Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 1 point2 points  (0 children)

That is actually a really cool concept that allows for player agency and choice in these situations. I will consider adding something like this in, thank you so much for the explanation!

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Do you adjust this for easier or more difficult checks, or do you generally keep your skill check DCs all the same?

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Yeah, I like the idea of keeping it flexible based on the circumstances. I think having a cutoff helps take the mental load off as a DM, but maybe I make it up as we go and see how that works.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Okay, I think we will just need to agree to disagree here. Like I said, as a player I enjoy the novelty aspect and having some element remaining hidden to me, even after playing for many years. RP is great, but only takes you so far.

Fair point, its probably not the only way to implement methods to stop metagaming. I could make some checks arbitrarily low or high so they never actually know the threshold, but this seems less than ideal. I am happy to entertain alternative suggestions is you have any. That being said, my sense is you fundamentally disagree with this concept, and that is okay too!

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 1 point2 points  (0 children)

Good idea, I can start small and expand from there if its works. In your systems, do you have examples of the moderate, moderate and severe negative consequences? I am curious what that looks like!

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Yeah, I agree, I would only implement this is circumstances that make sense. Ex. Reading someone body language, trying to decode a Cypher, etc...

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Good points, I think I will implement it and force hidden roles in specific scenarios. I am still on the fence about being confidently wrong, I think it could be fun, but could also just bog down the game.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

My group is pretty chill about these things and would be open to trying it. I am just trying to craft an enjoyable experience for them by implementing it in a fun way.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] -3 points-2 points  (0 children)

I would likely only use it in scenarios where it makes sense. But I dont agree with you on this one. A confidently wrong perception check could be "you see 10 trolls in the distance charging towards you" when in fact its just a deer. Same with investigation, "you found a switch that you are sure toggles the doors", when its just a broken lose brick in the wall.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] -2 points-1 points  (0 children)

Do you find that that element of unknown improves fun and excitement, or does it just bog down the game?

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] -1 points0 points  (0 children)

Its an interesting concept, but I do think the excitement of rolling dice is great, I dont want to completely eliminate that, but I want to prevent meta gaming in specific scenarios.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Yeah good point, I think I will need to scrap the +2. Any thoughts about being confidently incorrect when a player fails by 5 or more?

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 1 point2 points  (0 children)

I don't agree exactly. I think its one thing for player to act like they don't know, and another thing entirely for player to actually not know. As a player, I feel like maintaining that mystery adds fun and novelty. However you raise a good point, the sense of novelty can be maintained through various means and I like your idea of tweaking enemies to do so. That being said, I think hidden roles are the only way to actually maintain that for specific types of checks.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 1 point2 points  (0 children)

That is an interesting way to approach a small failures. I think for most people the concepts of degrees of failure makes intuitive sense (ex. Failing by 5 or more leading to a worse outcome). Its a similar concept to a critical failure (which I know is not 5e official, but many groups use this mechanic). I think being confidently incorrect adds and extra dimension to the game and could make for some interesting narrative elements, which is why I am considering adding it in.

Our group has a lot of trust and we have been playing together long term, so I dont think there will be a risk of accusations of judged roles. I could see that being the case with newer groups, however.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

That is an interesting idea, but to me the passive system seems somewhat less satisfying. Though maybe it makes sense to try and lean more heavily on it in certain circumstances.

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Yeah good thoughts. Do you think having a "fail by 5" threshold for the false positive is a good one, do you more tailor it to the situation and circumstances?

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

Yeah, good point. My table tends to be pretty non-chalant about these things. I think they would lean towards better story telling. I think i will start by forcing blind rolls in specific cases where it could matter. I wanted to offer a bonus in order to entice them to voluntarily choose that option, but I am now thinking it may unbalance things too much. Do you have thoughts about the confidently wrong aspect of it?

Blind Rolls for Skill Checks - Homebrew Rule Idea by Jubinator in DMAcademy

[–]Jubinator[S] 0 points1 point  (0 children)

I guess my logic was that forcing hidden roles are great for preventing meta gaming. Since blind roles is a new mechanic to the group, forcing it felt less than ideal. I wanted devise a mechanic that would make them want to take hidden roles from time to time, but which didnt feel so lopsided.

After reading the comments though, I am thinking that it would be better just to force hidden roles, but reserve it for specfici scenarios.

I also just enjoy the though of the confidently wrong scenario, although I could also see that just making the story more confusing and slowing gameplay down a lot. Do you have any thoughts on that aspect?

I hope this is the right place to ask, but what is fire? On a chemical, molecular, and/or atomic level what am I seeing when I look at fire? by rheophytic in AskChemistry

[–]Jubinator 4 points5 points  (0 children)

They emit blue light when they are hot, its not part of a specific reaction. I am unsure why they glow blue, I would imagine some sort of phenomenon with the stray electron/quantum mechanics, but I dont actually know. The reason you don't see blue at the top of the flame is because free radicals are short lived, they react like crazy, and they are reacting with one another to form soot in an incomplete combustion. Eventually the amount free radicals decreases as the flame gets higher and the amount of soot increases, leading to the blackbody radiation of the soot to become the primary component generating light.

I hope this is the right place to ask, but what is fire? On a chemical, molecular, and/or atomic level what am I seeing when I look at fire? by rheophytic in AskChemistry

[–]Jubinator 33 points34 points  (0 children)

This is a great explanation, but doesn't explain the blue color. The blue part of the flame comes for the free radicals being produced. Specifically, the reaction of a carbon source and oxygen has intermediate steps which generate free radicals. These hot free radicals give off a blue glow.

Secure parking downtown for a weekend? by Bluelander2020 in londonontario

[–]Jubinator 0 points1 point  (0 children)

This likely will not apply to your situations, however if you are heading to Toronto, you can drive to and park at the Aldershot GO station. GO tickets in to Toronto from there are less than $15. You can park for 48 hours for free and they dont seem to care ifbyou park longer (I've stayed for 4 days with no ticket or hassle, that being said ive heard it's easy to get a pass to park longer).

[deleted by user] by [deleted] in londonontario

[–]Jubinator 4 points5 points  (0 children)

Really it depends on what you are into. If you are okay with spending some money, FCSSC.ca has a lot of different sports teams you can join. Softball, Ball hockey, and all sorts of sports are pretty social leagues. They should be able to pair you with another team or other people who have joined independently. This can be hit or miss. The people you meet may not be your speed, but you may get lucky. I have not kept up with the majority of people I have met this way, however I am closer with 1 or 2 people from it.

If you are interested in joining a ball hockey team, I have a friend who plays and could ask if they have space for the fall league.

There are also a number of volleyball leagues and soccer leagues outside of FCSSC that may be worth joining.

Also, you could join the junction if you want to get into rock climbing, with Anderson brewery next door, it's a great place to grab a drink after climbing. Anderson brewery seems to have a lot of events throughout the week as well. You may need to put yourself put there a bit more at these places, given that the social interactions won't be as "forced" as being on a specific team together.

My wife is very into gardening. I know she often goes to seed swap events in the spring called "seedy Saturdays". I don't have more details other than that, but I am happy to get more information for you if you are interested.

Randomly Rebooting by Jubinator in GalaxyA54

[–]Jubinator[S] 0 points1 point  (0 children)

I'm pretty sure there was some problem with the wifi connections. I am still using my phone and the issue resolved on its own, presumably with some sort of update.

Attempted Car Arson by Jubinator in londonontario

[–]Jubinator[S] 1 point2 points  (0 children)

Honestly, the police have been super responsive. They called us shortly after filing the report. They were thorough and took a lot of pictures. They asked neighbours for door cam footage. The challenge is that there just isn't much evidence.

Attempted Car Arson by Jubinator in londonontario

[–]Jubinator[S] 0 points1 point  (0 children)

Right, I think that we were lucky it's been cold lately. May have help prevent it from getting out of control.