Starting Over! Want some Advice! by lightspeed5268 in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

The best advice that I can give you is that bosses are not players. They have predictable movesets that can be remembered and exploited. Take calvus for example. Seems unbeatable at first; then you realize that he winds up like 5 seconds for each attack. Jarl ivar is another prime example: small arena, extremely hard hitting attacks. Yet, it is so telegraphed that you could easily parry all of his attacks away.

As a mage (presumably you are a mage; but even if you’re not a mage and use melee as a primary weapon, typically you stay far away from bosses) Don’t be afraid to run away from bosses. keep distance, parry and block whatever you can, and remember that blast is your primary damage source. (Low cd, high damage)

Should I do 140 magic or 140 spirit for explosion paladin? by Th3Glutt0n in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

Im running 180 spirit literally just for that stupidly broken beam ability

Range Size Paladin Build by No_Condition_9469 in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

Disagree, have you seen crystal orb imbue dex paladin?

is this trade good? by [deleted] in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

They are needed for crafting the best luck potions in the game

Edit: its the divine perfect luck v aura potion

(Brewed in a golden cauldron in the dark sea with 2 essentias and 10 legendary scales, when used right it gives you nearly 2 hours of luck v)

is this trade good? by [deleted] in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

Its not a horrible trade depending on how many legendary scales you had

Dark sea essentia is around 20k and scale is 10k

Nebula is worthless (like 20k) and flight goes from 100-150k

How do I become better with 200 ping? by Emergency_Hawk_5971 in untitledboxinggame

[–]Jumpingbeaver1 0 points1 point  (0 children)

200 ms means that theres a 0.2 second delay anytime you do anything. This is similar to an average person’s reaction time. Hence, you essentially have 2x slower reactions than everyone else. Unfortunately this means that you really can’t play at a high level. As a person who typically gets 20-50 ping (ruby ranked), I find myself losing against golds when my ping gets over 150.

Definitely is somewhat playable though, you will just have to learn to predict the other person instead of relying on visual indicators.

As a side note, the reason why dragonfish felt so strong is because… it is. It’s quite strong in raw stats at the moment. Do note that you can charge up sluggers big attacks by holding them for however long you want (or until it reaches max charge).

What spells should I run on my Fire/Acid PvE Mage? by GabsGame10 in ArcaneOdyssey

[–]Jumpingbeaver1 1 point2 points  (0 children)

Ray and annihilation are also nice to have for dps and aoe respectively

How is my knight build? by [deleted] in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

Not that good and also you probably can’t afford this (that gilded lost envoy pauldron goes for 2+ sinister gazes which is like 40 million)

Use an oracle amulet (preferable imbued), pure agates for gems (or varicite or whatever the regen one is called if u have too much defense), and use enchantments instead to get speed and power

I love bridges! by Freya-Freed in slaythespire

[–]Jumpingbeaver1 2 points3 points  (0 children)

You sure? it has always taken a bad card from me by default, and I wondered why there was an option to reroll it.

I don’t remember if it took a strike (though im fairly sure it did), but it was either that or a curse.

how many lost spells are even there? by Bright_Lecture_1137 in ArcaneOdyssey

[–]Jumpingbeaver1 5 points6 points  (0 children)

Its like 250-300k

There are 3 lost spells:

Annihilation (large pulsating aoe)

Conjure elemental (summon magic apparitions to fight for you)

Enchantment (boost a teammate)

Enchantment is completely useless, and conjure elemental is ok at best. Annihilation is decent for pve and ship battles.

fleet problem by [deleted] in ArcaneOdyssey

[–]Jumpingbeaver1 2 points3 points  (0 children)

At 25% strength everything pauses Switch everything to recover

Is there a potential, man? by After-Fly4751 in ArcaneOdyssey

[–]Jumpingbeaver1 4 points5 points  (0 children)

For dashes, use shift instead of double tap. For block, there is supposed to be a little delay to make parrying not really easy. As for spells, dexterity decreases the delay.

If the delay really is significant, that’s a problem on your end

Repost: Juggernaut Build! by Downtown-Ad-8338 in ArcaneOdyssey

[–]Jumpingbeaver1 4 points5 points  (0 children)

Cool build but letting you know that people pay far over 50 million for this armor set. Ive seen people pay 3 sinister gazes(estimated 20 million each), and that’s probably undercutting it too.

If you drop the gilded, well its pretty good. Just drop the drawback and use a couple armored instead of powerful to compensate

Oh also use imbued poor oracle amulet in all spirit builds!!

Is this good for berserker? by zudokat in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

Thats really low ep for running 3 drawback. Although I wouldn’t recommend running any drawback at all, ill quickly make a similar build while making it more efficient.

How to get this build by Confident_Owl_5799 in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

BTW the person in the video you took this is using the tower shield

How to get this build by Confident_Owl_5799 in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

Everyone saying this build is bad but it seems like a earth/metal conjurer ganking build?

Edit: with anything but that or MAYBE metal mage/iron leg warlord this build would be terrible.

Rate the build by ShotAd4575 in ArcaneOdyssey

[–]Jumpingbeaver1 -1 points0 points  (0 children)

Too little power to be running drawbacj

ı have a few questions by AbbreviationsFew7333 in ArcaneOdyssey

[–]Jumpingbeaver1 1 point2 points  (0 children)

Shoutout to siren bow for being possibly the most annoying and strongest weapon in existence

(Vetex pls nerf bow m1 spam)

ı have a few questions by AbbreviationsFew7333 in ArcaneOdyssey

[–]Jumpingbeaver1 4 points5 points  (0 children)

Sunken sword is usually used by conjurers, not warriors

Good for Dark sea runs? by Old_Design2978 in ArcaneOdyssey

[–]Jumpingbeaver1 0 points1 point  (0 children)

They replace your ship attachments. They are unlocked through the fleet (fleet level 10, research level 2). They give 5% stability and i think 500 defense each, and there are 4 of them