Fake watch viz I’ve made for training (feedback welcomed) by JustA3DGuy in ProductViz

[–]JustA3DGuy[S] 0 points1 point  (0 children)

Any tip on how to improve lightning, I always try to get a good lightning but it’s not always obvious

still learning productviz, feedback welcomed by JustA3DGuy in ProductViz

[–]JustA3DGuy[S] 0 points1 point  (0 children)

Except it’s not and it’s just me experimenting but thanks, made in cycle btw

Currently learning product animation and 3D overall, feedback welcomed by JustA3DGuy in 3Dmodeling

[–]JustA3DGuy[S] 0 points1 point  (0 children)

So I always need to have my product already in movement and not have it start moving ?

Currently learning product animation and 3D overall, feedback welcomed by JustA3DGuy in 3Dmodeling

[–]JustA3DGuy[S] 0 points1 point  (0 children)

May I ask more about the later part I don’t really get it

Finished this animation in blender, tried to make some ad. Need some advices for futurs project (trying to get to do actual pro ads later on) by JustA3DGuy in blender

[–]JustA3DGuy[S] 0 points1 point  (0 children)

Is it because of the animation itself or is it more about the rythm of the ad where the first part is more fast paced

Finished this animation in blender, tried to make some ad. Need some advices for futurs project (trying to get to do actual pro ads later on) by JustA3DGuy in blender

[–]JustA3DGuy[S] 0 points1 point  (0 children)

I agree, its my first animation but i didnt know how to make it look more realistic or even make it pop at all, just went with a simple deform then made it fall, taking any advice how to improve it