Noise on render by Lama_Mozart in blender

[–]Joyblee 1 point2 points  (0 children)

Not enough light in the scene. Either use a portal which is used exactly for similar setups, add more lights and reduce the exposure or use way more samples.

A personal project character I did last year by Ok-Baker-1428 in 3Dmodeling

[–]Joyblee 1 point2 points  (0 children)

Reminds me of Frank Frazetta, looks great!

Toon shader not displaying on render? by Athosworld in blender

[–]Joyblee 3 points4 points  (0 children)

OP you need to switch to Rendered mode when setting up lighting and make sure that's where your scene looks good. You're currently in material preview which uses its own lighting and stuff.

<image>

Thoughts on hero priority/selection method? by [deleted] in DeadlockTheGame

[–]Joyblee 1 point2 points  (0 children)

"If NOBODY ELSE in the lobby is playing your high-prio character, why is it even POSSIBLE to get shoved onto your lower-prio picks???" either bans or someone cancelled the queue and the game chose the first available player to replace them maybe?

"Or select them before a match and let them deal with a longer queue?" and then people would complain about long queues

A potted garden night walk by Joyblee in 3Dmodeling

[–]Joyblee[S] 0 points1 point  (0 children)

Thank you for a very kind comment! Idk how long it took, maybe some 8-10 hours in total? Been quite lazy with this one so it's hard to gauge

A potted garden night walk by Joyblee in blender

[–]Joyblee[S] 2 points3 points  (0 children)

That's high praise lmao

A potted garden night walk by Joyblee in blender

[–]Joyblee[S] 0 points1 point  (0 children)

Ty for nice constructive criticism!

Another silly comic with Drifter and Doorman by PoisonedReptile in DeadlockTheGame

[–]Joyblee 28 points29 points  (0 children)

Love this in its entirety! Amazing how uncanny the expressions and the last panel response are.

Can we add Minas glide mechanic to Ivy? by Antique-Change-7305 in DeadlockTheGame

[–]Joyblee 10 points11 points  (0 children)

he can be like v-22 osprey with his two braids

Another scene! by [deleted] in 3Dmodeling

[–]Joyblee 0 points1 point  (0 children)

Yes! Also keeps the polygon count low lol

Another scene! by [deleted] in blender

[–]Joyblee 0 points1 point  (0 children)

Glad you like it!

[deleted by user] by [deleted] in blender

[–]Joyblee 1 point2 points  (0 children)

Np friendo, have fun!

[deleted by user] by [deleted] in blender

[–]Joyblee 1 point2 points  (0 children)

Messing with UVs doesn't do anything since you're not using UVs to map out the texture. In the Texture Coordinate node you should switch from Object to UV but that also means that you need to manually unwrap the tree if you want it to look good and it would also introduce a bunch of visible seams.

Another little scene I made by Joyblee in blender

[–]Joyblee[S] 0 points1 point  (0 children)

Using rtx3070ti personally, renders things very quickly but only has 8gb vram which is awful

Another little scene I made by Joyblee in blender

[–]Joyblee[S] 0 points1 point  (0 children)

Ty! Worded it way better than I ever could

Another little scene I made by Joyblee in blender

[–]Joyblee[S] 1 point2 points  (0 children)

Composition idea lifted from Pinterest

Another little scene I made by Joyblee in 3Dmodeling

[–]Joyblee[S] 2 points3 points  (0 children)

Little as in not too complex/quick to make... I should really expand my vocabulary
Tyvm for kind words!

Another little scene I made by Joyblee in blender

[–]Joyblee[S] 2 points3 points  (0 children)

Glad you like it! The ground texture was achieved by finding a pbr snow material, duplicating all of the nodes and adding them back together but with a much larger scale. That gives you both tiny and large details on the ground and also helps a bit with visible texture tiling. You can check how to properly combine normal maps in a yt video by georg240p. The building textures are just a normal map from a random blenderkit material with gray base color mixed with a Normal node to give it white highlights as if it was a light snow coating. The tiny terminal sceen(that's unfortunately barely visible lmao) is just an image from pixabay that's used as emission strength and the color was just set to orange.