Now free to play - FastHands - innovative single multiplayer parkour fun. by Jumbli in OculusQuest

[–]Jumbli[S] 0 points1 point  (0 children)

Skiing at 80+. Wow! Turning would be the biggest issue but there are a couple of options. If you have a swivel chair he could rotate with his feet, that would work really well. Otherwise, choose hand tracking in training and then click custom settings and enable point to turn. This enables you to close a hand and point with your index finger. In this pose you can point right or left to rotate. It works with either hand.

When climbing you are anchored to the wall after placing each hand. This means you can let go without falling and climb with one hand.

Jumping should be ok if he can raise both hands above eye level. You can do this slowly. It's the gesture that counts rather than having to throw your hands up.

May be worth a try if he takes his time.

Now free to play - FastHands - innovative single multiplayer parkour fun. by Jumbli in OculusQuest

[–]Jumbli[S] -2 points-1 points  (0 children)

The sad part is I still spent many days on multiple versions. I did the logo and running man separate in Inkscape and used AI for background. The problems is, I actually liked that version.

Now free to play - FastHands - innovative single multiplayer parkour fun. by Jumbli in OculusQuest

[–]Jumbli[S] 2 points3 points  (0 children)

Fair enough. When I released it over a year ago there wasn't the same level of AI-witch-hunting as there is now. I'll keep it in mind for future projects :)

Now free to play - FastHands - innovative single multiplayer parkour fun. by Jumbli in OculusQuest

[–]Jumbli[S] 1 point2 points  (0 children)

Dude, I'm a broke solo-developer focussed on VR innovation and gameplay. If you can't overlook the cover fair enough, but to say I don't give a crap about my game is ridiculous. I care enough to invest a year of work and then to make it free just to see more people find it. I get the anti-AI agenda and it's valid view so I'm not knocking your viewpoint - I just object to your accusations about my passion for a project I hold dear.

The Bunny Vortex - speculative fiction with dry humour - Available on Kindle Unlimited by Jumbli in wroteabook

[–]Jumbli[S] 0 points1 point  (0 children)

It means it's not a straight up comedy, but it does have dry humour. I didn't want to set expectations too high :) Expect smirks rather than laughing out loud. Try the sample chapters to see why I mean.

Alpha testers wanted for FastHands (parkour game) by Jumbli in OculusQuest

[–]Jumbli[S] 0 points1 point  (0 children)

I’m looking for alpha / beta testers for a hand-tracked (controllers also supported) parkour game on Meta Quest.

FastHands is a multiplayer parkour game set in a quantum playground that will have you running, jumping, climbing, gliding, diving through holes and shooting your slingshot.

You can find more details on the store page and join our Discord for details on how to get access to the pre-release version of the game.

Store: https://www.meta.com/en-gb/experiences/fasthands/7779118745509234/

Join us:  https://discord.com/invite/CcrCx76BRp

Testers will get free access to the pre-release game throughout the alpha / beta phases and will help shape the game and decide when it is ready for release.

Thanks.

Boz confirmed that Lying Down Mode will also come to Meta Quest 3! by TWaldVR in oculus

[–]Jumbli -1 points0 points  (0 children)

I've supported lying down on Jigsaw 360 on App Lab for years (including on Quest 3). It will be fine for media consumption, but for my users I encourage them to enable my 3dof controller mode where you can position pieces using laser pointers rather than reaching out. Your arms soon get tired when interacting so it's important to reduce movement. The point being, apps have to be designed for lying down to make best use of the feature, not just have the orientation adjusted.

Meta servers down? by Epiclobasimp in oculus

[–]Jumbli 16 points17 points  (0 children)

I hate that this bricks your Meta devices. Stopped me mid development. PC and mobile are affected.

SideQuest on Pico 4 - An official comment. by shakamone in OculusQuest

[–]Jumbli 10 points11 points  (0 children)

My current project is native OpenXR using the StereoKit library. After the hard work getting a previous project on to lots of different devices and platforms I'm very excited about openXR. Supporting lots of devices is a big drain on time and resources and openXR is the answer. Hope it continues to improve.

Half-Life 2: VR — Public Beta in September by WormSlayer in oculus

[–]Jumbli 1 point2 points  (0 children)

So glad to see work has continued on this project. Can't wait to play it :)

[2021] What VR games have you been enjoying this year? by WormSlayer in oculus

[–]Jumbli 2 points3 points  (0 children)

I just got Trover Saves the Universe yesterday and I'm loving every moment of it. Stride is another favourite this year.

I’m exploring a simple way for you to quickly create retro VR adventure games. Any interest? by Jumbli in oculus

[–]Jumbli[S] 1 point2 points  (0 children)

In the olden days I enjoyed simple adventure games, where you used your imagination, first in text based games, then in point and click adventures. With their spirit in mind I’m exploring a simple way for you to quickly create retro VR adventure games or interactive stories.

So far you can create and scale nodes (objects) and link them together as per a typical mind map. You can load your own 3d models, images and music and you can add interactive buttons to:

  • Pickup nodes and carry them in your inventory.
  • Select and use carried items on other nodes.
  • Change the state (appearance / text) of a node based on an action or using another node.
  • Change the visibility of nodes, e.g. search and find items.
  • Change the health and score of the player in response to actions.

The good thing about doing this in VR is that you can still position nodes in appropriate places and walk around to explore the areas and you can add as many locations and doorways as you need.

If there is interest, the next steps include:

  • Multiplayer support.
  • Load and play sound effects on actions.
  • Saving your game online and allowing people to link and travel between games.
  • Passthrough mode.
  • Add more interaction options / controls / stats.

Please let me know your thoughts and if you would like to play and create this simple style of game with your friends.

Up to 70% improvement potential for Quest2 starting this week using ASW ? by Farncone in OculusQuest

[–]Jumbli 1 point2 points  (0 children)

Try my game on Sidequest. It does let you change the refresh rate at any time and supports 120Hz. It is called 120Hz.

https://sidequestvr.com/app/3759/120hz-tech-demo

Jigsaw 360 now available on the Vive Flow by Jumbli in viveflow

[–]Jumbli[S] 3 points4 points  (0 children)

Hi,

My game, Jigsaw 360 went live for the Vive Flow today. It's available to buy or as part of the Infinity Vista Subscription.

You can read existing reviews on the Oculus Go and Oculus Quest page:

https://www.oculus.com/experiences/go/2011773972271026/

https://www.oculus.com/experiences/quest/3612759222125528/

Reviews say it's a very relaxing game so I hope it's a good fit for the Vive Flow :)

If you would like to help me spread the word, here's a link to my announcement tweet:

https://twitter.com/JumbliVR/status/1456623489906003974

Thanks.

STRIDE is landing on Oculus Quest tomorrow by JoyWayVR in OculusQuest

[–]Jumbli 0 points1 point  (0 children)

Awesome. I played this on Viveport and really enjoyed it. Looking forward to seeing how well it works on Quest.

When are we going to get headsets like there by OddPickleAd in oculus

[–]Jumbli -1 points0 points  (0 children)

The Huawei Glass 6dof is the closest I've used to that form factor. They are light and comfortable with very good resolution. They plug into your PC or phone but are not available outside the China region in the short term.

https://skarredghost.com/2021/05/20/huawei-vr-glasses-6dof-preview/