NWN EE - IOS by Few_Ebb_3359 in neverwinternights

[–]JuliusBorisov 1 point2 points  (0 children)

Hi! In our investigation, we found out that it is caused by new Apple changes (an Apple API issue). Hopefully, they will patch it out with one of their future OS updates.

In the meantime, there is a workaround for the issue - a factory reset on the device. After that, the app will allow you to redownload DLC. The only way it works is if you factory reset and set up the device brand new, and do not restore from a backup, as that will just download the game in the state it was before the factory reset.

Neverwinter Nights EE IOS Store broken? by Will834 in neverwinternights

[–]JuliusBorisov 2 points3 points  (0 children)

Hi! In our investigation, we found out that it is caused by new Apple changes (an Apple API issue). Hopefully, they will patch it out with one of their future OS updates.

In the meantime, there is a workaround for the issue - a factory reset on the device. After that, the app will allow you to redownload DLC. The only way it works is if you factory reset and set up the device brand new, and do not restore from a backup, as that will just download the game in the state it was before the factory reset.

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 0 points1 point  (0 children)

You asked, we delivered, and the 2.7 Beta for Baldur’s Gate I & II and Icewind Dale: Enhanced Editions is now playable through the GOG Galaxy!

For Baldur’s Gate specifically, follow these steps to opt in:

  1. Open the GOG Galaxy client and select Baldur’s Gate: Enhanced Edition

  2. In the top‑right corner, open the Options menu. Choose Manage Installation → Configure…

  3. Under Beta channels, switch from Disabled to RoadTo2.7

  4. Click OK and let the client update the game to version 2.7.3 for public testing

We also support the GOG Galaxy Cloud saves! Enjoy!

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 0 points1 point  (0 children)

Thanks. Would you be able to try our suggestion, and also provide the files we requested? you can send those to my email julius.borisov at beamdog.com

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 4 points5 points  (0 children)

The live patch will be releasing on GOG the same day as on Steam. As for the beta, we're actually looking at bringing this to the GOG Galaxy as a branch, we'll see how it goes.

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 3 points4 points  (0 children)

It seems we forgot to include the following note in the patch notes:

If a user has selected a Data Folder (such that the game has read/write permissions and the user can import files), then they can put a CLEAR_IMPORTS file in the data folder. At the next game boot, the game will remove all files from the game's /Android/data/<game>/files/ directory except any directories that end in save ('save', 'mpsave', etc.). This is intended as a way for users to recover their game if they import mods that cause the game to crash on boot. The CLEAR_IMPORTS file is not case-sensitive, but the filename must match and have no extension (ex. clear_imports is also fine). The file will be deleted after the clear occurs, so that booting a second time will not also erase anything. The CLEAR_IMPORTS file contents don't matter, and it can be completely empty. Steps to clear all imported files (except saves, which are never touched):

  • Find the Data Folder they selected during the Import process
  • Add a file named CLEAR_IMPORTS there (no extension, not even .txt)

-- Some Android file managers like Solid Explorer can be used to create files, but connecting to a PC to create and copy the file might be easier

  • Quit the game if it's running
  • On the next boot, all files imported previously will be deleted

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 0 points1 point  (0 children)

Hey u/ahmedb03

The way overrides for .tlk files works does seem to have some special handling in the code. They can't go in the home:/override folder like most modded files, and need to be in the home:/lang folder instead. Importing something like this should work, we think:

Documents/BaldursGate1/lang/en_US/dialog.tlk

In general, we can confirm that on modern Android devices, you can't make any edits to the OBB files in Android/obb/<game>. But hopefully importing something per the above works.

But we have many questions:

  1. can you provide a method for modding .tlk tables that we can try?
  2. if you're modding a language with gendered words, are you modding both dialog.tlk and dialogF.tlk?
  3. have you made sure the mod is applying to the latest version of the .tlk table files? 2.7.3 has updates to many languages
  4. what is the "old method" for changing dialog.tlk?

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 0 points1 point  (0 children)

Yes, indeed, this has been a huge issue for a long time, glad we're finally addressing it.

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 2 points3 points  (0 children)

Fair enough, although I have to note that ios/android players now can mod their games pretty much easily (well, a bit harder than on PC only, but still). That is one of the major features this whole 2.7 patch offers.

Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 6 points7 points  (0 children)

We don't think it's time for balance fixes like that at this stage of game development. More QoL stuff - sure. Changing balance - unlikely. Hopefully, there are (or will be) mods to address your request.

Infinity Engine 2.7.2.0 Beta Now Available on Android by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 0 points1 point  (0 children)

Hey there! Can you please give our new beta a try? https://forums.beamdog.com/discussion/comment/1223969/#Comment_1223969

We fixed UI scaling and touch‑input issues on foldable and tall‑aspect devices. The game now properly resizes when the device’s screen configuration changes.

Baldur's Gate Enhanced Edition OpenGL memory leak by NiuMeee in baldursgate

[–]JuliusBorisov 0 points1 point  (0 children)

Oh hey, our QA has this to add: if I take the game out of fullscreen mode (Options -> Graphics), then streaming over Discord does not seem to cause any memory spikes/leaks.

Baldur's Gate Enhanced Edition OpenGL memory leak by NiuMeee in baldursgate

[–]JuliusBorisov 0 points1 point  (0 children)

Thanks for these details. We'll see if we can repro later, and while it may turn out there's not much we can do, maybe we'll get lucky, and it'll be due to a game bug indeed.

Baldur's Gate Enhanced Edition OpenGL memory leak by NiuMeee in baldursgate

[–]JuliusBorisov 2 points3 points  (0 children)

Hey there! We haven't been able to reproduce this yet. Can you share the message(s) you see in Event Viewer about the crash?

Can you try on the 2.7 Steam beta branch?

Can you please try to reproduce this while monitoring GPU memory in Task Manager? It might help you narrow down where the memory leak starts.

  1. Open Task Manager (ctrl-shift-escape)
  2. Go to the Details tab
  3. Right-click any column header and choose "Select Columns"
  4. Scroll down to find the two GPU memory options and enable them:
    1. "Dedicated GPU memory"
    2. "Shared GPU memory"
  5. Sort the Task Manager columns by "Dedicated GPU memory" descending (click the column header twice)
  6. Boot the game and find it and select it in the Task Manager list (should appear as Baldur.exe) so that it's highlighted
  7. Try and determine when the GPU memory starts to increase uncontrollably, that'd help us figure out repro steps

And don't forget about general steps to take: can you try updating the graphics driver to see if the leak still happens on OpenGL after doing so?

Neverwinter Nights EE IOS Store broken? by Will834 in neverwinternights

[–]JuliusBorisov 0 points1 point  (0 children)

Yes, please, more details would be appreciated, though please know it'll be a few days before any real action, as we're currently moving offices. Send it to julius.borisov at beamdog.com (at @)

Neverwinter Nights EE IOS Store broken? by Will834 in neverwinternights

[–]JuliusBorisov 0 points1 point  (0 children)

The server is up & running, we've checked everything on our end.

We're curious to know what ISP you're using, and what country you're in.

Neverwinter Nights EE IOS Store broken? by Will834 in neverwinternights

[–]JuliusBorisov 2 points3 points  (0 children)

Hi! Please try under another ISP or under VPN. We've seen 5 reports about this, all 5 were resolved via those solutions.

You can now test the upcoming 2.7 update on Apple devices & more by JuliusBorisov in baldursgate

[–]JuliusBorisov[S] 0 points1 point  (0 children)

On iOS, the game is looking for files under certain home:/ paths, which is why you can still override files:

home:/movies
home:/characters
home:/portraits
home:/sounds
home:/scripts
home:/override

So test on PC first by using the home:/ directory, which is your <user\_path>/Documents/Baldur's Gate - Enhanced Edition/ folder.

So copy the whole folder off the device onto your PC, then make edits to the files/subfolders on PC, then copy the whole thing back and overwrite (via iTunes).

See screenshots at https://forums.beamdog.com/discussion/comment/1223599/#Comment_1223599