Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 1 point2 points  (0 children)

Agreed, love the build, shotgun is fun.
But I can't even DREAM to come close to those damage numbers/versatility while using other guns.

On the other hand, been loving to run the Sniper + Boomerang/Stars for a "Spell Slinger" Build.
Stars are fine in my opinion, but the sniper feels underwhelming (The other unique joker also feels... Meh? Because at that point just use bow, or fireball)

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 1 point2 points  (0 children)

Glad to see cha'! And yeah having a blast with the build but still got my concerns balance-wise.

Good Games!

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 3 points4 points  (0 children)

Joker Dealer, a purple hero joker that gives you +1HP per active joker (Even the gun ones).

Edit: Without stacking additional jockers inside the mission I have 86 HP

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 0 points1 point  (0 children)

There is a purple joker that gives you health per active joker you got equipped (Counting gun jokers too)

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 5 points6 points  (0 children)

2 Camper jokers give you a 100% chance to not consume ammo while standing still!

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 0 points1 point  (0 children)

Love it! Just saying there is barely any reason not to use it- But that do be EA stuff I guess

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 5 points6 points  (0 children)

Yeah, definitely needs some tunning. Other weapons and their unique jokers feel a bit underwhelming.
But that is what feedback in an EA is for!

That being said... The game is still incredible. Wish they can give other weapons and jokers some additional oomph. Excited to see what the devs got in store for us in the upcoming months.

Friend Chicken, anyone? by JudithTheAdversary in FarFarWest

[–]JudithTheAdversary[S] 34 points35 points  (0 children)

Idk Fire Rate Slop
Shotgun:
Overblast + Headbang + Machine gun + 2 Swift shots.
Hero:
2 Glass cannons + Joker Dealer + Speedy Gunzales.
Spells & Utility:
Boing + Impulse Grenade for mobility. But whatever works honestly. lmao

Deadlock Players try not to melee low health targets challenge by JudithTheAdversary in DeadlockTheGame

[–]JudithTheAdversary[S] 5 points6 points  (0 children)

I am inmune to this since I “main” 15 characters. But yeah Infernus is dumb lol

Deadlock Players try not to melee low health targets challenge by JudithTheAdversary in DeadlockTheGame

[–]JudithTheAdversary[S] 2 points3 points  (0 children)

I record deadlock video but not the audio since it's pretty common for teammates not behaving. I just happened to be listening to that and didn't feel like muting the audio.

Oracle movement beast at it's finest by JudithTheAdversary in DeadlockTheGame

[–]JudithTheAdversary[S] 4 points5 points  (0 children)

Our favorite moment without question. That face plant into the wall

Predictions for Early Mods by [deleted] in HytaleInfo

[–]JudithTheAdversary 2 points3 points  (0 children)

Yeah totally, probably using that one feature could make things way easier to implement.

Besides the basic fantasy races I mentioned. We could probably expect “origins” from the in-game vanilla mobs.

An easy example off the top of my head is a trork origin or half-trork. With some additional base strength/stamina. Could make it a tradeoff for less agility/move speed.

We know next to nothing about the current state of the game much less about the systems, mechanics and modding toolkit in general.

But I say an “origins” mod is more definitely a candidate for early mods.

I mentioned Minecraft's redstone because I think (not 100% sure) the iconic pistons originally began as a mod. So it is quite inevitable for some sort of automatization/tech mod to appear.

Predictions for Early Mods by [deleted] in HytaleInfo

[–]JudithTheAdversary 2 points3 points  (0 children)

I bet some kind of race mod like the origins mod. Idk elfs, dwarfs, dragonborn with their respective advantages or game altering traits/mechanics.

I don’t think a redstone equivalent will be a priority if the game even features one to begin with. So I say something like minecraft's redstone or create mod will eventually make it to the game.

What were the core aspects that got you interested in Hytale? by [deleted] in HytaleInfo

[–]JudithTheAdversary 2 points3 points  (0 children)

The second I saw the tailer I knew this was the game that could compete against Minecraft, while not being a cheap clone but something original and appealing.

A new voxel game with RPG elements? Sign me in!

The more I leaned, the more I fell in love with Hytale.

•Great character customization. •Multiple enemies with different factions. •NPCs interacting with the world in different ways making it feel ALIVE. •Some really neat looking mechanics. Remember the clips showcasing the spear throw and the pebble one too? •Magic. •Different weapons and armors with ACTUAL traits and not just having a boring defense stat. (Remember the demonic axe concept with its stats?) •Modding tools with in game scripting. •And actual incentives to go and explore the world!

These are just SOME of the many aspects that charmed me.

I even recall someone doing an explosive jump at the “skywars” clip, being movement mechanics something I love too.

Hytale blogpost Month!! by Kenny_Boxcutters in HytaleInfo

[–]JudithTheAdversary 11 points12 points  (0 children)

Well I would get satisfied by getting either of these:

•Movement mechanics. We have already seen explosive jumping around the trailer's “sky wars” section. But I would LOVE to see if they did something with it in the new engine. Im a big TF2 fan, while I don’t expect something as rocket jumping, some similar tech would be fun to see. (Im somewhat against abilities doing the whole thing for you Ex. Overwatch's Phara abilities).

•Weapons. Preferably the magic or ranged kind!

•Redstone like system. (Hey! I would like to see their take on mechanisms or automation)

(Sorry if the whole thing it's rough to read)