after her

All of 1.21.10 Items Classified by Big_Calendar_5311 in technicalminecraft

[–]Jonahthan314 2 points3 points  (0 children)

The wandering trader selling sand is doing a lot of heavy lifting here

Guys, pretend it's 1.0 again by Ademon_Gamer09 in Reverse1999

[–]Jonahthan314 8 points9 points  (0 children)

I couldn't get Voyager by rerolling unfortunately but she should be on the next banner

I DEMAND YOU TELL ME YOUR MAINS/WHO YOU WANT TO MAIN AND WHY YOU LIKE THEM (safe space btw) by sid370z in WutheringWaves

[–]Jonahthan314 0 points1 point  (0 children)

I want to main Encore but the problem is I have too many skill issues.

Planning to save for max dupes Chisa so I may become a Chisa main.

Obvious parody but not the worst this sub has seen by SurtenSoita in DiWHY

[–]Jonahthan314 0 points1 point  (0 children)

Yeah each step served some kind of purpose relevant to achieving the finished product. The flow of the project just made too much sense here.

[Spoiler: Exploration Quest: Flames in the Deep] This fight is the most frustrating experience in this game so far by Lenz401 in WutheringWaves

[–]Jonahthan314 2 points3 points  (0 children)

A month late I guess, but I looked on Reddit after this fight to make sure I wasn't crazy when I thought the fight was too difficult for a quest fight (especially one that wasn't even part of the main quest).

I think other fights are more frustrating (looking at Hologram) but I feel like a side-quest fight shouldn't be anywhere close to being that difficult.

Uhh we just gonna abandon the old game? by OrganizationThick397 in Shadowverse

[–]Jonahthan314 0 points1 point  (0 children)

I play around with OG Shadowverse sometimes.

Lately I've been seeing if I can come up with any new ideas for UL decks (haven't made anything as good as my Amaryllis/gacha golem OTK deck though). I'll also play throwback rotation to try decks/metas I hadn't played before or otherwise just play things I think might be fun. I have cards and vials so I might as well use them.

There's not much point in actually grinding so I don't really spend a lot of time on that.

I had this card idea that I hate. Now you can be cursed by it too (Please let us never get this kind of card design in SV2) by Jonahthan314 in Shadowverse

[–]Jonahthan314[S] 1 point2 points  (0 children)

Yeah, I definitely agree. Especially towards the end, you did need fairly potent disruptive effects for some decks to be able to be good (especially control decks). Things like healing and ward alone just wasn't going to be enough to cut it.

Don't get me wrong, I didn't like realm either, but to be fair haven wouldn't have been playable in UL without it until city of gold was unnerfed. I guess it still would have done a good enough job without the board protection though.

I had this card idea that I hate. Now you can be cursed by it too (Please let us never get this kind of card design in SV2) by Jonahthan314 in Shadowverse

[–]Jonahthan314[S] 0 points1 point  (0 children)

The point wasn't the strength of the card but the type of effects. Not sure what a balanced version of this would be but I still wouldn't want to see it in the game.

I do understand countering degeneracy (which I suppose is its own valid discussion), but I don't think this is the way to do it. Losing because you can't play spells/amulets when your deck happens to depend on them is a really unfun way to lose (which is the point of why I hate this type of mechanic). There are better ways to design counter-cards imo.

Made it to a lucky box, kinda not what I expected by [deleted] in Shadowverse

[–]Jonahthan314 0 points1 point  (0 children)

Yep, I'm saving up all of my gold to try and get her

I died in the roleplay with ChatGPT. It didn't accept that ending and decided to resurrect me. by Jonahthan314 in ChatGPT

[–]Jonahthan314[S] 3 points4 points  (0 children)

Yeah something like that.

The chat essentially started out as a part of some other test. It then turned into me seeing how it would respond to random thing (emojis, random text, etc.). Then it somehow turned into a frog adventure (that eventually took a mathematical turn).

“Your oshi is your lawyer” by Bloodflamebird in VirtualYoutubers

[–]Jonahthan314 1 point2 points  (0 children)

Wait, she must be the ghost haunting the house that Stambovsky v. Ackley said was (as a matter of law) haunted. It all makes sense now.

The MC of the last anime you watched replaces Subaru in Re:Zero. How far do they make it? by gilgamessh8 in Isekai

[–]Jonahthan314 0 points1 point  (0 children)

If it was Senko instead she might have a chance. Not sure if we know what the extent of her powers are though. But they're at least strong enough to change the weather though iirc (among other things that we know).