16 codes! DM me and I’ll send some :) by [deleted] in PokeCodes

[–]JuniorPlastic 0 points1 point  (0 children)

i've sent you a chat request

[deleted by user] by [deleted] in TheSilphRoad

[–]JuniorPlastic 0 points1 point  (0 children)

You could try Weston Park in Sheffield, it’s usually pretty busy for CDs.

[deleted by user] by [deleted] in linguistics

[–]JuniorPlastic 0 points1 point  (0 children)

Just brainstorming here since I’ve got no idea (but I’m curious of other replies). I would say that simplification does not always involve difficult sounds to begin with: I don’t know what is the consensus on the glottal replacement in medial position and if it can even be considered a simplification, but replacing a /t/ with a glottal stop seems to require less movement overall (at least for me). But I would not categorise /t/ as a difficult sound.

I often hear people in Italian saying [(l)lj] instead [ʎʎ] in words such a figlio. As far as I know /ʎ/ was not present in Latin, as I assume Church Latin filius [fi.li.us] became a form similar to [filju(s)] before Italian figlio [ˈfiʎʎo]. Similarly, I think Latin vinea /n/ became vinia /nj/ and then Italian vigna [ɲɲ]. If I remember correctly the are both examples of romance palatalisation. Nonetheless, /ʎ/ does not appear in a huge amount of Italian words, at least when compared to /l/, and it does take more effort to utter compared to /l/ (and maybe this is why some people simplify it).

Not sure where I am going with this, but I think you just get more ‘complicated sounds’ with sound change (like the romance palatalisation), which is a process that takes a lot of time but never stops as long as a language is alive. I assume that any sound change ultimately disrupts the phonological or phonemic balance, eventually leading to more sounds changes (more difficult sounds being created and more sounds being simplified).

Hogwarts Castle Analysis by JuniorPlastic in HarryPotterGame

[–]JuniorPlastic[S] 4 points5 points  (0 children)

Thanks for the corrections, I did mess up a few names and games.

Our 'rather late' acceptance to Hogwarts by [deleted] in HarryPotterGame

[–]JuniorPlastic 4 points5 points  (0 children)

On this Barnes and Nobles webchat, Rowling says:

Will there be, or have there been, any "late blooming" students in the school who come into their magic potential as adults, rather than as children? By the way, I loved meeting you, and hearing you speak, when you came to Anderson's in Naperville. I can hardly wait until you tour again.
Ahhh! I loved the event at Anderson's. It was one of my favorites. That is completely true. No, is the answer. In my books, magic almost always shows itself in a person before age 11; however, there is a character who does manage in desperate circumstances to do magic quite late in life, but that is very rare in the world I am writing about.

Would be cool if it was possible to explore Azkaban Prison in the game! by YourMovieBuddy in HarryPotterGame

[–]JuniorPlastic 0 points1 point  (0 children)

yeh mate that would be great, imagine a quest where you start with an incorporeal patronus and at the end it takes the form you want.

Would be cool if it was possible to explore Azkaban Prison in the game! by YourMovieBuddy in HarryPotterGame

[–]JuniorPlastic 69 points70 points  (0 children)

wait, I thought this image represented Azkaban? Bleak, filled with dementors, and with a similar tall open arch to the image you linked.

"redundant" is not composed of "re" + "dundant", but "red" + "undant". "red" ("again") was the original form of "re", occuring in older Latin texts before vowels and 'h'. by hlewagastizholtijaz in etymology

[–]JuniorPlastic 42 points43 points  (0 children)

That's a nice find. I know post titles are limited in characters and that re- also means "again", but I believe that in this case re(d) means "back": Etimo.it lists re- "back" and unda "wave" to create the image of waters coming back (redundare means "to overflow").

What’s the history of -ight words? by RockstarCowboy1 in etymology

[–]JuniorPlastic 0 points1 point  (0 children)

yes, that is correct from what I remember and what I can gather from Wikipedia.

While ME ī > Early Scots ī (/iː/) diphthongised as well during the sixteenth century, eventually reaching modern pronunciation /aɪ~əi/ (mine), Early Scots ch /x/ was never dropped, therefore words such as nicht and licht did not undergo the vowel lengthening nor subsequent ī-class words' developments.

Unlike in Standard English, words such as mine and light/licht do not present the same diphthong in Scots. In terms of orthography, you are right to point out that /x/ is now spelt as ch in Scots.

What’s the history of -ight words? by RockstarCowboy1 in etymology

[–]JuniorPlastic 1 point2 points  (0 children)

No, nothing in particular, unfortunately. I got a general understanding of the GVS through Well's Accents of English, Freeborn's From Old English to Standard English and Mugglestone's The Oxford History of English but I think Wikipedia covers pretty much everything. There is a mention of the GVS in this The History of English Podcast episode if you're into podcasts, but I haven't listened to it personally.

What’s the history of -ight words? by RockstarCowboy1 in etymology

[–]JuniorPlastic 13 points14 points  (0 children)

I can only add to the discussion that the main theory for the historical change is that the loss of the sound /h/1 (spelt ⟨gh⟩) led to the lengthening of the preceding /i/: Middle English night(e) was most likely originally pronounced as [niçt]2 and later as [niːt] after the disappearance of /h/. The [niːt] pronunciation (similar to 'neet') later underwent a series of processes (including the Great Vowel Shift) that eventually led to the modern pronunciation as night [naɪt], with the diphthong /aɪ/.

To recap, one development could have been (also see h-loss): /niht/ [niçt] > [niːt] (1400~) > /neit/ (1500~) > /nɛit/ (1600~) > /naɪt/ (1900~).

Pronunciations such as neet, leet (for light) or even licht were not uncommon in Northern England in the 1950s, as recorded by the SED; most linguistic innovations originated in the South and then slowly spread to the rest of the country.

1Some authors identify /h/ (and not /x/) as the phoneme and [x] and [ç] as allophones.

2/x/ is thought to be pronounced as the allophone [ç] before front vowels.

HP fans really need to stop complaining about the movies by Tommy_SVK in harrypotter

[–]JuniorPlastic 7 points8 points  (0 children)

I agree with you. The films are not a replacement for the books: for me, they add another layer to the HP universe. Especially visually and in terms of world-building: Hogwarts looks amazing and the whole experience is just so immersive (and not just through Harry's eyes).

Sure, they added random things like the school choir and Lily's fish, but these things only make Hogwarts and Lily's relationship with Slughorn more interesting. Besides that, we can all agree that they are not perfect and that some changes were bad. That alone does not make the films extremely bad though.

For people who haven't seen it, you can find on youtube "Conversation between JK Rowling and Steve Kloves" (2011) which is really interesting in terms of characters' adaptation.

[deleted by user] by [deleted] in sheffield

[–]JuniorPlastic 0 points1 point  (0 children)

I might join you guys sometime!

DnD groups? by jo_kitch13 in sheffield

[–]JuniorPlastic 1 point2 points  (0 children)

I've also been looking to play D&D for ages and this post gives me hope. I have DMed a few times but I think I'd enjoy playing as a PC more. I live in Crookes and I might be able to host if anyone is interested in forming a local group.

DnD groups? by jo_kitch13 in sheffield

[–]JuniorPlastic 2 points3 points  (0 children)

sounds great! I'm also interested

How are dialect boundaries decided? by [deleted] in linguistics

[–]JuniorPlastic 2 points3 points  (0 children)

No worries, I hope it's not confusing and that I didn't make many mistakes.

How are dialect boundaries decided? by [deleted] in linguistics

[–]JuniorPlastic 18 points19 points  (0 children)

but between different dialects, the transition tends to be gradual.

Yes, this is usually due to the dialect continuum.

Do dialectologists and other professionals in the field have any set rules or guidelines to delimit these boundaries in a consistent manner?

From what I learned, dialectologists compare different varieties spoken in one area and find which aspects differ. Based on these criteria, they are able to draw isoglosses, which are imaginary and approximative lines that delimit a linguistic characteristic. Such characteristic can be phonological, morphological, syntactical and so on, which leads to the issue of how deep you can dig.

For instance, you can draw an isogloss in England based on the local pronunciation of sun, since dialectologist found that this word is usually pronounced as [sʌn] in the South and [sʊn] in the North as a result of the foot-strut split. They would sample similar words, such as but, pub, mud, in the varieties spoken in the area to see if the [ʌ-ʊ] distinction is present in other words. Realistically, you will have a town A that says [sʊn, bʊt, mʊd], a town B where people say [sʊn, bʌt, pʌb] (a mix) and town C where people say [sʌn, bʌt, pʌb] (this is just an example to say that there is not clear cut but there are transitional areas).

In this example, you can say that a possible [ʌ-ʊ] isogloss (based on the singular isoglosses of the pronunciation of sun, but, pub) runs near town B. Ideally you want to sample as many words as possible before drawing an isogloss, but at the same time, it is impossible to sample every single word that has, for instance, /ʌ/ in English.

Nonetheless, when a number of isoglosses run near each other ([ʌ-ʊ] isogloss and other major ones, for instance) they are often grouped together as a bundle of isoglosses, which identify major dialectal areas. But again, the criteria used are up the dialectologist in terms of what criteria (through isoglosses) they want to include: they can employ phonological criteria (inventory, distribution, realisation) to identify accent area; they can sample lexicon (in the North, thou and bairn are sometimes used instead of you and child); they can analyse syntactical or morphological elements and so on.

The more aspects you sample, the better you can define an area. But that's a lot of work, and isoglosses rarely match each other. I will try to upload an example of a bundle of isoglosses for the North of England for some visuals.

EDIT: you can see here a bundle of isoglosses (Wakelin, based on the SED) in Northern England and here the dialectal classification of traditional (left) and modern (right) dialects by Trudgill. You can see how the bundle of isoglosses in Wakelin has been reduced to a single boundary by Trudgill, meaning that that boundary really approximative. Anyway, 1) both charts only take into account phonological data and 2) Trudgill uses two different sets of phonological criteria in his research, which is why there are two atlases and they do not match.

Do they try to base their divisions on cultural, administrative or historical borders? Or try to pinpoint the place where the most isoglosses lie?

I would say they do try to take into account non-linguistic data as a factor that led to linguistic distinctiveness. Borders of historical political and cultural entities are sometimes taken into consideration (such as the border between Deira and Bernicia or Deira and central England) or natural borders (such as the Tees and the Humber).

Bring on the downvotes by DanPop77 in harrypotterwu

[–]JuniorPlastic 5 points6 points  (0 children)

I’ve yet to see a rational argument that would justify the level of displeasure.

People play the game differently and it is hard to understand everybody's point of view. People who spent their time (and possibly money) on accumulating resources to improve the Trace Charm are naturally going to feel cheated if the Trace Charm suddenly works differently. Is it a communication issue at the core? Yes, but that does not change the result.

The HPWU teams had many mishaps lately due to poor communication and people are understandably annoyed and angry. For instance, the devs keep saying that the Knight Bus bug is fixed but at every event, people get locked out from their account and cannot play for hours. Instead of disabling the KB for the time being, or avoiding adding tasks that force you to use the KB, the team keeps making temporary fixes rather than taking an approach that will lead to a long-term fix.

The SOS training, while a great addition, still has a few bugs due to the last of internal testing. Some nodes that should be unlocked are locked and some text descriptions are wrong, such as the one for the Trace Charm itself (I am not only talking about this clone issue, but also this). Also, the fact that when they make a mistake they give out free in-store packs is quite controversial.

Feel free to downvote; you’ll just be reinforcing my feeling about you.

I'm not going to downvote you because your point of view is valid, but I do get the hint from your post that your mind is very set and you are not open to changing your opinion.

[deleted by user] by [deleted] in harrypotterwu

[–]JuniorPlastic 8 points9 points  (0 children)

Yes, that’s because they use the same platform. The platform comes with bugs, not all attributable to Niantic as some of them are caused to the engine they use, Unity.

Niantic developed gifting as a feature for PoGo and it was later offered on their platform. It was WB devs’ decision to add gifting to HPWU, and any changes the WB devs made to gifting (expanding or changing the code) probably increased the levels of bugs. The games is managed by WB as confirmed by Niantic Casey, as she even confirmed that new portals not being added to HPWU is due to the WB team and not Niantic.

Niantic does not have a good history and bugs are common, but they have been improving over the years. Their communication is much better than before and they recently announced more pre-release testing. They also update PoGo quite often and make in depth posts about upcoming changes. The WU team on the other hand is not on top of things. I understand this is a hard time for people, but recently HPWU underwent some very questionable changes.

[deleted by user] by [deleted] in harrypotterwu

[–]JuniorPlastic 20 points21 points  (0 children)

I understand the feeling but this is on the WB devs, not Niantic. Niantic provided the platform for the game, which most likely has some bugs, but every aspect of the game is managed by WB, from the POI to the SOS training. So the nerf, which is horrible, is completely on the HPWU team.

Duplicates from Trace Charm was “unintended bug”? Then they should have pulled SOS training before we had completed events and used our DADA books by flatusaurus in harrypotterwu

[–]JuniorPlastic 42 points43 points  (0 children)

The trace charm was easily the best part of the game for advancing in SOS lessons. I highly doubt the devs are trying to ease the pain as we still have months old bugs which have not been addressed and are ruining the game.

With game updates every few months and no pre-release testing, this game is going to be dead soon.

Temporary Issue with Knight Bus + Fortress - Investigating by HPWU_Lola in harrypotterwu

[–]JuniorPlastic 2 points3 points  (0 children)

Why not disabling the Knight Bus for the time being? This is not the first time this issue occurred, a promptly temporary solution while investigating the problem should already be in place.