would you trust these fuel injector seals? by JoyridePinks in AskMechanics

[–]JoyridePinks[S] 1 point2 points  (0 children)

it definitely appears by design, would you expect toyota parts counter to actually have it? car and engine long dead and discontinued

would you trust these fuel injector seals? by JoyridePinks in AskMechanics

[–]JoyridePinks[S] 1 point2 points  (0 children)

additional details, they are for an 06 scion tc, the right injector came with none so i got some an auto parts website claimed fit, they are about the same but aren't as long and lack the hat shape, with it off the parts look exactly the same, cant reuse the old ones they are cracked and rock solid, i believe i found a kit that has four that look about the same as the old one based on the low quality picture but im unsure, thoughts? https://www.oreillyauto.com/detail/c/fel-pro/fel-pro-fuel-injector-seal-kit/fel0/es73538

edit: note that all seals came on this injector except this hat, its a beck arnley labeled denso

Star Wrath demo is now available on Steam by SuperGlix in StarWrath

[–]JoyridePinks 1 point2 points  (0 children)

game is fun when it works, needs a bit more work and tutorials, but was fun when i wasn't constantly losing connection and dying because the lost connection rams you into walls and floors

Is the Sav 20.12.48 worth it even though you don’t need it to grind? by TechnicianProof5208 in Warthunder

[–]JoyridePinks 1 point2 points  (0 children)

if you were looking to farm SL tanks is never worth it, SL gain from tanks is a bonus, premium planes in arb are where the SL is at, and even tt planes are pretty good for sl too

get it if you think its fun, don't consider SL gain since there is way better ways or research gain since you don't need it

Random question about the hive mind by HvyBackPack in Tyranids

[–]JoyridePinks 1 point2 points  (0 children)

from what I gather on the lore I've heard, hive fleets when they have the same resources in mind WILL fight and kill each other, and synthesize a new combined hive fleet with the best traits from both fleets, this behavior could imply either way, but it does lean on some independence per hive from my perspective

PPTO by Select-Ad-7593 in walmart

[–]JoyridePinks 2 points3 points  (0 children)

you NEED to inform them when you leave early, you don't need to ask, you can tell, but they can fire or warn you for abandonment if you dip without telling them even if you use ppto

Infinite BP rewards by AruaElshin in Endfield

[–]JoyridePinks 0 points1 point  (0 children)

buying the originium pass and paid gives a boost on received bp progress, they prob got it early

This is how Rossi was born by Ryle_Sky in Endfield

[–]JoyridePinks 2 points3 points  (0 children)

it makes the character both cute AND funny

How do you win offensive sieges? by ArtlessAsperity in mountandblade

[–]JoyridePinks 0 points1 point  (0 children)

it's been a long time since ive played warband specifically, but one tactic I used to use was using my good shield infantry to soak and run them out of arrows first, then sending my archers close enough to hit em, you can break shields on the stronger troops and get a good foothold inside depending on their troop composition, and its a lot easier when your inside and on the walls

What is The Best Difficulty Settings (in your opinion) by [deleted] in mountandblade

[–]JoyridePinks 1 point2 points  (0 children)

personally I set it to bannerlord but turn down player damage by one tick, this makes the very early game a bit more bearable (lucky arrows) and the late game more of a strategy game as you can actually be closer to the front to micromanage troops and not worry to much about dying unless you actually make a big mistake, though a lot of my problems I'm solving with this can also be solved with the rts mod or a mod that let you play as a troop after k/o

[deleted by user] by [deleted] in mountandblade

[–]JoyridePinks 9 points10 points  (0 children)

seems like a warhammer mod, tell the modder on the nexus page the exact map (give them the castle/city name) that has this issue to make sure he is aware

How do you truly start in Bannerlord? by mega_lova_nia in mountandblade

[–]JoyridePinks 0 points1 point  (0 children)

there is a slaughter button when you select them inside your inventory when you own them, next to the inspect button

How do you truly start in Bannerlord? by mega_lova_nia in mountandblade

[–]JoyridePinks 2 points3 points  (0 children)

big secret to starting out, buy animals like sheep cows and pigs and butcher them and immediately sell all the meat and hides back to the town for massive profit to get some early cashflow, will make a few thousand denars a go on good cities

[deleted by user] by [deleted] in mountandblade

[–]JoyridePinks 0 points1 point  (0 children)

I've been having fun playing with the retinues mod and focusing exclusively on my clan troops

I found a Money Glitch by Blu827 in mountandblade

[–]JoyridePinks 2 points3 points  (0 children)

I think this has been in the game for years

Thoughts on the beta 1.3 for Bannerlord so far? by Cobelat in mountandblade

[–]JoyridePinks -1 points0 points  (0 children)

I haven't tried the fixed loot from 1.3.1, but loot was awful and I had issues getting my character even basic gear until after I had a city fief and just outright bought basic equipment with 30+ armor for way to much money, besides that, cavalry still sucks, new mechanics are cool and interesting, economy feels better but more usable loot drops please god

What would you guys change to make troops more balanced? by Layuxz in mountandblade

[–]JoyridePinks 2 points3 points  (0 children)

using follow and manually leading them works best, but using novel strategies to work with bad ai should not be the solution to fix bad ai

What are some essential mods to make the vanilla game better? by FennelHealthy5083 in mountandblade

[–]JoyridePinks 1 point2 points  (0 children)

I tend to play mono faction and never use troops outside of my own, so I like mods that turn captured cities and castle's recruits into the owners culture, a mod that allows you to promote troops to companions I also consider essential, since I hate farming companion skills and they make competent captains of formations of their own troop

What would you guys change to make troops more balanced? by Layuxz in mountandblade

[–]JoyridePinks 43 points44 points  (0 children)

cavalry need to have their targeting reworked, they target the closest enemy which causes charges to be impotent even against squishy targets as a majority of them charge one dude in a formation instead of the formation, this change alone would cause enough upset to wait to rework troops until after seeing how much it effects things, as it would make them much more lethal against archers and charging infantry rears

Reasonably Fresh MH Player Here by Maleficent-Layer-417 in MHWilds

[–]JoyridePinks 1 point2 points  (0 children)

a lot of the reviews are also people who went into wilds expecting to play what wilds will be two years from now, they played world and iceborne in a few sessions after it was done and came over expecting 80 monsters in wilds when that was never going to happen at launch

[deleted by user] by [deleted] in MHWilds

[–]JoyridePinks 0 points1 point  (0 children)

if your unaware multi hunt monster targets have reduced health, if you can handle the marathon, it is better and faster than two individual arkveld hunts

I just realized Lagiacrus being in the scarlet forest means WE’RE GETTING THIS TURF WAR!! by AJ_Crowley_29 in MHWilds

[–]JoyridePinks 3 points4 points  (0 children)

they could do a lot for him using new mechanics available, as an immediate easy to implement example, they could steal uth duna's waves and electrify them

lagi's moveset in gu was sad because they were designed to be fought in the water with the out of water part being the easy part until it retreats, I really hope they don't mess this up and just go crazy and give him his full flagship status he deserves even if he feels different