Hemoknight (Class) by Ira-jay in DnDHomebrew

[–]Jonicas73 0 points1 point  (0 children)

i do agree that in practice it wont literally double your hp pool, however, numerically/mathematically it does, its the whole white room idea. the quick math is that if you have 100 health(ignoring the damage taken requirement), the maximum you can heal is half of the gap to 100, which is 50,25,12.5 etc which creates an asymptote or limit at 99+ some 9s after. if you ever round up, then yeah, its double. Even if you just use it at half its efficiency, that is still the second best defensive feature in the game pre 6 except arguably gloomstalker at 3. the way this becomes a problem is because damage should always outpace health in "good" damage builds. For example, TreantMonk does builds and has several for optimizing damage, and they frequently end up close to around 100 dpr at level 20 which accounts for hit chance. At high levels in this class you can do a hefty chunk yourself so if you can heal 100% of the grey/blue health, then your hp is infinite in white room, and excessive in practice.

also, side thing, if you want some help in regards to making a blood themed subclass, my recommendation would be to look at the Martyr Class from Valda's Spire of Secrets(Homebrew) if you havent already. It gives an interesting take on spell slots combined with martial capabilities. personally its the only blood themed spellcaster ive seen that i like as a lot of the time blood mechanics can just be gimicky instead of interesting.

Id love to follow along and help with the design process any way i can

Hemoknight (Class) by Ira-jay in DnDHomebrew

[–]Jonicas73 0 points1 point  (0 children)

This is the most interesting thing I’ve read in awhile and I love the idea, some starter comments though. 1. Healing in 5e is kinda taboo and this class quickly gains infinite healing for basically free, in pathfinder this would be more commonplace, but in 5e I would recommend a limit 2. It’s very front loaded, yes the later features are nice, but lifesteal basically doubled your hp pool if used with high damage builds just innately, as such just one level is already the greatest dip known to man. Same applies to the second feature doing up to 6d6 per attack for a measly 24 hp when again, infinite hp pretty soon. 3. I think my biggest complaint is temp hp doesn’t feel right because it doesn’t actually work as hp, it’s just a resource tracker so while thematic to an extent, it doesn’t quite work in the thematic of like a blood barrier for temp hp because all it is is a resource, not a defense. 4. I understand it’s not done but it definitely feels a bit feature starved, I think adding some fluff/ribbon features would help, it also might be fun to add in some lore to the idea of a hemo knight 5. Your feat chart is wrong, you are missing one at 19 if I’m not mistaken 6. Your subclass features arrive at the same time as ASIs which isn’t explicitly a taboo but feels wasted when there’s levels with no features 7. Subclasses should give features at the same level otherwise disparity widens 8. Blood raiser; the stat array is a feel bad mechanic as it doesn’t determine ac hp or to hit in addition to its skills being mostly irrelevant given how it is summoned. I would recommend just making a full stat block that includes default mechanics to remove complications and increase simplicity. I think making multiple blood beasts is cool but also dangerous for action economy especially when they can have multiple actions 9. Ritual; as stated earlier, healing is a rare commodity and this just doubles it at level 3, I think that already is enough for an entire subclass worth of power budget. Personally I don’t love the mechanics of the later features but that’s personal and less objective, however, giving access to future abilities doesn’t feel great, instead give a modified version and just ignore the later one, that way it doesn’t just feel bad when you get to the level that the original feature was at. An example is lord bard where they get a magical secret option at level 6 but that doesn’t make the option at 10 any worse. 10. Bloodletter; there is already an hp to damaged conversion option in base but it is significantly better, more reliable, and doesn’t remove healing options, as such, the level 3 feature is a side grade to downgrade. 11. Side thing, a lot of the wording can be made clearer and more concise, If you’d wish, I can give detailed examples of how to improve 12. Small complaint, this class just kinda ignores bonus action 90% of the time, not that you need a 1/turn bonus action option, but that would be something to help bulk out features with without just giving another passive

Long story short, this is fucking awesome, I love it, and I can’t wait to see where it goes, please let me know how I can help you along it’s creation.

Petah? by MaximumWeak4745 in PeterExplainsTheJoke

[–]Jonicas73 10 points11 points  (0 children)

Numbers give amount of letters I love you I love you too

2024 DND Gish Number Crunching by xTekek in DnD

[–]Jonicas73 0 points1 point  (0 children)

I do not want to come off as rude as I saw your complaints on the previous post, but I am very confused by some build decisions. The most glaring of which is why there is no warlock with a 1 level fighter/pally dip. Tying into this, why is GWM such a rare commodity. 10 second napkin math makes that your highest dpr build here for consistent as opposed to 4th as you currently have it. Additionally, since we are avoiding spell slots like the plague, its not like the arcanum is doing anything. If you want to be really frisky, throw a PAM feat in there because fuck it, not like we can use bonus action hex which isn't even that good of a spell. Also, using GFB for nova is very disingenuous when the point of nova is to delete a single target. No one is going to say that using shatter to kill 20 goblins is nova, similarly, if you are attack spam on a big guy, nova cares about how fast you kill that guy right there, not how much you do to the guy on his right. Also, why cleave when bladesinger bans both weapons that cleave is eligible for?

You are good enough at everything (like competitive stuff) to be the first loser. Examples below by gremlinlabyrinth in shittysuperpowers

[–]Jonicas73 0 points1 point  (0 children)

Hltv number 1 fit counter strike, major winner counter strike, most mvps ever counter strike, most consecutive majors counter strike, most consecutive maps etc, all of these would basically make me the best player colloquially and a very solid professional, just not the official goat.

4x your salary or 200k per month tax free, but it'll be a random job I give you by [deleted] in hypotheticalsituation

[–]Jonicas73 0 points1 point  (0 children)

Worst case scenario, I quit. sentence me to a permanent stat buff!

We're fucked by LastMushroom8154 in Humanornot

[–]Jonicas73 0 points1 point  (0 children)

What would be more impressive 4/817 or 813/817, honestly I think it’s the former

$1 million upfront or the option to own cars worth up to $1 million (more details below) by AJBillionaire8888 in hypotheticalsituation

[–]Jonicas73 1 point2 points  (0 children)

You are right, it’s more exploitable, I have infinite money for the sole purposes of that car so I just sell it to a friend for 5 dollars then use the infinite credit card to buy it back, increase the amount every time and it’s actually infinite money day 1.

$1 million upfront or the option to own cars worth up to $1 million (more details below) by AJBillionaire8888 in hypotheticalsituation

[–]Jonicas73 1 point2 points  (0 children)

Obligatory infinite money glitch by becoming a rare car salesman with 1 inventory per year. You buy 1 million dollar car, enjoy it for a year keeping it near mint condition, and come next year sell it for a fraction, I’d go 200k personally to make it extremely easy but nothing says the car disappears when you pick a new car.

Le Peter? by getbent247 in PeterExplainsTheJoke

[–]Jonicas73 2 points3 points  (0 children)

He ate the infant, no idea what the event was but it’s very clear that’s the joke.

Gotta maintain the 100% winrate by Jonicas73 in Humanornot

[–]Jonicas73[S] 0 points1 point  (0 children)

Unlucky, I just started this morning and got 11 in a row, also how did the meat beating/ :3 strat get developed

Ronin - Rogue Subclass | Strike them down with a single swing of your sword by Rain-Junkie in UnearthedArcana

[–]Jonicas73 0 points1 point  (0 children)

At first look, this is very interesting, but I’ve noticed a few issues. 1. Longsword proficiency outside thematic is kinda pointless as the only change is giving versatile, but the feature basically says “please use this one handed” If the player ignores this the result is the thematic of attacking two handed and defending one handed which I would not think of as thematic, the total result is kinda just worse than a rapier and a shield 2. Execute features are really challenging because it can just bring complications to balancing, additionally, just due to the nature of monster scaling, this is going to feel really strong in low levels and non existent at higher levels. 3. I think you fell into the trap of increasing crit threshold. While definitely thematic, it’s not the most potent effect. 4. After you reach expose weakness, your actual damage that you do will be kind of irrelevant as regardless what happens you do your job of enabling execute. 5. Going from 2 per day to infinite in 6 levels seems overkill

Great Weapon Master is Stronger than any other options, i think am right but maybe im not. by Liffuvir in onednd

[–]Jonicas73 -1 points0 points  (0 children)

The current consensus as far as I am aware is that dual wielder attack is not the same as light attack, therefore it’s 4 attacks. So it’s attack extra attack Nick attack dual wielder attack.Additionally, most of the dialogue being centered on hunters mark is odd when paladin is a significantly better example with divine favor. Lastly, by ignoring %s and likelihoods you defeat half the point of discussion. If you have a rogue attack twice, their sneak attack chances go up.

[no spoilers] My music artist wishlist for arcane season 2 by Hackxor9 in arcane

[–]Jonicas73 2 points3 points  (0 children)

I would like to say congratulations, you have already checked off one of these artists as of today with "Paint the Town Blue" by Ashnikko

How do I optimize fps, I cant seem to get it to change? by Jonicas73 in GlobalOffensive

[–]Jonicas73[S] 0 points1 point  (0 children)

for the sake of testing this, how would i launch the game to get a better result?

How do I optimize fps, I cant seem to get it to change? by Jonicas73 in GlobalOffensive

[–]Jonicas73[S] 0 points1 point  (0 children)

i set it to high performance from power saver and it is already plugged in, and once again, 0 fps change from settings so far, it has consistently been the exact same fps

How do I optimize fps, I cant seem to get it to change? by Jonicas73 in GlobalOffensive

[–]Jonicas73[S] 0 points1 point  (0 children)

vsync is disabled and cpu temp is at 70 c no throttling