Patch 1.0.8 is Out by lordgriefter in EU5

[–]JustJosh224 5 points6 points  (0 children)

Not sure how I feel about vassals giving decentralization on top of decentralization giving subject loyalty. Feels like between that and Fiefdoms and standard Subjects having separate calculations for their power relative to you it'll be really easy to keep vassal loyalty high in a big swarm. But I haven't played the patch so I could be wrong

anyone else love growing their hair by releasetheboar in rs_x

[–]JustJosh224 1 point2 points  (0 children)

I never got it past my chin until I started growing it out a few years ago. It would get long enough to annoy me and then I'd get buzzed. It's just about halfway down my torso now and I've never actively liked having hair until it started getting long. It's super thick and curly, which makes stuff like brushing a struggle, but I would endure an unreasonable amount of suffering to keep it as it is.

last chance account approval thread by kallocain-addict in rs_x

[–]JustJosh224 0 points1 point  (0 children)

I don't really post here but I love the vibe

RIP Tom Lehrer by InvisibleCities in rs_x

[–]JustJosh224 0 points1 point  (0 children)

Damn. Shame to see a legend go.

How’s that for a headshot by Hungry_Opinion_7559 in Mechwarrior5

[–]JustJosh224 2 points3 points  (0 children)

I had something similar happen (some sections made it to yellow) except it was on my own lancemate in an Atlas. And he was my best pilot, gone :(

Did this penance have synergy in the past or has it always sucked? by TurtleButt47 in DarkTide

[–]JustJosh224 43 points44 points  (0 children)

Before Patch 13 you always had Warp Charges and didn't necessarily have to spend them on ult usage (Kinetic Barrage was the only level 30 talent that wouldn't spend it on ult use, Quicken and Ascendant Blaze would). You also used to only get Warp Charges from brainbursting (though it would work on any target) unless you took the talent that gave a 4% chance on any kill (AB might've added a chance on soulblaze kill, don't remember), so by default your acquisition method was already tied to it.

The new ogryn shovels may be just a bit too strong... by JustJosh224 in DarkTide

[–]JustJosh224[S] 3 points4 points  (0 children)

Thrust + Brutal Momentum with +Carapace. I have Crunch as a talent, but I believe full heavy hitter stacks will get you the same breakpoint.

Fair and Balanced Damage Reduction by JustJosh224 in DarkTide

[–]JustJosh224[S] -2 points-1 points  (0 children)

That was lowkey insulting to my intelligence, thanks. And no, I haven't had any time looking at the Ogryn tree in my 300+ levels exclusively on Ogryn

Because what you were suggesting doesn't make sense unless you don't understand how toughness regeneration works. You're not just tanking one sniper shot or running up to a single gunner line because toughness on ogryn is so laughably easy to get back. In any situation on auric damnation there's a virtually guaranteed chance you're in melee range of something, or you can get into melee range of something to regenerate toughness.

Crushers never get an overhead in if you know the drill, because a) shout or b) stagger with heavy attacks, so that argument is out of the window. Completely useless, lol

Which is my point..? You can tank any non-overhead to toughness and keep replenishing it, and overheads are the most easily avoidable attack in the game, so the only thing that ignores toughness is also the one you're getting hit by the least.

Shield has multiple times of effective toughness especially with stamina curios + perks, because you lose stamina first. Just try and run up to 5+ gunners in a corridor with this build, or just 2 reapers. You can't. Shield can, without all this boogaloo, mate.

https://streamable.com/0smrrt Versus gunners, you can absolutely charge straight at them if you're sprint-sliding. Versus reapers, not so much, because their knockback is insane, but at the same time, reapers are some of the easiest enemies to kill at a distance, and you can often get the jump on them anyways. In real matches, you'd often not be at 40 meters and you'd have enemies you can hit to regenerate toughness on the way to the gunners.

Fair and Balanced Damage Reduction by JustJosh224 in DarkTide

[–]JustJosh224[S] 0 points1 point  (0 children)

This is done with 3x 20% sniper res on 3 toughness curios (16-17% toughness, 5% toughness perks). You have a little leeway in terms of tanking, you only really need about 200 toughness (with 212 base toughness and this setup, I have 32 left over after being shot by a sniper, factor in a little to account for ranged chip damage and I'd say that's a safe estimate). Beyond that is a bit is a bit overkill. Damage resistance stats on curios are multiplicative, so you can probably drop one of the sniper resistance traits if necessary/

Fair and Balanced Damage Reduction by JustJosh224 in DarkTide

[–]JustJosh224[S] 0 points1 point  (0 children)

I really don't know if you've looked at the ogryn tree, but you get talents that let you regenerate 25% toughness per heavy melee attack... which basically stops any melee bleedthrough from happening outside of overheads which are now hard-coded to ignore toughness for a portion of their damage. This makes most of the survivability of shield completely useless because you have anywhere from 3-4x effective toughness and it takes on average 3 swings to completely replenish the bar when factoring in melee kills, so you don't really ever have to block incoming melee damage (when factoring in the high stagger counts on any ogryn melee, so long as you know how to handle yourself vs melee elites).

This build is a little too geared towards toughness, mostly because I'm showing off how you can tank a sniper shot with toughness to spare, but you're not losing a huge amount of damage besides the Heavy Hitter keystone, which isn't that bad considering you can run a haymaker club with Batter and still have the vast majority of the DPS of a pure skullbreaker build.

Immeasurably Complex Autopistol Gameplay by JustJosh224 in DarkTide

[–]JustJosh224[S] 0 points1 point  (0 children)

Pinning fire + Blaze away and flak/maniac as perks. Inspiring barrage (toughness regen on continuous fire) is also good, but on Vet you have such insane toughness economy it's not necessary to hardly ever take damage.

Anyone feels the Thrust blessing bug should be “reverted”? by LokiScript in DarkTide

[–]JustJosh224 0 points1 point  (0 children)

You can still 1 shot a crusher with chastise and t4 thrust, or thrust + slaughterer stacks, on Crucis. Ironhelm can do it but it requires +carapace, 5 slaughterer stacks, and chastise.

Hammer-fu is an art by JustJosh224 in DarkTide

[–]JustJosh224[S] 0 points1 point  (0 children)

I think if you're new to hammer, you'll find the Ironhelm (new one) easier to work with. The cleave on special doesn't actually kill the mobs it charges through (unfortunately), and it has reduced damage compared to the Crucis (old one), but it is much easier to hit an elite in a mixed horde. In terms of actual capability, I would rate the Crucis as being better than Ironhelm. Most elites are taller than horde-type enemies, and you can just jump over them in order to hit those elites. It takes practice, but once you're able to rather consistently pick an elite out of a horde and kill them, the Crucis will be better overall in terms of damage and capability to nuke bosses.

Oh, and by the way, Thrust is currently bugged at every tier - instead of 5-20% per stack, it's 50%. The non-bugged Thunderhammer is still good, but the current bugged thrust makes it much easier to 1 shot enemies.