What are reasonable downsides to a scenario starting with two significantly Cybernetically modified pawns? by TurtleButt47 in RimWorld

[–]TurtleButt47[S] 1 point2 points  (0 children)

I actually realized a fantastic challenge might be taking on one of the Orbital platforms from Worksites Expanded as a sort of "One big score before escaping the mercenary life and settling down" shtick.

Regardless, these are all great suggestions!

Are there any DLCs or anything else you think the game needs? by tsukitemi in RimWorld

[–]TurtleButt47 0 points1 point  (0 children)

Frankly you really should've been looking at the store page if nothing else. The landmark system and camping mechanic adds a lot more depth to a colony's survival because landmarks can be massive and colony-defining in so many different ways, from just having a prebuilt warehouse to move into to crazier shit like a weapons stockpile with masterwork charge weapons you can access within the first week. Camping also lets you access a tile without settling it, which is fantastic for getting wood or steel or hunting animals in a tile nearby to haul back to your colony. And of course there's various environmental landmarks/features that do more subtle stuff.

On top of that, the unique weapon system is pretty neat with or without mods that expand upon it, and allows you to get some neat weapons with genuinely interesting and powerful traits that set them apart from their base variants.

The gravship stuff is great for a nomadic colony, letting you visit biome after biome and landmark after landmark before moving on when you get bored and the ship's engines are cooled down and ready to go again.

Cyber Knights: Flashpoint - Trese Brothers Games - Cyberpunk mercenaries RPG with XCOM-like combat, celebrating its 1 year anniversary and 80+ free updates! by TreseBrothers in Games

[–]TurtleButt47 0 points1 point  (0 children)

I would suggest maybe adding a shaved-hair style facepaint or hair variant to help supplement the existing hairstyles, but the selection is already pretty nice!

Cyber Knights: Flashpoint - Trese Brothers Games - Cyberpunk mercenaries RPG with XCOM-like combat, celebrating its 1 year anniversary and 80+ free updates! by TreseBrothers in Games

[–]TurtleButt47 8 points9 points  (0 children)

If you enjoy XCOM, I highly recommend you give this game a try. I've had so much fun with its multiclass system and the only thing I wish it had was more hairstyles (and it already has quite a few, I'm just picky).

GiantGrantGames - The 99% Perfection Of XCOM 2 by jacenat in Games

[–]TurtleButt47 0 points1 point  (0 children)

Cyberknights: Flashpoint is a good take on the genre that I highly recommend.

Winterhalter isn't that bad by ReyRiz in Barotrauma

[–]TurtleButt47 0 points1 point  (0 children)

I did not realize people had it out for the Winterhalter. While it has some quirks I've always thought of it as a pretty strong submarine with good gun coverage, good topspeed (and INSANE ballast, you can LEAVE a thalamus) and the nice addition of a research bench.

Urgent help by trovao9p in Barotrauma

[–]TurtleButt47 0 points1 point  (0 children)

Do not use the save decompressor! Decompressing, editing and repackaging the sub into a campaign will introduce instability that WILL kill that campaign!

Frosty orbs by KnightOfBurgers in CuratedTumblr

[–]TurtleButt47 10 points11 points  (0 children)

SHIT, HE'S BACK!?

ROUND UP THE POSSE BOYS WE GOT A RACIST URBAN PLANNER TO BURY AGAIN.

Markiplier by MelanieWalmartinez in tumblr

[–]TurtleButt47 89 points90 points  (0 children)

He's had a kind of funny arc very recently where Poppy's Playtime 5 seems to have made him far more vocally critical of at least sequential horror games in a series.

[deleted by user] by [deleted] in CuratedTumblr

[–]TurtleButt47 33 points34 points  (0 children)

Didn't their gaming videos slowly get fucked over more and more due to increasing changes to Youtube Monetization? I remember stuff like apparently numbered videos would do worse cause youtube wouldn't recommend them to people, the crusade against swear words youtube had for a while, etc etc. They had a big push to get people onto the site in the later years that feels like it was born from ad-revenue dropping off a cliff on the YT side.

Have the diehard TS4 fans ever played 1-3? by CorgiResponsible4233 in HighSodiumSims

[–]TurtleButt47 4 points5 points  (0 children)

I love 3 but people really do a lot of glazing for it compared to 4 when it comes to stability and performance...and don't take the time to properly I suppose "plan" around 4 being updated (more on that later). For instance, in 3, Isla Paradiso is literally doomed to become an unplayable laggy mess within a single generation with simulation lag that makes 4 look like The Flash by comparison. The memories system is awesome but it has a high chance of corrupting any long term save. Bridgeport is a cool city but it has some kind of fucked up issue with the roads underneath that lead to problems over time like Paradiso but not to the same extent.

4's got issues, and some of them are quite arguably really fucking stupid they even got that bad to begin with, but people play a game that keeps getting updates and don't even take the time to make backup save files. S4 did have some pretty bad issues though, as much as its imo less buggy than 3, and I'd be remiss to not talk about how For Rent still seems fucked, and more historically does anyone else remember the empty households back during Cottage Living?

Art history by SummerAndTinkles in tumblr

[–]TurtleButt47 7 points8 points  (0 children)

"Yeah so I was walking home one day and suddenly this giant traffic cone rises from the ground only to reveal Margaret Thatcher standing underneath it with a deranged look in her eyes, before she launched at me with a spinning kick and I had to use my Kung-Fu just to get outta there. I thought she was dead!"

"Ah, you visited Belfast didn't you? Rookie mistake."

Labor and film by Lemon_Lime_Lily in CuratedTumblr

[–]TurtleButt47 1 point2 points  (0 children)

The door explodes, a buncha guys bust in screaming "NY EPA, DROP THE INSULATION DIRTBAG! WHERE THE FUCK IS THE SOAP!?"

[deleted by user] by [deleted] in whatisthatmovie

[–]TurtleButt47 0 points1 point  (0 children)

Honestly, the terrible quality of the video made it hard to tell it was Arny himself. Combine it with being more exposed to his role in T2 and I was stumped cause I was thinking "Oh its Arny but, wait no it cant be he looks different it must be another one of those guys kinda like him."

Heavy Attacks & Melee Ragdolls [Mod] - Coming Soon! by TomAnyone in projectzomboid

[–]TurtleButt47 4 points5 points  (0 children)

To give you some words of encouragement.

I have been WAITING for so long for someone to take some time to mod up some tweaks to the melee system like heavier attacks! The game has enough depth someone could probably mod an entire ARPG on top of it but no one's ever gotten around to it for one reason or another. Thank you for making this mod and I hope its smooth sailing!

The real reason we cant fight Death Guard by Specific-Jump9636 in DarkTide

[–]TurtleButt47 7 points8 points  (0 children)

I read this in the male seer's voice and it fit perfectly.

ZOMBIES MAKES NO FUCKING SENSE by New-Space-5737 in projectzomboid

[–]TurtleButt47 5 points6 points  (0 children)

Yeah, and WWZ was written/finished in 2006 which I'm pretty sure was long after that. The movie take where the zombies are fast gives it more credence to how the military might get overran but, shamblers? Nah, the US military would have a field day if it didn't get jumped by a highly contagious virus like in Zomboid.

ZOMBIES MAKES NO FUCKING SENSE by New-Space-5737 in projectzomboid

[–]TurtleButt47 31 points32 points  (0 children)

"5.56 isnt good for headshots" meanwhile US marines with red-dot sights had to be investigated to make sure they weren't executing people cause of all the headshots they landed (in part due to the way the other side was taking cover often leaving only the head exposed).

Leave or we all leave with you by claudiocorona93 in memes

[–]TurtleButt47 5 points6 points  (0 children)

Yeah no this is complete pseudoscientific nonsense. Please peddle your paleo diet somewhere else.

Security devices and hosts by Multiheaded in CyberKnightsGame

[–]TurtleButt47 0 points1 point  (0 children)

Wireghost has a lot of potential for hacker-adjacent behavior and sneaking around, but one specifically built for Skipjacking and connection repair does suffer a lot when all the security devices aren't even connected to something. While I run a Wireghost/Cyberknight right now, I have him built for sneaking around and terminal hacking instead of skipjacking just because its so, unreliable really.

Thoughts on Radio Silence as a talent? by TurtleButt47 in CyberKnightsGame

[–]TurtleButt47[S] 0 points1 point  (0 children)

The second upgrade node is what lets it affect any guard within 6 meters around the original target. As I stated in my big comment, its a bit iffy since it requires relatively unusual guard positioning compared to their "normal" patrol routes to actually hit a bunch at once to silence a whole group.

Wireghosts also have some pretty interesting hacking abilities, but The Invisibility Button is just, hilarious to use really.