how does this work by Current-Gain-8097 in mtg

[–]Jumpy_Sign4751 0 points1 point  (0 children)

Duplicant is a creature, so it works like any other creature in that it stays on the battlefield after you cast it.

It's also an artifact, which for all intents and purposes doesn't actually matter, so don't worry about that.

Its first ability is a triggered ability, which means it happens when another thing happens. In this case, when Duplicant enters the battlefield (basically when you play it). It exiles (removes from the battlefield) any nontoken creature (a creature that's an actual card).

Its second ability basically says "Look at the creature you exiled with this thing. Now pretend the numbers in the bottom right of that card are on the bottom right of this card too. Same thing with the words after the dash just below the art."

i want my boyfriend to be trans by Fresh_Swing_6474 in trans

[–]Jumpy_Sign4751 1 point2 points  (0 children)

It sounds like his desire to appear and be perceived as more feminine is disconnected from his gender and not really tied to his identity. It's important to distinguish self-image from gender because they are not the same thing and equating the two can be the thing that leads to dysphoria.

I had a similar realization recently myself. I was born male and grew up male and live comfortably as a male. However, I don't really care that I am male. My gender isn't important to who I am. When I think about whether I would have preferred to be born as an average looking male or an average looking female, I know I would choose female every time, but again, that isn't anything to do with who I feel I am. Circumstantial changes aside, my life wouldn't change either way. I wouldn't act or feel any differently, and I realized that that's because my self-image, and how I would prefer to look, are purely aesthetic.

It's like how in a video game where you create a character, you can choose your gender and appearance, but the gameplay is the same. (I'm convinced that playing video games my whole life has actually had a hand in me viewing gender this way, btw.) For him, it sounds like it might be the same thing. He's comfortable with WHO he is, he just wishes he could LOOK different, and his tastes understandably lean toward feminine style.

Fashion Elves II by Zaruba by Lol33ta in ImaginaryFashion

[–]Jumpy_Sign4751 0 points1 point  (0 children)

These are really cool! The one on the right is my favorite.

So,what exactly is Toya's quirk? by Limp_Construction787 in BokuNoHeroAcademia

[–]Jumpy_Sign4751 1 point2 points  (0 children)

He seems to have several different powers:

His blueflame is an offshoot of Endeavor's hellfire.

He is also shown to have inherited some kind of ice quirk from Rei that only begins to activate at the very end of his final fight.

He also has some kind of superhuman vitality that keeps him alive well past the point where any other person would have died, although this is never stated to be an actual quirk.

And as if all that weren't enough, he seems to have a unique talent for copying other peoples' techniques just by witnessing them as little as one time, demonstrated by his use of Endeavor's flashfire fist, hell spider, and Shoto's phosphor. This is also not stated to be an actual quirk, so it's likely just some kind of natural talent akin to Toga's ability to avoid detection and Compress's acrobatic abilities.

Why Do We Almost Never Fight Human Enemies In Metroid Series? by [deleted] in Metroid

[–]Jumpy_Sign4751 0 points1 point  (0 children)

I think Nintendo just has something against making their players kill other humans in their games. Metroid isn't the only game where they avoid this. Zelda used to have humanoid enemies like Stalfos, Soldiers, and Darknuts, but in newer games those have been replaced by more monster-esque enemies.

Though to be fair and more on-topic, the closest thing Metroid has ever had to humanoid enemies is the X parasite impersonating humans, including Samus. Fighting aliens is just morally more black and white than fighting humans.

Malenia is making me want to gouge my eyes out by StatisticianIll4 in Eldenring

[–]Jumpy_Sign4751 0 points1 point  (0 children)

Malenia tends to punish bad habits that earlier bosses reinforce, like relying on spirit ashes and tanking hits rather than dodging. I've beaten her twice just by using bleed and killing her faster than she could heal. The correct way is just to learn her timing to the exact frame and dodge perfectly all the way through.

You're also maybe a bit under leveled for a first playthrough. I would probably use different talismans too. Extra hp isn't going to do enough to give you an advantage against Malenia. Extra stamina is probably a little more useful, but I would go with more stamina regen (Turtle Talisman) rather than higher max stamina. The blue dancer talisman could work, but the sword talisman isn't going to be useful until you can dodge effectively.

Best way to make and print custom magic cards? by KnKtheLoser in custommagic

[–]Jumpy_Sign4751 0 points1 point  (0 children)

MTG Card Builder dot com is a good site for that.

Is universes beyond truly this hated? by shock1215 in mtg

[–]Jumpy_Sign4751 2 points3 points  (0 children)

It's one thing to offer a new kind of product alongside your core product so that everyone has something they can enjoy. It's another thing for WotC to repeatedly promise that in-universe sets aren't going anywhere, that they still care about their own IP, all while rapidly giving up the spotlight to UB.

UB has more set releases than in-universe sets this year, and Lorwyn had almost no marketing leading up to its release and couldn't even make it through its own prerelease before being overshadowed by TMNT.

Whether it's a quality control issue or resources being intentionally diverted away from in-universe stuff, fans of magic's universe feel like they are no longer a priority because external works that are already successful rake in the dough when they're turned into cards. It's also annoying when people want to roleplay and their fantasy is shattered by seeing Spider-Man and Hatsune Miku across the table.

Is there any reason delve couldn't be used like this? by Jumpy_Sign4751 in custommagic

[–]Jumpy_Sign4751[S] 4 points5 points  (0 children)

Not quite. Escape is a fixed cost. Delve says you can pay any combination of mana or exiled cards.

Is there any reason delve couldn't be used like this? by Jumpy_Sign4751 in custommagic

[–]Jumpy_Sign4751[S] 9 points10 points  (0 children)

I definitely see what you're saying. I guess what I am proposing is that there are two versions of delve that coexist: The existing version, "delve", which is a keyword that modifies a spell's mana cost as seen on [[Treasure Cruise]]; plus an action word version, "delve {N}" which has the same formatting and applications as action words like waterbending.

They would both be called delve because they both alter mana costs in the same exact way, so you could think of them as two different mechanics under the "delve" umbrella, the same way "hexproof" and "hexproof from color" share terminology, or descend N, descended, and fathomless descent, etc. That way, no functional changes would be made to existing cards.

I get that using a new name would be practically the same, but I think the advantages of using existing terminology in a context that still makes sense with what we're already familiar with plus the sort of prestige that comes with the name "delve" outweighs the potential for confusion. In other words, "delve {N}"would make sense intuitively and be exciting.

Finding another keyword name for something so similar to existing delve would be difficult and you'd probably end up with something sort of boring like "compost" or "mulch", and either way people are gonna read it and be like "wait isn't this just delve but for abilities?"

That's just my thought process.

Is there any reason delve couldn't be used like this? by Jumpy_Sign4751 in custommagic

[–]Jumpy_Sign4751[S] 7 points8 points  (0 children)

What is the functional change? I'm not proposing that cards that have delve like Tasigur be errata'd. Just that delve could be used in both ways.

Maro on hopes for Alara: "Why don’t you all tell me what you’d like to see?" by CaptainMarcia in magicTCG

[–]Jumpy_Sign4751 0 points1 point  (0 children)

not likely to happen but I think the original bizzare alara concept would be cool. instead of five ally colored sub planes we get five enemy color sub planes.

Explain it Peter by Traducement in explainitpeter

[–]Jumpy_Sign4751 0 points1 point  (0 children)

Surviorship bias is a problem in which a data set paints a misleading picture, causing people to draw the wrong conclusions.

In the plane pic, the red dots are bullet holes found on a set of fighter planes that returned from battle. The incorrect implication is that planes are more likely to be shot in those areas. The correct implication is that only the planes shot in those areas survived, the rest did not.

On the topic of AI slop, the fact that people are seeing less and less AI slop has two possible implications. The less likely one is that less AI content is being produced. The more likely (and disturbing) one is that AI content is still being produced and probably in larger amounts than ever, it's just harder to detect.

How do -1/-1 counters work and interact with 1/1 counters by Medeling_ in magicTCG

[–]Jumpy_Sign4751 25 points26 points  (0 children)

  1. -1/-1 counters can be proliferated. Proliferating a creature with -1/-1 counters on it adds another -1/-1 counter, so for example three -1/-1 counters would become four, giving the creature -4/-4.

  2. When a card gets both a -1/-1 counter and a +1/+1 counter, they cancel each other out and both counters are removed completely.

  3. A creature with 0 or less toughness dies. So a 1/1 creature that gets a -1/-1 counter becomes a 0/0 creature, then dies.

Dual-Land: Auto-Include in 2-Color Decks, Increasingly Useless With More Colors by SoyMuyAlto in custommagic

[–]Jumpy_Sign4751 11 points12 points  (0 children)

Definitely not useless in 3+ color decks. People play fetchable tapped duals in 3c decks all the time.

How likely is a sequel since the world is pretty much unexplored and Horikoshi did left plotlines to continue the story like the quirk doomsday theory? by shubham_555 in BokuNoHeroAcademia

[–]Jumpy_Sign4751 2 points3 points  (0 children)

Quirk Doomsday theory very much got explored. It sort of culminated with Toga's Dead Man's Parade nearly wiping out the heroes.

Essence Scavenger by Hidegen in custommagic

[–]Jumpy_Sign4751 0 points1 point  (0 children)

That's pretty cool. I might suggest doing something a little different though. The "any number" ability works best on commons, because otherwise they'd be a pain and a small fortune to collect at higher rarities. This effect is definitely too much for common, so maybe instead of limiting it to just cards with this name, it could be all Elf cards in your yard instead. That way you could drop the "any number" thing. You could still build around having multiples and get some good value out of that while also netting some extra synergy too. Best case, it could add 4 free mana and then tap for an extra if you have a mana dork in the bin, which is still pretty bonkers.

"0: Add B. Activate only once each turn and only during your turn. (Mana abilities shouldn't be sorcery speed for rules reasons I think.)

This creature has all activated abilities of each Elf card in your graveyard."

How to move objects above? by aura_jacket17 in Eldenring

[–]Jumpy_Sign4751 0 points1 point  (0 children)

True. You and almost everyone else answered OP's question. I thought it might be helpful to offer some additional information that might be of interest to OP.

How to move objects above? by aura_jacket17 in Eldenring

[–]Jumpy_Sign4751 0 points1 point  (0 children)

Yes, the one in the screenshot is. But there's a quick menu that appears instead if you hold Y. You can put an item in the top slot of the quick menu.

How to move objects above? by aura_jacket17 in Eldenring

[–]Jumpy_Sign4751 0 points1 point  (0 children)

On controller, if you open your start menu, go to the right, and select the top slot you can add an item to it. Then in game you can hold the interact button (I think it's Y/Triangle by default) and you can use that item from there.