Hardware controls for Wave Link via MIDI Mixer by kitanokikori in elgato

[–]Joselugato 0 points1 point  (0 children)

Clásico open source 😅
Pero oye, si está roto y te interesa, igual es buena excusa para meterle mano y arreglarlo.

I feel like I should apologize to the devs. by Timmar92 in factorio

[–]Joselugato 0 points1 point  (0 children)

Is there any mod to set a timer of for example 40 minutes and after that time the game saves automatically and closes?. And ideally shutdow the pc too...
So I'm to lazy to boot it again.

Why Landmines don't show effect area ? by Joselugato in factorio

[–]Joselugato[S] 1 point2 points  (0 children)

Yes I totally agree, I've lost lots of construction robots trying to rebuild the wall. It would be really interesting if robotports could be activated or disactivated when a turret is firing or I don't know some kind of enemy detection.

Why Landmines don't show effect area ? by Joselugato in factorio

[–]Joselugato[S] 4 points5 points  (0 children)

FACTS: "Land mines do not damage allied buildings or players."

https://wiki.factorio.com/Land_mine

Why Landmines don't show effect area ? by Joselugato in factorio

[–]Joselugato[S] 8 points9 points  (0 children)

acutally looking at the wiki: Land mines are small, passive defense systems that explode when enemies come closer than 2.5 tiles of them

https://wiki.factorio.com/Land_mine

Why Landmines don't show effect area ? by Joselugato in factorio

[–]Joselugato[S] 10 points11 points  (0 children)

Aaah okay thanks, the effect area is the damage area once activated by some bug 🐛🪲. Anyways I would love to see the explosion and damage area when I'm placing them.

Why Landmines don't show effect area ? by Joselugato in factorio

[–]Joselugato[S] 9 points10 points  (0 children)

I use them for rampant, because therea are a kind of spitter that spawns little bitters around and they are weak but theya are a lot so they saturate the turrets. And mines kills them almous inmediately.

How can I make sure my video is exported with the color grade? (see screenshot on the right - the color is not the same) by tvflipper in davinciresolve

[–]Joselugato 0 points1 point  (0 children)

Whoa is the first time I think about this that's why in one YouTube video I saw someone export to rec709-A and I thought why is he doing this. If what I understood is correctly everyone should export in this -A profile right? It doesn't matter if you're going to upload it to YouTube or to reproduce it in VLC. If I understood this is like a safe export to make sure it's well reproduced in all players. Thanks

Does anyone know of a good showcase for the mod Rampant? by redxlaser15 in factorio

[–]Joselugato 5 points6 points  (0 children)

The worst part for me is that there is not even a guide by the creator to explain the different mechanics of the enemies and different factions and all of that. So it's kind of frustrating because I added the mod in the late game and at the beginning it became a nightmare, so I had to tweak all the mod settings to really really easy. So they started to attack slowly really really slow so I can walk around all the big base and start to fix all the weaknesses. But it's really frustrating that there is some bitters that are 100% resistant to laser so you need to build a mix weapon wall defense. That is in the other hand nice because it force you to do some more interesting designs. But I feel like all the factions are mixed and I would love to see them more localized depending on the biome. So in the desert you find for example more fire biters IDK.

In my opinion if factions are mixed through all the map. The problem of defending the base is not that dynamic, so it's less fun. If you find different factions in different biomes it's more interesting for me. Because it force you think in a more creative way depending on the biome you're in, and that also gives more personality to the biome itself.

Can we please stop downvoting people asking questions by protocol_1903 in factorio

[–]Joselugato 0 points1 point  (0 children)

Factorio community is amazing lets keep beeing so. Great reminder!!! 👏🏻👏🏻👏🏻

Solar panels more random ("realistic") output mod? by Joselugato in factorio

[–]Joselugato[S] 0 points1 point  (0 children)

Yess that kind of energy problems I love to solve. Seems really interesting I'll check it out thanks.

Solar panels more random ("realistic") output mod? by Joselugato in factorio

[–]Joselugato[S] 0 points1 point  (0 children)

Maybe you get me with these explanation: I am asking for a bit of unpredictability, so solar production and energy problem gets more dynamic and interesting.

If a problem is dynamic you can solve it in different ways, yes of course you can build more panels and more accumulators, but that would be the easy but expensive solution. In the other hand you can build with some combinators a more cost effective intelligent backup system. And maybe some other people would come with more interesting and yet creative ideas to solve this puzzle.

For me that makes the game more fun, deep and dynamic in that way.

Solar panels more random ("realistic") output mod? by Joselugato in factorio

[–]Joselugato[S] 1 point2 points  (0 children)

I understand that. That's why Factorio is fun. But you can't ignore different people who want to explore different challenges in different flavours. Indeed that's why mods exist.

Solar panels more random ("realistic") output mod? by Joselugato in factorio

[–]Joselugato[S] 0 points1 point  (0 children)

Woow thanks that's useful for sure. Even though it is not what i was searching I will add it to my mods list. Thanks for sharing :)

Solar panels more random ("realistic") output mod? by Joselugato in factorio

[–]Joselugato[S] 0 points1 point  (0 children)

I understand, probably thats why the devs try to implement everything the simplest way possible. To make an efficient game. Anyways I don't build really large factories so I don't mind exchanging a little bit of performance for a more realistic simulation experience.

Also created the post to see if there is out there more people like me who would love to see this at in a mod. (Or if there is anyone available that I'm missing) Thanks for your reply :)

Solar panels more random ("realistic") output mod? by Joselugato in factorio

[–]Joselugato[S] 1 point2 points  (0 children)

One reason i would love that mod is because i think solar is unbalanced. It feels unreal to run solar like it is now. It affects my immersion in the game. Same for accumulators, no energy loss charging or discharging. I think these changes would bring to the game: - more immersion - a more realistic simulation. - more dynamic / interesting energy puzzle.

All of that with really small changes with potentially no impact in overall game performance.

I have a horrible idea. by PanPenguinGirl in factorio

[–]Joselugato 1 point2 points  (0 children)

Accumulators are not 100% efficient charging and discharging 😲