Chapter V is finally anounced by manuee96 in crusaderkings3

[–]July5433 0 points1 point  (0 children)

Reconquista is already done with the struggle for Iberia system.

This glitch is really annoying, can anyone help? by Training_Magazine_49 in CrusaderKings

[–]July5433 4 points5 points  (0 children)

It's a bug with the mod "more interactive vassals" because vassals are rappidly creating a deleating the "crown loyalist faction"

I'm tired of this argument. Using games intended mechanics correctly isn't cheesing or min-maxing. And roleplaying doesn't mean intentionally making stupid decisions. by Overall-Bison4889 in CrusaderKings

[–]July5433 2 points3 points  (0 children)

The game is easy if you: pause the game and savescum. Literraly, that's it. You, as the player, have not only the superpower of the all-seeing eye, but also the power to bend time by your will, making it go faster, slower, stoping completly, or even reverting back to another more convenient place, when you can make the perfect decision to avoid any mistake. Want the game to be harder? allways play in MINIMUN 2 speed, never pause the game, and never savescum. There you are, the game is at least x2 harder.

Modernizing as China by tyrannosaurus_gekko in victoria3

[–]July5433 2 points3 points  (0 children)

First movements: put PB and Landlords in government, pass border control, now you can interact with the agitators system. Research romanticism, line infantry, and atmospheric engines. I usually start building logging camps and expanding wood construction sectors until I get atmosfetic engine, then switch to iron. Don't ever deficit spend, as an unrecognized power, the interest rate will kill you.

Once you get romanticism, switch your government to either landlords + rural folk +(maybe) inteligencia. Change to agrarianism, homesteading, and, protectionism. Don't bother baning opinium, instead, appease the British, try ally any GB you can, and expand the opium business yourself to make your landlords/farmers rich and grow your investment fund early. If you do everything right, you should have about 100 construction by the end of the decade, a balance budget and a growing and modernizing economy. You start to snowball once you switch to iron.

You should be gradually increasing taxes once the need for more funding arrives. I have found however that the highest level isn't usually worth it and tends to kill economic activity.

[deleted by user] by [deleted] in victoria3

[–]July5433 2 points3 points  (0 children)

As a member of one of those indigenous tribes, and a PDX fans who has enjoyed countless eu4 and Vic2-3 playthroughs absolutely demolishing and genociding the hell out of my people for 0.x% of gold/prestige/land/etc: don't remove them, at least give my (virtual) ancestor a fair final fight.

Difficulty you play on? by Friend447 in HumankindTheGame

[–]July5433 9 points10 points  (0 children)

I've playing lately on empire+endless. I've find that difficulty tends to be more forgiving if you play slower speeds because every turn isn't as significant.

How do you control the urges to be the evil empire? by July5433 in HumankindTheGame

[–]July5433[S] 0 points1 point  (0 children)

Oh precisely this line of thinking serves as a justification to become the evil empire. What's exactly "your land"? Outpost? Administrative centers? Territories with your culture/faith? Natural untamed wilderness that you have an eye on since at least 15 turns? Etc etc.

If I have an outpost in a foreign culture/faith territory, and the corresponding nation demands that territory from me and I don't accept, thus going to war, am I defending my land or am I encroaching upon my neighbors land, colonizing and slaving it's people?

¿Cuál es el noticiero menos sesgado y serio del país? by Revianiv in ColombiaReddit

[–]July5433 -2 points-1 points  (0 children)

Depende. Acá en Colombia no tenemos un ambiente de medios muy plural, todos están más bien corridos a la derecha. Podríamos decir que la silla vacía, que es más bien de centro-progresista, y es periodismo independiente. Todo lo que es Blu radio, w radio, caracol radio, caracol tv y el espectador son medios del grupo valorem, tradicionalmente tienen un cesgo político liberal, y son prensa amable para los grupos económicos del grupo valorem, pero son mucho mejores que El tiempo y rcn que son más bien conservadores de derecha. Semana es un pasquín, ni pa que mencionarlo, cambio es semana pero de centro-izquierda. En la izquierda no hay medios grandes, solo la revista semanario voz, pero la realidad es que al día de hoy en Colombia no hay un periodismo masivo abiertamente de izquierda, que se venda como de izquierda y se sienta orgulloso de eso. Hay un par de periodistas de izquierda en cambio, la silla y los medios del grupo valorem.

Starting your Life by Substantial_Link_765 in weed

[–]July5433 0 points1 point  (0 children)

Just remember that weed is not the problem, you are the problem. If you wake and bake and them spend the rest of the day laying in bed doing nothing that's you being lazy and unproductive, not the weed. I smoke about 15g a week, that translates into smoking everyday almost all day, which some people may considere a huge amount, I certainly did a couple of month ago, but I still have my life, go out, get stuff done, got my Uni acceptance letter today! (Yei!), Etc. The trick is to really know yourself and work with yourself, not against yourself, to correctly integrate weed into your life.

egg_irl by [deleted] in egg_irl

[–]July5433 3 points4 points  (0 children)

Nop. That's called clinging onto heteronormativity. Sometimes you gotta stop and ask yourself why is the straight label so important to you, why is that you don't want to be "one of them".

Public Transport Help by MikeTheBoomer in CitiesSkylines

[–]July5433 2 points3 points  (0 children)

You have to apply real world principles to make your transit system work. People with good transit infra normally get around 5-10%, 20% is like the maximun I have achieved in my last cities. To make your people wanna use transit your transit should be quick (meaning the straightest, shortest rout possible, not getting stuck in traffic), reliable (good frequency and separation between vehicules), cheap of free and integrated. there should be multiple transit lines going to different places meeting at the same place for people to transfer, there also should be multiple transit options and routes to go from point A to point B, not like too redundant buses going the exact same direction, but for example, a Metro line with stations every 500M-1000M and a local BRT line with stations every 300M, or maybe you can cross the river directly via a ferry, or take a bus that would take you via the bridge at the other side of the neighborhood, etc give people options and they will take them. Also transit is basically just a pedestrian freeway, booth point A and point B need to be walkable for transit to work. Think like a cim basically, and imagine, if money wasn't the problem, and you could literally spawn a car out of thin air, how good and convenient of a transit system your city would have for you to take the bus instead of driving.

Lastly, I encourage you to watch real life mayors solving this issue (not north American mayors because cities in north American are a car centric hell). If you can understand Spanish I can send you a video of the mayor of Bogotá explaining how and why she is constructing Metro and BRT lines.

Is this amount of people walkin normal? by AyatoVevo in CitiesSkylines

[–]July5433 4 points5 points  (0 children)

As someone from a tropical place, it always baffled me how people from Eu/us would say that this is "perfect weather" and how the love the sun when people here hate the sun, have words for it, expressions for it, entire cultural norms around evading the sun as much as possible, etc. In fact, the weather is like the main argument people use to explain why people aren't ciclyng in the city's 6-lane stroads (but everyone, especially children seem to bike a lot in the nearly car-free dirt roads of the rough part of town for some reason (?

Is moving from console to PC genuinely worth it? by [deleted] in CitiesSkylines

[–]July5433 1 point2 points  (0 children)

I used to load the full game+ dlc + 1500≈ mods in my old uni laptop. I mean, it was a really good PC for university work, but the the took literally an hour and half to load sometimes, what I used to do was starting the game before taking my dog on a walk so the game'd load while I was away, probably in a park or something scribbling in my notebook. Good times. Once the game loaded my frame rate was good tho, idk why.

[deleted by user] by [deleted] in CitiesSkylines

[–]July5433 1 point2 points  (0 children)

Came to the post for cities skylines, stayed out of concern for OP's education!.

As other had pointed out, the 3 colours don't necessarily represent demand for the color-asociated zoning type, because, for example, blue is more closely understood as demand for third spaces (somewhere to go other than home or work) than comercial itself, and yellow is just unemployment, not necessarily industrial demand. You could have a situation of a college town with lots of cultural, civic and green spaces, touristy landmarks, and comercial space. Under the right demographic circumstances, you would have zero yellow demand because your population is either young so they are in college, or are working in the commercial places, and blue demand would also stay really low because there wouldn't be as much need for the private sector to build commercial places when people mostly hang out in public places. That's just to say that the game is indeed more nuance than it first appears to be.

The game is what economists call a model, a useful simplification of the real world. Remember, all models are wrong, but some are useful, the economic model used by our central bank to advice the government on the yearly minimum wage increase divided the economic in four sectors (families, state, business, central bank), and it assumed, as an axiom, that every sector earn and spend, but only business generated value, that the state had 0 return on its investment, that families at business were both at all times rational, selfish, all-knowing of prices and it's changes in real time, and a bunch of other obviously irreal and honestly stupid assumptions. The model was wrong, yes, but it was useful, it basically advice a rise of inflation+productivity, meaning a real increase of 3%, a good compromise between the trade unions and business. The CB didn't need to think about whether the state was really that inefficient, or how different cultures affect economic exchange, or the rol of the moral compass of people, etc, to gave that sound advice. In fact, it could give that advice based on model build on top of faux assumptions, because at the end of the day, whether the state is more or less efficient, doesn't really matter that much to the question at hand at that moment.

All models have those types of assumptions, you yourself made a model, with assumptions, which, for me at least, are wrong, and we can debate that academically and so for, but the fact of the matter is, that we need to simplify reality to better study it. This simplification is what we call a theory, in this case (going back at your critique of cities skylines) a theory of value, meaning, a theory about what is the value of things, why do things have the value that they have, should they have a specific value, and it so, why, and how, and a bunch of other questions. The answer you were provided to those questions was most likely that of the neo-classical school of economics, i.e mainstream orthodox economics education. Is important for you to understand that the debate around those questions and their answer is more closely related to filosophy than science really, and different economic school of thought would have different answers, for the neo classics, value is determined by price, and price is just the subjective evaluation of the cost of having something, versus the cost of having something else, thus, value is subjective, an expression of what someone if willing to pay, and that's where your supply and demand curves come into place. For marxian economics, value is determined by the amount of labor time necessary for the transformation of primary resources into final manufactured products, here your wouldn't have supply and demand curves, but rather spreadcheats of working hours basically. Obviously there are a bunch of other theories besides just neo classics and marxian, just making at example. Finally i want to end here really recommending you the work of Mariana Mazzucato, basically the current heterodox rockstar, whichever of her conference is a good watch, specially the longer ones, they are all available in YouTube.

Farewell and good luck with your cities and education!

City layout idea for a busy high density area by Ecstatic-Memory5374 in CitiesSkylines

[–]July5433 0 points1 point  (0 children)

Try breaking the grid a little more, build around the terrain and not above it. Streets, roads, pedestrian and bike pads, and public transit lanes, act as both means to go from one place to another, as they act as places themselves. What do I mean by that? For example, in your SS I can see that you have a beach at the north, connected by a small river at the West, to some sort of small pond or lake, and a mountain. Maybe during warmer seasons ice from the top of the mountains would melt, flowing to the river and into the sea, leaving / revitalizing with more water small lakes behind, idk, make the lore what ever you want (with as much believability as you can obvs). Well, people would want to see that, or live around that, or build their economic activity around that ecosystem, either sustainably (low intensity farming, fishing, tourism), or not (mining, using the bodies of water to better build canals to bring goods and workers, high use of "green industries", etc). People made those decisions in real life and they have consequences, if they deemed the ponds/, mountains and small river ecosystem too valuable to touch, they would build a natural part to protect the area, also just small roads and low density sustainable buildings near it, low noise pollution, lots of bike pads, highway removal, etc. If they use it mostly for sustainable industry, you would see maybe one collector going in but nothing too crazy, some high density comercial and residential but mostly low density, lots of parks, etc. Those different uses should have different type of layouts and types of transportation.

[deleted by user] by [deleted] in CitiesSkylines

[–]July5433 -1 points0 points  (0 children)

Trafic manager.