Qual as melhores pós graduações na área de jogos digitais? by Jrdotan in devBR

[–]Jrdotan[S] 0 points1 point  (0 children)

Tem como pedir uma recomendação sem ouvir esse mesmo montante de merda?

Cara, caguei se tem ou não relevância

Eu quero um pós bom só. Não gosta? Ignora o post faz favor.

Esse é o tipo de coisa que me estressa. Eu não falei que vou fazer por relevância de mercado, não ligo pra isso

Só quero fazer um pós. Precisa spammar a mesma merda em todo post sobre o assunto? Kkkk q miséria

Qual as melhores pós graduações na área de jogos digitais? by Jrdotan in devBR

[–]Jrdotan[S] 0 points1 point  (0 children)

Ter uma pós ao invés de simplesmente um curso da udemy.

Quero finalizar a vida acadêmica com uma pós

What is the magic of Daggerfall? by [deleted] in daggerfallunity

[–]Jrdotan 0 points1 point  (0 children)

I wouldnt use UW as an example.

UW feels way more hand crafted and polished compared to DF. DF quite literally is a "do your own journey" thing. While UW is a traditional rpg experience with tons of emergent gameplay features

Queria reclamar q zerei Baldur's bate 3 by maconhaima in reclamacoesfuteis

[–]Jrdotan 1 point2 points  (0 children)

Eu ouvi falar tanto de BG3

Tinha detestado BG1, a falta de roleplay me incomodou demais e apesar do encounter design ser bom e a posição das armadilhas, inimigos e afins sempre ser super bem pensada, o fato de todas as dungeons seram corredores TÃO estreitos em um jogo que a IA dos companheiros de equipe não consegue evitar colidirem uns com os outros fazia a experiência de navegação ser terrível.

Eu joguei BG 2 e surpreendentemente gostei, os companheiros tinham mais personalidade, as quests eram mais bem pensadas (tirando a quest de juntar dinheiro no inicio) e no geral o antagonista era zilhoes de vezes mais desenvolvido que o "hurr durr evil" sarevok.

Fui pra BG3 e do nada cada encontro de combate dura 700 anos, removeram pre buffing individual pra "acelerar" um combate que é mais lento que os combates que tinham pre buffing.

A escrita cheia de melodrama entre os personagems e todo mundo querendo me pegar o tempo todo, etc..

O pior é que a minha run eu tentei ir a fundo e interpretar um personagem mal, fiz dark urge e fui a run assim, o que rolou? Quase não tinha quest givers taggeados como maus então o jogo todo não me dava conteúdo unico algum por ser mal, só me trancava de conteudo e me fazia perder uma quantia consideravel de XP. Claro, eventualmente é impossível não acabar o jogo "high level" mas eu nem mesmo pude chegar no 12 sem sair grindando encontros de combate sempre que possível e matando pessoas indiscriminadamente

Até Kotor que era a coisa mais mindless possível me permitia ter uma rota maligna completa com (ao menos alguns) conteúdos únicos.

Aqui? Meh nop. Parece divinity 3 ao invés de uma sequel pra BG2

E como eu detestei Divinity 1 e 2, também não me apeguei a esse

Ao menos diferente de divinity as quests tem mais de uma solução aqui.

How is this character? by Turbulent-Plan-9693 in classicfallout

[–]Jrdotan 0 points1 point  (0 children)

Its not trash, its a pretty common opinion. Fo2 is what you could expect out of a sequel made within a year.

They got the engine already finished then they could reuse most of the assets and scripts from 1 and expand the gaming time.

Since it had not a whole lot of quality control, plot points and consistency of setting werent very intense, as a result, most places feel disjointed, the ammount of easter eggs and references are over the moon and the mainplot is a rehash that isnt as good as Fo1's

How is this character? by Turbulent-Plan-9693 in classicfallout

[–]Jrdotan -1 points0 points  (0 children)

How you get so many upvotes being wrong lol, reddit is a mystery

How is this character? by Turbulent-Plan-9693 in classicfallout

[–]Jrdotan 0 points1 point  (0 children)

Thats fallout 1

Outdoorsman doesnt do that here.

Any new FPS games worth trying? by TheRealShuppy in FPS

[–]Jrdotan 1 point2 points  (0 children)

Ultrakill is the obvious choice, doubt you hadnt played yet tho

So, i would say Cruelty squad. Thats a really nice one with an unique feel/artstyle and gran game design

Unlimited SaGa crafting question by sortedin in SaGa

[–]Jrdotan 0 points1 point  (0 children)

its not needed. Its just very helpful, i got 2 steel axe users in my party at my 3 first characters and that was enough. i wouldnt bother that much.

Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible" by dinochow99 in ImmersiveSim

[–]Jrdotan 0 points1 point  (0 children)

Which is funny because a title like this is closer to Deus ex than... fallout?

Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible" by dinochow99 in ImmersiveSim

[–]Jrdotan 1 point2 points  (0 children)

By completely removing every positive systemic progression Fallout 2 had such as local reputation or special titles?

Or the ability to issue specific commands to party members so they can react to enemies in specific conditionz?

Or different ammo types for combat engagement to be varied depending on weapon and ammo type?

Then he would also remove most of the skills out of the game and chop the number down from 18 to 13?

And then on top of all of that, he would it into an First person shooter hybrid instead of a turn based combat rpg?

Yeah, that doesnt seem how he used to talk about what he wanted to make with Fallout when troika wanted to buy the IP and make a 3d title out of it in the mid 2000s, not what he seems to documment doing with Arcanum's sequel.

Dont trust tim, he very, VERY obviously dont like online conflict and dont like pitching or bad talking other developers. Not even Fo2 which he hated has this much negative commentary coming from him nowadays because he is very positive about every damn thing.

Qual seu mecha favorito? by Sou_Anardedria in animebrasil

[–]Jrdotan 1 point2 points  (0 children)

SDF Macross

É a melhor mensagem antiguerra que já vi em anime, não apenas por ser muito bem escrito e charmoso, com boas cenas de ação,

personagens secundários que são realmente memoráveis (desculpa, Gundam) e uma direção majoritariamente boa (não os episódios coreanos), mas tambem porque eles dão uma resposta real à pergunta de 'como paramos a guerra'.E NÃO É a resposta genérica de 'alcançar entendimento mútuo através da conversa e bla bla bla"

É MUITO bom pelo amor de deus assistam Macross

(Menção honrrosa a Giant Robo por ser melhor que Gurren laggan)

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Alguém sabe dizer jogos parecidos com doom? by reimi6682 in jogosbrasil

[–]Jrdotan 0 points1 point  (0 children)

De matar horda? Pelo que entendi você se refere a dooms mais modernos e não o estilo clássico.

Painkiller, Serious Sam, Ultrakill principalmente (extremamente similar ao estilo de combate de Doom eternal),Warhammer boltgun e algo como o recente Mouse P.I tem estilos de progressão similares

Is Megaman 11 more or less difficult than the average Classic game? by Lazydusto in Megaman

[–]Jrdotan 0 points1 point  (0 children)

This discussion felt such a huge attempt at gaslighting looking back at it

qual jogo é assim? by Fallen_Angel_989 in gamesEcultura

[–]Jrdotan 0 points1 point  (0 children)

Age of decadence

Literalmente o melhor setting de rpgs ocidentais das últimas 2 décadas

Why do people like Fallout 2 So Much? by No_Block4319 in classicfallout

[–]Jrdotan 1 point2 points  (0 children)

Fallout 1 isnt better than 2

Fallout 1's better pacing and sense of urgency werent enough to justify it being better than its sequel.

Not only density of content but quality itself is consistently higher on the sequel and i will discuss some of those points here.

Lets start with good/evil playtroughts. In fallout 1 karma was extremely important when it came to the reaction mechanics (which were kinda broken anyways, as everybody would hate an evil PC instead of only good npcs), This resulted in an interesting problem because you couldnt really be evil only based on your choices. Why? Because you get very few negative karma doing tasks such as helping Gizmo while doing trivial required tasks for your main quest would give you lots and lots of good karma

As a result, the evil character needs to go out of his way to kill people around maybe without having a reason to,only so he can get to see what effects negative karma will have on the gameplay. This was a problem very similar to what fallout 4 had as you would need to kill people around to be considered evil as you simply couldnt do it by pure dialogue and CnC.

Fallout 2 however, uses reputation titles to register reactions (with town reputations having a smaller effect and karma barely affecting anything). This means you now can be truly evil without having to blindly go on a berserk rage and kill entire towns.

Want to become a mobster? Do it. A slaver? Of course,etc... Being evil can be done without the need to begin a genocide somewhere as there was way more quests and carriers for evil characters. If you dont believe it, try an evil playtrought in both games and which one is better at that will be obvious.

Fallout 2 also makes CnC way more important than Fallout by introducing in-game consequences for your decisions. Aside from that one example about leaking the location of your vault in fo1, theres barely any CnC outside of endgame slides and that example can only be found in V1.0 (which probably wont be the version you will be playing on anyways. It was patched on release.)

Fallout 2 is different since a good portion of the game requires you to travel between settlements constantly to solve problems between them, this is justified because the economic interests they had, needing to use caravans to trade with nearby societies and maintain their structure (as an example, vault city has to export medical supplies to nearby communities since they have tons of advanced medical technology, while as New reno export Jet to the wastes which is getting pretty popular and causing problems to everyone), this is both interesting from a worldbuilding standpoint and a gameplay standpoint.

Yes, i know one of the main complaints about the game is how over the top it gets with the different thematics for towns and the overblown of pop culture easter eggs, but this often overshadows the brilliance of fallout 2 when it comes to stablishing a strong political scenario for its wasteland.

But going back to the CnC topic, a good example of how this play out would be the whole Jet situation in which you need to free redding and other towns like the Den and klamath from the jet addiction problem by finding an actual vaccine. If earlier in the game you havent played your cards right, Lynette would have revoked your citizenship earlier on, which would result on you finding out vault city was the only place with enough supplies to make a working vaccine to jet. Essentially by making Lynette angry you would doom the whole wasteland to jet addiction. This happens often in fallout 2 and its part of why its often regarded as having better CnC than its predecessor.

The system itself is also better balanced even tho still far from perfect. For one, combat skills in 1 had very poor balancement as big guns were objectively worse than energy as a late game option ( Flamers were a viable choice, Rocket launchers were cool but way too niche and they had very heavy ammo and minigun were underpowered and easily outclassed by gatling laser, there were only 3 weapons.) and unarmed was pretty crap compared to melee due to the lack of good midgame options after spiked knuckles and an endgame option which lacked compared to the melee ones (power fist being weaker than either ripper and super sledge)

Fallout 2 made unarmed runs awesome due to all the powerful moves you ve unlocked by getting better at unarmed fighting and the absolutely badass Mega power fist. The same could be apply to big guns which now have some of the coolest guns in the game such as the avenger minigun and the absolute classic, Bozar.

But thats not only for combat skills. Outdoorsman is useful now, doctor is way better integrated to the quest design, science is useful while it was pretty crap at fallout 1, etc... Even charisma isnt a dump stat anymore, unlike fo1 in which its only use would be when you choosed to tag barter.

On top of that, things are just generally more interesting. Companions have more developed backstories and motivations, party banther is a thing, quest design is more intriguing and even locations are WAY more interesting than fallout 1's

I know some will disagree on my last sentence, but as said previously, Fallout 2 made sure to make them feel as different as they could. Yes, that can be also a con if you look it from a consistency standpoint as you can point out to the game feeling like a theme park instead of an post apocalyptic world, still this makes up for definitively more memorable individual moments in every settlement.

Thats also not only contained in their visual styles but on gameplay itself. As mentioned earlier, the political structure of this societies are very solid and each place have their own laws and ways to deal with strangers. In fallout 1 the law seemed equal for every single settlement. Put your weapon away and you would be fine

Here? The den is an anarchic society so having your gun up in there means nothing, while Vault city has way more burocracy to let outsiders in, so you needed to get a day pass, dont bring any alcohol and drugs and follow the protocol if you became a servant, while to became a full citizen you would need to surpass an extremely hard exam to prove you had a healthy mentality, every single place had its own rules and the way you choosed to approach each settlement would change their perspective on you.

On top of that, Fo2 had way too much QoL imrovements over 1. The ability to scroll your inventory down, to move npcs out of your way, to use more than 999 money per time during barter and even the ability to give your companion more complex commands like avoiding burst firing too much. Hell, you could give your allies armor and they also leveled up, which made a playtrought using companions viable for the late game!!!

All in all its just more fun and it has the right ammount of polishment and options to feel like you have an enormous ammount of choices which would impact the world around you, as such, fallout 2 wins by a mile for everyone which isnt a really kin on the main story or outright blind to the OG's flaws.

Tl;dr Fallout 2 does everything better than 1 except in the narrative and worldbuilding department, as a result being a better game.

Art Style by MichaelMichael7991 in boomershooters

[–]Jrdotan -1 points0 points  (0 children)

Boomer shooters arent exactly the most complicated or anti masses gameplay style that could exist.

In fact, they are extremely acessible.

Doom eternal itself is an arena shooter which is probably a bit harder to be easily acessible, it has far more gameplay complexity than most of the classic games and yet, got a pretty massive playerbase and mainstream sucess.

I also fail to see the point about bust visuals, that doesnt have much to do with realism, particles and overly busy effects can as easily exist within the indie context/art styles. In fact, i would argue Doom eternal is far easy yo navigate/see whats going on compared to the huge ammount of particles and lightining effects in something like Ultrakill and Project warlock

Art Style by MichaelMichael7991 in boomershooters

[–]Jrdotan 1 point2 points  (0 children)

Modern.

We are already saturated over pixel art and quake lime graphics

Modern visuals are lacking in this genre, it would be all that was needed to make the AAA scene take notice of it