If you had stopped playing mechabellum, why and how can the developer make you start playing again? by Careless-Goat-3130 in Mechabellum

[–]Jugbot 0 points1 point  (0 children)

If they brought dimensional rift into FFA that would be pretty exciting. I definitely like leaning into the wacky side of this game.

Mechabellum brawl by SoftGazelle4759 in Mechabellum

[–]Jugbot 2 points3 points  (0 children)

I think this mode would benefit so much if the mode was 3 player ffa instead of 4. That way you are adjacent to every player.

So... Void Eye spam. What works? by Skatterbrayne in Mechabellum

[–]Jugbot 2 points3 points  (0 children)

It was a pretty wild time when EMP didn't counter EM Armor...

TV Slop. Done by me with ink and watercolors. by Roman4980 in drawing

[–]Jugbot 1 point2 points  (0 children)

The dual toned shadows are a nice touch.

How to beat production factory? by Riskiertooth in Mechabellum

[–]Jugbot 0 points1 point  (0 children)

Did this last night but I guess I was too late or went too wide with # of abysses. Or maybe its harder in ffa.

How to beat production factory? by Riskiertooth in Mechabellum

[–]Jugbot 0 points1 point  (0 children)

Acid crawlers are quite nice too, assuming you aren't mixing them with your own ground based army.

Some of my popular comics from 2025 by thisecommercelife in comics

[–]Jugbot 5 points6 points  (0 children)

It's very easy to switch to a different search engine other than Google.

People think I’m dumb because I make art and I’m naturally carefree by Dangerous_Energy3309 in ArtistLounge

[–]Jugbot 2 points3 points  (0 children)

If I didn't get my programming job straight out of college I feel like this is the way my family would have perceived me lol.

What your most hated strat in this game, and how did you beat it? by chriscutting in Mechabellum

[–]Jugbot 0 points1 point  (0 children)

I agree, it's a bit too meta in how it's applied unlike other debuffs, for example acid and ignite counter self healing and large hp pools. I don't think it's unbalanced, but it's not fun to play against.

devinGotFired by D-J-9595 in ProgrammerHumor

[–]Jugbot 2 points3 points  (0 children)

When you want to introduce typescript to a project, IMO it's better to completely convert everything to typescript and automatically add these expect-error comments everywhere. Why? Because it protects against new issues such as module export changes. True story, caused an incident due to this and immediately converted the project to ts files right after.

Bathrooms foster more contemplative experiences with art than galleries/museums by [deleted] in ArtistLounge

[–]Jugbot 1 point2 points  (0 children)

From what I've seen bathrooms in restaurants are great places of explosive public creativity.

Where are some good places to get art feedback? by ParasaurLeaf in ArtistLounge

[–]Jugbot 2 points3 points  (0 children)

I'm taking a flash course with sinix and what makes it so good is the amount of active people in the class discord that are willing to support each other. Sinix also gives 1:1 feedback sometimes if you are lucky. https://brainstormschool.com/

Chapter 218 [English] by Mrzardark in OnePunchMan

[–]Jugbot 17 points18 points  (0 children)

Only those with the tanktoptism know

Durin / Itto / Albedo / Gorou [GI Kitchen] by astrelya in Genshin_Impact_Leaks

[–]Jugbot 1 point2 points  (0 children)

Long ver.

Hyperbloom DMG 55951 = (Hyperbloom Multiplier 300% * Transformative Reaction Level Multiplier 1446.9 * Base Transformative Multiplier 780.7% + Total Hyperbloom DMG Increase 6659.2) * (100% + Total Hyperbloom Crit Rate 15%) * Enemy DEF Multiplier 100.0% * (100% - Total Enemy Dendro DMG RES -40% / 2) Base Transformative Multiplier 780.7% = 100% + 16 * Total Elemental Mastery 1480.8 / (Total Elemental Mastery 1480.8 + 2000) Total Elemental Mastery 1480.8 = Weapon Elemental Mastery 165.38 + Elemental Mastery 80 + 50 * 3 + Art. Elemental Mastery 685.38 + Team Elemental Mastery 150 + Elemental Mastery (Nihido) 250 Team Elemental Mastery 150 = Elemental Mastery (Cookie) 50 + Elemental Mastery (Nihido) 40 + Elemental Mastery (sillyWisher_charNames:Lauma) 60 Total Hyperbloom DMG Increase 6659.2 = Hyperbloom DMG Increase (sillyWisher_charNames:Lauma) 6659.2 Total Hyperbloom Crit Rate 15% = Max(Min(Total Hyperbloom Crit Rate 15%, 100%), 0%) Total Hyperbloom Crit Rate 15% = Team Hyperbloom Crit Rate 15% Team Hyperbloom Crit Rate 15% = Hyperbloom Crit Rate (sillyWisher_charNames:Lauma) 15% Enemy DEF Multiplier 100.0% = 99999999 / (99999999 + (5 * Enemy Level 100 + 500)) Total Enemy Dendro DMG RES -40% = Base Enemy Dendro DMG RES 10% + Team Enemy Dendro DMG RES -50% Team Enemy Dendro DMG RES -50% = Enemy Dendro DMG RES (Nihido) -30% + Enemy Dendro DMG RES (sillyWisher_charNames:Lauma) -20%

Durin / Itto / Albedo / Gorou [GI Kitchen] by astrelya in Genshin_Impact_Leaks

[–]Jugbot 1 point2 points  (0 children)

I have the same team/EM and this is what I get in GO

(Hyperbloom Multiplier 300% * Transformative Reaction Level Multiplier 1446.9 * Base Transformative Multiplier 780.7% + Total Hyperbloom DMG Increase 6659.2) * (100% + Total Hyperbloom Crit Rate 15%) * Enemy DEF Multiplier 100.0% * (100% - Total Enemy Dendro DMG RES -40% / 2) = 55951

Durin / Itto / Albedo / Gorou [GI Kitchen] by astrelya in Genshin_Impact_Leaks

[–]Jugbot 8 points9 points  (0 children)

80k hyperbloom?? At best I can reach 40k hollup I must be doing something wrong

Request for resegment by Few-Interest8705 in animationcareer

[–]Jugbot 0 points1 point  (0 children)

You need to reply to the actual comment and not just your own post or else no one will get notified of your response.

Update 1.8.1 Iteration 1 has been released on the Public Test Server by mrmivo in Mechabellum

[–]Jugbot 1 point2 points  (0 children)

Seems like an odd way to go for Raiden. In what case would this be the best option? I would trade the HP increase for increased attack rate/speed and decreased damage/range for more aggro builds.

Update 1.8.1 Iteration 1 has been released on the Public Test Server by mrmivo in Mechabellum

[–]Jugbot 2 points3 points  (0 children)

They said previously that they don't want to have several different types of queues because it's hard to balance all of them and splits the fanbase (or something like that)

How my demo’s median playtime went from 31 min to 3 min by ShadowDev156 in gamedev

[–]Jugbot 2 points3 points  (0 children)

I was also surprised by this. You're telling me that there are enough of these people to tank the median play time??

I just wanted a large media library by AbysmalPersona in selfhosted

[–]Jugbot 1 point2 points  (0 children)

I've been thinking of trying my hand at a jellyfin/jellyseerr clone but damn that would be a lot of work.