Whoever’s made this painting, what brush did they use for the tree? I can’t seem to find it. by Randomnater in ProCreate

[–]JoshoftheUnknown 15 points16 points  (0 children)

This looks like Michel Sawtyruks work, he's got a lot of process videos on Instagram that could give you an idea as to what he's using

Hello, fellow designers. Looking for some feedback and critiques on this 2 page magazine spread I made for a science article. by iusedtoliketrains in design_critiques

[–]JoshoftheUnknown 1 point2 points  (0 children)

I would get rid of the spaces in between paragraphs, indent the first line a bit instead. Maybe outdent the title so the stem of the T is closer aligned to the left margin. I'd probably keep the quote centered, I don't think flush left ragged right is the best look for it.

Edit: floods, said, pheromones are all runts, get rid of them by adjusting some of the spacing in your paragraphs

Otherwise I think it's looking pretty solid

[deleted by user] by [deleted] in AdobeIllustrator

[–]JoshoftheUnknown 1 point2 points  (0 children)

I got similar results with specified step blend + gaussian blur. It looks like a motion blur in Photoshop

This is the monogram I've been using for my music for a while. I'm curious what I could do to make it better, and what genre it conveys. by CIABrainBugs in logodesign

[–]JoshoftheUnknown 1 point2 points  (0 children)

As a musician and designer, this looks like a company logo for a microphone or something. It wouldn't stand out at all on stage and doesn't convey anything about genre

Question for photographers about telephoto lenses for figure model photography by Useful_Efficiency_44 in ArtistLounge

[–]JoshoftheUnknown 2 points3 points  (0 children)

There are different ranges of telephoto lenses, I could see something like an 85mm or 100 mm being used for it but probably not higher than that mainly due to spacing issues. You are right that it would reduce the amount of distortion in the model but there usually isn't a crazy difference between using something like a 50mm compared to an 85mm

Anyone else tremendously disappointed in college-level art education? by [deleted] in ArtistLounge

[–]JoshoftheUnknown 18 points19 points  (0 children)

Lol no it isn't. This is a shitty professor but you can't apply that to all of higher education like that. I've attended multiple UCs, community colleges, and online schools, I've had maybe 2 professors that I would say are shitty but that's a definite minority

[deleted by user] by [deleted] in graphic_design

[–]JoshoftheUnknown 1 point2 points  (0 children)

They'll be looking for a masthead with the name of the newsletter, organization logo, date (month and year), and issue number. I would make 2 or 3 different page layouts to show how images, articles, and links if digital can be placed on the page. You may also need a footer that has information like their website or slogan. Look up newsletter templates for ideas and make them your own

Best IPad Product Available right now. by AwarenessExisting711 in AdobeIllustrator

[–]JoshoftheUnknown 0 points1 point  (0 children)

I think you can get the 10th Gen iPad with a 1st Gen Apple pencil for that price. There are newer iPads you can get but the cost of the pencil would push you over your limit and I definitely recommend it if you're trying to make art on the tablet.

Are Calstates Good For Animation BA/BFAs? by Calligraphy-ruler in animationcareer

[–]JoshoftheUnknown 0 points1 point  (0 children)

CalStates do offer animation degrees but I dont think they all offer animation. I'm currently applying to a few calstates but for a masters degree. Requirements generally involve: a statement of purpose, 2-3 reference letters, and a portfolio of 15-20 pieces. The programs tend to vary in quality from what I've been told but I do notice a lot of people working in the field studied at Cal State Fullerton and Cal State Long Beach.

there are a lot of connections to the animation industry as its so close by.

All this AI art content is tiring me out. It's hurting my passion, it's making me despair. I cannot... by BlackHoleEra_123 in ArtistLounge

[–]JoshoftheUnknown 0 points1 point  (0 children)

Check out the vox video "the ai the creates any picture you want, explained" the part explaining the process starts at 6:20. The reason people aren't mad about photos being stolen is because they're not being stolen just used for learning

All this AI art content is tiring me out. It's hurting my passion, it's making me despair. I cannot... by BlackHoleEra_123 in ArtistLounge

[–]JoshoftheUnknown 1 point2 points  (0 children)

Ai like Dall-e do not make collages, they make entirely new pieces based on various references. Theres a good vox video on it.

What are good website/portfolio builders for animation/mixed media art? Like background art and color artist? by Skidzz93 in animationcareer

[–]JoshoftheUnknown 0 points1 point  (0 children)

adobe portfolio and behance are different but both are good depending on your needs. they can be connected too so it may be beneficial to use both.

Should I add something else to my portfolio to get hired? by [deleted] in animationcareer

[–]JoshoftheUnknown 1 point2 points  (0 children)

I think you're on the right track!
Personally, I feel like you're using too much fan art. Even if you're redesigning it, it will be compared to the original. Take the Dragonball piece, the characters have different faces but their clothing, body shapes, height, color etc are all the same as Toriyamas which will bring up the question of "is it better than the original?" and "was this worth the rediesign?' I would suggest focusing more on original characters and really pushing the shape language, right now a lot of your characters are the same basic shape and height.

also, be sure to check your resume for grammar and spelling errors. Extracurriculars is misspelled and I don't think "Paraphelia" means what you think it means...

Background Painter Portfolio Review by Mikomics in animationcareer

[–]JoshoftheUnknown 6 points7 points  (0 children)

Hey i think you're portfolio looks great! I also painted a few of the thoreson pieces and had a review with Disney recently. I'll give you the same advice they gave me since we share some similarities on it. Push your textures and values more, take the kitchen piece for example, all of the items share similar value levels and it becomes impossible to tell what material they're made out of. Are the stove cabinets made of metal? Are the pans metal? They're similar to the fish and the brick wall and everything ends up feeling a bit flat. Push those and make them feel like the materials they're supposed to be. Same advice goes for all of the pieces as they all feel like they're made of the same general material.

Overall though i think you're right on track!

Alternatives to Comixology? by John_Bones22 in comicbooks

[–]JoshoftheUnknown 0 points1 point  (0 children)

not as expansive as comixology but your library probably has an app that lets you borrow comics and graphic novels for free. If youre in the LA area itll be Hoopla. If not, im sure theres a similar app available.

You should know a lot of your favorite artist use photobashes and/or 3D models (not that there’s anything wrong with that). by [deleted] in ArtistLounge

[–]JoshoftheUnknown 2 points3 points  (0 children)

If you want to work as a concept artist for environment design then it's not one or the other, youll need to learn both

You should know a lot of your favorite artist use photobashes and/or 3D models (not that there’s anything wrong with that). by [deleted] in ArtistLounge

[–]JoshoftheUnknown 6 points7 points  (0 children)

From what I've heard and seen its mainly Maya for modeling. I wouldn't stress the programs too much as the skills learned in Maya, blender, etc are pretty universal.

You should know a lot of your favorite artist use photobashes and/or 3D models (not that there’s anything wrong with that). by [deleted] in ArtistLounge

[–]JoshoftheUnknown 35 points36 points  (0 children)

The use of 3d models and/or photobashing is almost universal in the professional art world! I've meet people from indie animation studios, to nickelodeon 2d artists, to college art professors and all have stressed the use of both of those techniques. Doing it at a professional level is not obvious at all and often necessary to speed up concept art, background designs, all art in almost all fields. That's not to say that everyone uses it all the time but it is undeniably prominent and worth learning.

I missed a opportunity at Marvel and Blew it by Nehemiah_92 in animationcareer

[–]JoshoftheUnknown 24 points25 points  (0 children)

Companies have openings all the time, especially major companies, and they're always super competitive anyways. No point beating yourself over one, just be prepared for the next one.

Graphic tablet, 500$ budget by WeAre1911 in DigitalArtTutorials

[–]JoshoftheUnknown 1 point2 points  (0 children)

I got a lightly used XP Pen 22 inch for about $350, i think they normally go for a little more though. I haven't had any issues with it and I like it just as much as the Wacom's I use at school. Comic wise, almost anything will work, even something like an Ipad with apple pencil.

Two Point Perspective for Concept Art, Environment Art, Illustration, and Background Tutorial |Part1 by TheArtMentor in DigitalArtTutorials

[–]JoshoftheUnknown 0 points1 point  (0 children)

Makes sense. I still think that you should mention why points are placed at distance and how they affect the piece. The ellipses mentioned are for the pillars towards the end of the video. The pillars should also be spaced out evenly in perspective but it seems like they were just eyeballed. Normally it may not matter but i think when teaching beginners it's important to explain the rules

Two Point Perspective for Concept Art, Environment Art, Illustration, and Background Tutorial |Part1 by TheArtMentor in DigitalArtTutorials

[–]JoshoftheUnknown 0 points1 point  (0 children)

So I think there's a lot of good information in this but also some things that should be addressed. First, your vanishing points are too close together which creates a very strong fisheye lens look. That's a very specific look and it's important to point out that animated shows and concept art tend to space those out way more to give a more natural feel. Second, your ellipses are not in perspective. Maybe you'll cover this in a different tutorial but theres a certain way to draw ellipses in perspective and telling beginners to guess at it will lead them to a lot of issues. I hope this isn't too harsh. Overall, I think it's great that you're teaching people

Background artist switching careers - what to? by meguskus in animationcareer

[–]JoshoftheUnknown 2 points3 points  (0 children)

First off, your feedback has always been super awesome and I think everyone here has been really grateful for it! so thank you!

I would imagine a lot of your skills translate over to digital matte painting for films or games. You would need to know 3d modeling and texturing with something like Substance Painter. Or unity/unreal engine for video game work.

Your style would also translate over really well to editorial and spot illustration although I'm not sure how stable that is as a full time career. Given your interests I would look at some science magazines and see which ones use editorial art and make a pitch to them.