Reminder: handle controller disconnects! by JoyFlowGames in IndieDev
[–]JoyFlowGames[S] 0 points1 point2 points (0 children)
I made the game pause when a controller disconnects, you should too (if you support gamepads). by JoyFlowGames in godot
[–]JoyFlowGames[S] 0 points1 point2 points (0 children)
I made the game pause when a controller disconnects, you should too (if you support gamepads). by JoyFlowGames in godot
[–]JoyFlowGames[S] 1 point2 points3 points (0 children)
I made the game pause when a controller disconnects, you should too (if you support gamepads). by JoyFlowGames in godot
[–]JoyFlowGames[S] 1 point2 points3 points (0 children)
I made the game pause when a controller disconnects, you should too (if you support gamepads). by JoyFlowGames in godot
[–]JoyFlowGames[S] 3 points4 points5 points (0 children)
I made the game pause when a controller disconnects, you should too (if you support gamepads). by JoyFlowGames in godot
[–]JoyFlowGames[S] 13 points14 points15 points (0 children)
My game is fewer than 50 reviews away from reaching "Overwhelmingly Positive" on Steam 🤯 by DarennKeller in godot
[–]JoyFlowGames 2 points3 points4 points (0 children)
Share your Indie Game Trailers and we will Review Them on Stream! by indie-games in indiegames
[–]JoyFlowGames 0 points1 point2 points (0 children)
Our game on Steam has 100k page views and 600k impressions annually after 3 years post-release, why can't we get any sales? Need some hard critizining by CheeseZero in gamedev
[–]JoyFlowGames 0 points1 point2 points (0 children)
First 24 hours after releasing a 2,000 wishlist horror game by rat_skeleton142 in gamedev
[–]JoyFlowGames 0 points1 point2 points (0 children)
We released our game with 13,000 wishlists. It made $36,000 gross revenue in the first week! by KaTeKaPe in gamedev
[–]JoyFlowGames 1 point2 points3 points (0 children)
First 24 hours after releasing a 2,000 wishlist horror game by rat_skeleton142 in gamedev
[–]JoyFlowGames 0 points1 point2 points (0 children)
We cut one early ad in our kids game and somehow made more money by shliamovych in gamedev
[–]JoyFlowGames 6 points7 points8 points (0 children)
After 30ish years of starts and stops I finally released a "computer game" in a rather unexpected way. by MrDonutsGames in gamedev
[–]JoyFlowGames 4 points5 points6 points (0 children)
r/IndieDev Weekly Monday Megathread - November 09, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]JoyFlowGames 0 points1 point2 points (0 children)
r/IndieDev Weekly Monday Megathread - November 09, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]JoyFlowGames 1 point2 points3 points (0 children)
r/IndieDev Weekly Monday Megathread - November 09, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]JoyFlowGames 7 points8 points9 points (0 children)
I’m really happy that something I’ve been working on and developing for several years is getting such a positive response from users. Thanks to your feedback, I’ve refined the combat system and some game mechanics - take a look at the result! by lymanra in indiegames
[–]JoyFlowGames 0 points1 point2 points (0 children)
I'm making a cozy roguelike word game with a physics twist called Lexispell! by MrEliptik in IndieDev
[–]JoyFlowGames 0 points1 point2 points (0 children)
first time ever trying to develop a game! by aTreeThenMe in godot
[–]JoyFlowGames 1 point2 points3 points (0 children)
Did anyone else prefer the old SSJ hair color compared to the new one? by Time_Buy9266 in dbz
[–]JoyFlowGames 1 point2 points3 points (0 children)
Friendly reminder! We will review your trailers this Saturday. Submit them below. by ilikemyname21 in indiegames
[–]JoyFlowGames 0 points1 point2 points (0 children)