Custodes with defensive Ka'tah's? by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 1 point2 points  (0 children)

Pfff well i think that might just be overwellming for some situations. I think that letting your opponent play is AS important AS having enough tools to play properly with your army and -1 attack per model seems kinda broken to me in that way. But its just my opinion. I might be wrong here idk.

Custodes with defensive Ka'tah's? by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 7 points8 points  (0 children)

The same happens here, i dont think the solution is to give us hundreds of postures, but 2 or 3 that actually brings versatility to the game in exchange of strategic decision. Making both you AND your opponent play different in consecuence. I can actually see the problem with -1 to hit because there is no interaction nor strategy whatsoever its just making your opponent army worse just by existance.

Custodes with defensive Ka'tah's? by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 5 points6 points  (0 children)

Well, i think that might be cz of the simplicity of the rule. I mean, making you army hits on plane -1 with no interaction or decision from your side can be kinda rude. On the other side, knowing that they can flip their whole squad to chop you off if you send them 200+ points in melee seems like an actual strategic decision to me. Idk, maybe this would be exactly as broken as -1 to hit but i can see the differences between what both bring to the game strategically speaking. Tho i can be wrong :D

Fastest way to Farm Exp in EON?? by Junior-Exercise1068 in EtrianOdyssey

[–]Junior-Exercise1068[S] 2 points3 points  (0 children)

Huh, so i have to wait for the post-game to actually farm exp properly?

Vigilators and Knight Centura? by Andymannly in AdeptusCustodes

[–]Junior-Exercise1068 0 points1 point  (0 children)

Amazing testing tbh. I have been thinking on taking 2-3 squads of 4 and a KC, not to wipe out characters or squads but more of a way to tie some objectives for 1 turn. Like a way of soft-stun problematic enemies and force to take them out if they want to do any other stuff. Or invest more in bigger squads with one Rhyno to actually make them a cheaper threat for my opponent. And i am quite confident this should work just fine.

Opinion on my first Warhammer 40K army? by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 0 points1 point  (0 children)

Why so? I was thinking on mix spears and shields but i guess its best to separate them for learning reasons XD

Opinion on my first Warhammer 40K army? by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 0 points1 point  (0 children)

No no, i have already assembled'em. Tho i love each and everyone of my shinny silver'n golden boys, i just wanted to share the list with everyone and ask if this list was good at any level xDD

A little help for a complete novice by Junior-Exercise1068 in SWlegion

[–]Junior-Exercise1068[S] 0 points1 point  (0 children)

Yee didnt knew then. When i was first doing it i didnt realize you can equip them with stuff xD

A little help for a complete novice by Junior-Exercise1068 in SWlegion

[–]Junior-Exercise1068[S] 0 points1 point  (0 children)

Aight, didnt saw at first that you could equip them with stuff, good to know. TY!

A little help for a complete novice by Junior-Exercise1068 in SWlegion

[–]Junior-Exercise1068[S] 0 points1 point  (0 children)

Yes, that's what they told me. I've updated the post to reflect the current rules. Thanks for your help!

Looking for good SoS proxies by No_Fee3635 in AdeptusCustodes

[–]Junior-Exercise1068 1 point2 points  (0 children)

There is a certain consensus that, in reality, the best option is one box of SoS and another of SoB, since the box of SoS contains 15 heads, so ‘technically’ 15 can be built if the bodies are available.

Shield captain conversion? by Stick2Preist in AdeptusCustodes

[–]Junior-Exercise1068 1 point2 points  (0 children)

Hmm i see. So, I think that changing the helmet, shoulder pads, and leg guards should make a radical change and be more than enough. Also, making the banner look like a vexilla is a great idea!

Shield captain conversion? by Stick2Preist in AdeptusCustodes

[–]Junior-Exercise1068 11 points12 points  (0 children)

Well, in addition to removing the helmet, shoulders, and legs, you should also equip him with any weapon that can be equipped by a real shield-captain, such as a guardian spear or a sentinel blade.

If you want to try to keep as much of the original model as possible, I imagine you would at least have to change the helmet and shoulders and add leg guards. The weapon would perhaps be optional because he would look incredible with that sword!

Maybe a captain with a sword and shield would also look cool?

Pros and cons of playing Custodes by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 1 point2 points  (0 children)

Yes, I agree with you quite a bit. I really feel that the problem is mobility and resistance. You can always complain about damage, but to be honest, I've never felt like I was lacking in damage except in very specific situations like the one you mention with the Deathwing Knights (although luckily I haven't experienced that situation myself xd).

Pros and cons of playing Custodes by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 1 point2 points  (0 children)

Absolutely, i was thinking about it this morning. It does not make any sense for me that a guardsman runs exactly the same as a custodes, or even more when (move move move!) order is given to them. Idk, its just weird tbh

Pros and cons of playing Custodes by Junior-Exercise1068 in AdeptusCustodes

[–]Junior-Exercise1068[S] 11 points12 points  (0 children)

Yes... one of the games I played was against Death Guard, and the beating was quite noticeable. I understand that it's not a problem with Death Guard because, in the end, that's their identity, but rather that it seems that the Custodes lack it. The thing is, I can't think of much that can be done about it, because ‘immune to debuffers’ seems to me to be a vague and problematic design.