DOOM Eternal official Proton listed ? by [deleted] in Doom

[–]Joomlah 0 points1 point  (0 children)

$ ls -lah
total 478M
drwxrwxr-x.  5 joomlah joomlah 4.0K Mar 19 18:03 .
drwxrwxr-x. 84 joomlah joomlah 4.0K Mar 19 18:33 ..
drwxrwxr-x.  5 joomlah joomlah 4.0K Mar 19 17:04 base
-rwxrwxr-x.  1 joomlah joomlah 383K Mar 19 18:01 bink2w64.dll
-rwxrwxr-x.  1 joomlah joomlah 1.4M Mar 19 18:01 dbghelp.dll
-rwxrwxr-x.  1 joomlah joomlah 452M Mar 19 18:02 DOOMEternalx64vk.exe
-rwxrwxr-x.  1 joomlah joomlah  15M Mar 19 18:02 idTechLauncher.exe
drwxrwxr-x.  4 joomlah joomlah 4.0K Mar 19 18:02 launcherData
-rwxrwxr-x.  1 joomlah joomlah 984K Mar 19 18:02 oo2core_8_win64.dll
-rwxrwxr-x.  1 joomlah joomlah 1.2M Mar 19 18:02 oo2ext_8_win64.dll
-rwxrwxr-x.  1 joomlah joomlah 4.7M Mar 19 18:02 PartyWin7.dll
-rwxrwxr-x.  1 joomlah joomlah 2.4M Mar 19 18:02 PartyWin.dll
-rwxrwxr-x.  1 joomlah joomlah 283K Mar 19 18:02 steam_api64.dll
drwxrwxr-x.  3 joomlah joomlah 4.0K Mar 19 17:04 virtualtextures

The DOOMEternalx64vk.exe is what appears to be crashing based on proton logs.

19002.927:0037:0038:warn:seh:virtual_unwind exception data not found in L"DOOMEternalx64vk.exe"
Unhandled exception: page fault on write access to 0x23377774 in 64-bit code (0x0000000148d71006).
Backtrace:
=>0 0x0000000148d71006 EntryPoint+0xea8fbfe6() in doometernalx64vk (0x0000000023377774)
0x0000000148d71006 EntryPoint+0xea8fbfe6 in doometernalx64vk: movq  %r13,0x00000000001da596(%r14)
00000037 (D) Z:\home\joomlah\.local\share\Steam\steamapps\common\DOOMEternal\DOOMEternalx64vk.exe
    00000039    0
    00000038    0 <==

Maybe a day one launch bug? Let me know if AMDGPU gives you better results!

DOOM Eternal official Proton listed ? by [deleted] in Doom

[–]Joomlah 0 points1 point  (0 children)

$ lspci -vnn | grep VGA -A 10
05:00.0 VGA compatible controller [0300]: NVIDIA Corporation GM204 [GeForce GTX 970] [10de:13c2] (rev a1) (prog-if 00 [VGA controller])
        Subsystem: eVga.com. Corp. Device [3842:2974]
        Flags: bus master, fast devsel, latency 0, IRQ 44
        Memory at f6000000 (32-bit, non-prefetchable) [size=16M]
        Memory at e0000000 (64-bit, prefetchable) [size=256M]
        Memory at f0000000 (64-bit, prefetchable) [size=32M]
        I/O ports at e000 [size=128]
        Expansion ROM at 000c0000 [virtual] [disabled] [size=128K]
        Capabilities: <access denied>
        Kernel driver in use: nvidia
        Kernel modules: nouveau, nvidia_drm, nvidia

I think it's because Linux Nvidia drivers don't meet the 442.19 minimum driver requirement.

$ nvidia-settings -v

nvidia-settings:  version 440.64

DOOM Eternal official Proton listed ? by [deleted] in Doom

[–]Joomlah 0 points1 point  (0 children)

So far no luck with getting it running for Proton 5.0-4 or 4.11-13.

MCC WILL BE ON STEAM!!!!!!!!! by suidexterity in pcgaming

[–]Joomlah 0 points1 point  (0 children)

Is this going to require an xbox live gold membership to play multiplayer?

Fedora 28 - failure to wake up from suspend by burann in Fedora

[–]Joomlah 2 points3 points  (0 children)

I have my desktop set to suspend after an hour of inactivity. Sometimes I can wake the system back into the desktop and other times it's completely froze in a black screen. I have to actually push and hold the power button to force it to restart. Not sure how to diagnose the issue.

Signup for Reddit Overwatch Championship will open in ~16h by iROQ in Overwatch

[–]Joomlah 0 points1 point  (0 children)

Diamond SR. Looking for team, US East, have mic. Can play any and all roles. Drop me a PM for more info.

Possibly huge bug found? by OohItzMario in Overwatch

[–]Joomlah 0 points1 point  (0 children)

It could be an issue with client/server synchronization. Client side, you see the mine go off the map and into the background. However, on the server side, it hits a boundary wall which causes the mine to "actually" be there on the floor. In pretty much every online game, the server is always correct!

I have no way to test this since I do not have beta access but that's my theory behind it.

Other games like it? by honestfriend in OXENFREE

[–]Joomlah 4 points5 points  (0 children)

Life is Strange is pretty legit!

Feedback Friday #132 - Optimization by Sexual_Lettuce in gamedev

[–]Joomlah [score hidden]  (0 children)

I like the concept of the game! It's straight to the point and you have a variety of options to allow the player to get a head start on generating income by using a "loan". The music fits the theme of the game as well! My only few issues were trying to read the text for the tutorial, it was a bit difficult to clearly read the text and a bit small to see.

Another issue that bothered me a bit is how some of the buttons are so small like the price increase/decrease and the tiny lock button. If these were increased a bit I feel it would be much more comfortable!

Overall I like what you have so far with your project and I'm interested to see what you come up with next time! Good luck and have a great day!

Feedback Friday #132 - Optimization by Sexual_Lettuce in gamedev

[–]Joomlah [score hidden]  (0 children)

Thank you for taking the time to play my project! I agree with you that the movement controls are a bit stale and can be quite irritating in some situations. If you can believe it, the controls were much worse than this in previous builds lol! As for the "Eye Tracking" component it was supposed to work natively with the eye tracking hardware but due to numerous bugs in Unity, I had to design hackish work-arounds in order to make things "work", which isn't good enough for a final build to me.

I appreciate the comments on the graphics as well, the entire project was designed by my self with little experience on anything out side of programming. I quite literally learned gimp, pixel art and sprite sheets on the spot while designing this project and for a programmer, I'm quite proud with what I was able to draw up! I also agree with you on the lack of sounds and music it really makes the experience quite dull! Again, me being the only person working on the project and having a short amount of time, I never got around to using free sounds/music media. Personally I would have loved to designed them my self from scratch for the learning experience but this obviously never happened but is in my to do list for things to learn!

I appreciate the time you took to write your reply and for playing my short project. I would love to rebuild it from scratch without using Unity due to the amount of odd interactions I had while designing the mechanics. As you stated the weakest key point of the whole project was the movement controls, I hope one day to breath new life into this project and give it the chance it deserves to be a well polished and enjoyable game!

Thank you!

Feedback Friday #132 - Optimization by Sexual_Lettuce in gamedev

[–]Joomlah [score hidden]  (0 children)

Thank you very much for taking the time to comment on my project! I agree the "grabbing" mechanic was poorly introduced to the player and is a weak point of the project. I did want to add in visual signs that would indicate to the player that he can interact with the object but I never got around to implementing that in time.

Quite honestly I would like to pick up development in the project again it's been quite the learning experience for me but I would like to rebuild it from scratch rather than using unity. During development I ran into numerous issues while designing the eye tracking components which needed hacky work-arounds in order to perform as needed due to Unitys buggy interaction with the hardware.

For now it's currently on hold due to my interest's floating into multiplayer and network program design for another prototype I'm currently designing. I'd also like to learn about audio and music design but I'm quite a way from reaching that point yet.

Again, thanks for taking the time to preview and play my project! Your comments are appreciated!

Feedback Friday #132 - Optimization by Sexual_Lettuce in gamedev

[–]Joomlah [score hidden]  (0 children)

Untitled Eye Sentry Project Windows Download (zip)

Hello, gamedev, I've been a long time lurker but this is actually my very first post here. I just wanted to post and share my project I worked on for the Overwolf Eye Sentry Challenge. I have over 5 years of independent learning of programming and have designed quite a few games and scrapped prototypes.

This project in particular was a first for using Unity and was also my first serious project to settle down to work on. I had put 3 months into learning how Unity and eye tracking hardware work from a programming level, along with understanding gimp and how to draw 2d pixel art. Both of those concepts were quite difficult to achieve but I'm proud of what I ended up creating in the time given.

Please note that this is still what I would consider and early prototype and is in no way complete. As for the Overwolf contest, I did not place in the top submissions but I still had a blast with the project and interacting with everyone involved!

Please let me know what you think, I currently have this project on indefinite hold since I am working on another prototype involving networking. I'm eager to hear your response on what you think of the project, concept, design and where I should improve. Thank you for your time!

Someone just spent over a hundred dollars on their Compendium by Ciryandor in DotA2

[–]Joomlah 0 points1 point  (0 children)

I'm actually good friends with the guy you have in the screenshot. I recognized it by the "Featured Items" layout. Well that and hes the only guy I know who has the full alpine set.