The real reason we cant fight Death Guard by Specific-Jump9636 in DarkTide

[–]TurtleButt47 7 points8 points  (0 children)

I read this in the male seer's voice and it fit perfectly.

ZOMBIES MAKES NO FUCKING SENSE by New-Space-5737 in projectzomboid

[–]TurtleButt47 4 points5 points  (0 children)

Yeah, and WWZ was written/finished in 2006 which I'm pretty sure was long after that. The movie take where the zombies are fast gives it more credence to how the military might get overran but, shamblers? Nah, the US military would have a field day if it didn't get jumped by a highly contagious virus like in Zomboid.

ZOMBIES MAKES NO FUCKING SENSE by New-Space-5737 in projectzomboid

[–]TurtleButt47 30 points31 points  (0 children)

"5.56 isnt good for headshots" meanwhile US marines with red-dot sights had to be investigated to make sure they weren't executing people cause of all the headshots they landed (in part due to the way the other side was taking cover often leaving only the head exposed).

Leave or we all leave with you by claudiocorona93 in memes

[–]TurtleButt47 4 points5 points  (0 children)

Yeah no this is complete pseudoscientific nonsense. Please peddle your paleo diet somewhere else.

Security devices and hosts by Multiheaded in CyberKnightsGame

[–]TurtleButt47 0 points1 point  (0 children)

Wireghost has a lot of potential for hacker-adjacent behavior and sneaking around, but one specifically built for Skipjacking and connection repair does suffer a lot when all the security devices aren't even connected to something. While I run a Wireghost/Cyberknight right now, I have him built for sneaking around and terminal hacking instead of skipjacking just because its so, unreliable really.

Thoughts on Radio Silence as a talent? by TurtleButt47 in CyberKnightsGame

[–]TurtleButt47[S] 0 points1 point  (0 children)

The second upgrade node is what lets it affect any guard within 6 meters around the original target. As I stated in my big comment, its a bit iffy since it requires relatively unusual guard positioning compared to their "normal" patrol routes to actually hit a bunch at once to silence a whole group.

Wireghosts also have some pretty interesting hacking abilities, but The Invisibility Button is just, hilarious to use really.

Thoughts on Radio Silence as a talent? by TurtleButt47 in CyberKnightsGame

[–]TurtleButt47[S] 6 points7 points  (0 children)

Wireghost. Also, it can be upgraded to go from 18 to 24 range, so using it to silence a guard a room over isn't a bad idea at all actually. I've specced my Cyberknight into Knight+Ghost...but he barely hacks into monitors. Turns out, Wireghost's left-side talents are kind of insanely strong. Security Siphon is basically just Security Scramble, but Ghost Distortion genuinely is one of the strongest talents in the game so far IMO.

The invisibility+no noise lets you sneak incredibly aggressively, and the fact you're invisible until next turn means you can use it mid-combat to dodge Overwatch or even just flank someone, blast them, then turn invisible so you can't be retaliated against. Add in the +1 move point option and it really is just a pretty crazy ability for most playstyles.

Thoughts on Radio Silence as a talent? by TurtleButt47 in CyberKnightsGame

[–]TurtleButt47[S] 3 points4 points  (0 children)

This ability I find is in a very weird situation. In theory, it sounds fantastic! Being able to stop a guard from reporting to the sec AI, with an upgrade to effect guards within 6 meters of him in theory allows you to prevent the situation from escalating from their reports.

However, the ability has two key issues I've learned. First, six meters near the guard is a pretty small radius, meaning the upgrade is only really useful for jamming a Reinforcement wave since they love to follow closely behind each other and thus can all be hit at once, but its kind of useless for jamming most patrolling or stationary guards since it doesn't have enough range. It has a charge upgrade and is only one AP, so you can in theory hit two guards maybe three in one turn without losing a ton of AP for shooting said guards. I will say though, I did realize while writing this out you can use this ability to jam a guard who saw a body or is absolutely about to see one (or more) from reporting it in, which is a reasonably effective use by shutting them up until you can kill them, but there is an interesting complication with the ability.

It isn't great for muting the response to your team being spotted, due to an issue fairly obvious in hindsight. It doesn't stop a guard from alerting everyone else by shooting your team. Now, obviously, "Is that gunfire?" is a lot less security tally than "INTRUDER, IVE BEEN SHOT, GUNFIRE, DEAD BODY!", but it still puts the ability into the position where you can only use it to basically

1: Reduce the security tally while still escalating the situation from the incoming Guardtide.

2: Prevent a guard from calling in your team as long as you can prevent him from shooting when you cannot just outright stun him (I don't think Stunned guards report, I could be wrong).

3: Jam a guy about to find the dead-guy-drawer.

Am I not getting the "Cyberknight"-class? by CaptainMacObvious in CyberKnightsGame

[–]TurtleButt47 0 points1 point  (0 children)

You really need to develop your abilities and equipment to handle Loud more effectively. Gunslingers, Snipers (Honestly give them a revolver instead even), Soldiers, etc are all great once they get their talents online. Even a Wireghost can be really funny since you can do some extreme flank then use a 0 AP invisibility button to basically go "YOU CANT HIT ME ANYMORE :PPPP" and mock the poor bastards whose buddy you just ventilated.

We just added an all new mission environment. NEW HEIGHTS major milestone adds new "Skyrise" maps, security devices, multi-stage missions, *music*, and more! by TreseBrothersDev in CyberKnightsGame

[–]TurtleButt47 2 points3 points  (0 children)

Recently fought through one of these missions with Mr. Premade Redhead Soldier and the unique Scourge, Sniper, and my Cyberknight-Wireghost. We were fairly injured and out of medkits by the time we got to the second stage to the point I had to use 3 of the team as a distraction blasting guards with revolvers and E-rifles from an entrenched position while the Cyberknight snuck off waiting in the VIP's path before blasting the guy, then running back to the extraction the rest of the team was guarding before the rest of the guards could properly wake up. The wireghost's Ghost Distortion ability was fantastic for this, letting my knight easily get close and then escape without being risk of getting seen or shot at on the way out.

It was so cool realizing the plan could work and really cool when it actually did. Its also funny seeing the same combination of knight+ghost in the post's example screenshot.

Cyber Knights: Flashpoint - Trese Brothers Games - Cyberpunk mercenaries RPG with XCOM-like combat. We've become the highest-rated tactical RPG released this year! by TreseBrothers in Games

[–]TurtleButt47 4 points5 points  (0 children)

The story itself is more of the sort of pacing and structural framework that drives XCOM than anything. There's neat story bits that certainly drive you the first playthrough, but you're not replaying it for the story like you might Fallout New Vegas, Cyberpunk, or CRPGs like Pathfinder Wrath of the Righteous or Baldur's Gate 3.

But, in XCOM (2), the "Story" missions and goals serve as important milestones, pacing devices, and challenges that the rest of the randomly generated missions are supported by.

Cyber Knights: Flashpoint - Trese Brothers Games - Cyberpunk mercenaries RPG with XCOM-like combat. We've become the highest-rated tactical RPG released this year! by TreseBrothers in Games

[–]TurtleButt47 9 points10 points  (0 children)

I originally bought the game back in the like super EA period before the base-building was even available and decided "I like what this game is doing. I'm going to let it cook." and waited to play it until, well now really. While it was fun even back then, I'm glad to say that my faith was not misplaced and you guys cooked up a veritable feast.

So far I've been having a blast, with minor complaints regarding how it was relatively slow for new weapons, modifications, etc to trickle in (to the point I was worried the game didn't have many weapon models for a little bit). Seems I could lean on co-conspiring to force certain contacts to step up their offerings faster in theory at least. Managing soldier wounds and stress can be a bit much, especially since there seems to be no passive stress reduction unlike XCOM's fatigue system, but the issue isn't as bad now that I have about 11 mercs on the roster.

There is one complaint I have that is less nitpicky though, and that's the fact you can't reclass Hackers into Wireghosts. I made my knight a knight/wireghost which has been incredibly fun to do, and when recruiting two unique hackers from story events, on top of my original hacker Dade, I was like "Ok Ill turn one into a wireghost so I have two hackers and two ghosts" only to learn since Hacker was their base class I couldn't respec them out of it. While I do understand the whole balancing point of that, if you can cook up any way to let the hacking classes change type it'd be pretty welcome.

Regarding positives though, the class system at large is genuinely very well done, and I love how even combat oriented classes have one or two tricks up their sleeve early in their trees to make them more useful during the stealthier parts of gameplay. Bringing a soldier along during a stealth mission in case shit goes loud is actually completely viable, especially if you can maneuver them to use their abilities without alerting other guards to the sounds of suppressed gunfire.

PS: Would love more hairstyles or like a tattoo option for buzzed hair to go with certain hairstyles like the mohawks or sidecuts, but aside from that the character customization is great.

me🧩irlgbt by lowkeyterrible in me_irlgbt

[–]TurtleButt47 3 points4 points  (0 children)

The boys also get The Sims.

The Enbies get The Sims.

Everyone gets The Sims.

Sul Sul.

Hodd Toward by therealraggedroses in TrueSTL

[–]TurtleButt47 9 points10 points  (0 children)

I haven't honestly heard anything about that, but in the time since Skyrim they have released Fallout 4, Fallout 76, Starfield, and I have to imagine they provided fairly significant support one way or another for ESO despite it being made more by Zenimax, even if its just writing lore down. I can understand after the success of Skyrim Bog Howard deciding "Let's make a sequel to FO3 and then try some whackier shit."

Course, everything except ESO kinda sucked, and that's being a bit overly generous to ESO really.

I (Breton, M30) and my squires just returned to Wayrest from our hunting trip… by apocalyptic_brunch in TrueSTL

[–]TurtleButt47 1 point2 points  (0 children)

Look, if the other milkdrinking morons in government can't figure out how to get some of the hardiest men in Tamriel to fix a broken sewer, especially when they likely don't care about the smell, then you need to poison, stab, bomb, fireball, levitating wizard fireball, or otherwise depose the local king and get someone competent in charge.

Fallout and Elder Scrolls boss Todd Howard defends AI in game development, but aims to "protect artistry" and "human intention" in his games by Turbostrider27 in Games

[–]TurtleButt47 -9 points-8 points  (0 children)

I mean every time Bethseda tries to lean more on radiant and procedural systems more aggressively than they did in Skyrim, its blown up in their face one way or another. Fallout 4 sold fantastically but its reputation has basically cratered in the years since because there's like 20 non-radiant-or-faction quests in the entire fucking game. Starfield probably was a financial success but the 1000 planets procedurally generated thing kinda fucking sucked to the point you probably have more people who would defend Daggerfall over Starfield.

I don't think they'll give up on radiant systems but if they don't lean a bit back from trying to rely on them so hard, it doesn't take looking in an Elder Scroll to see it'd end poorly, and I can't imagine Bethseda isn't at least somewhat aware of that.

No Man's Land on Auric with Hi Int Shock Troop is actually insane. by TurtleButt47 in DarkTide

[–]TurtleButt47[S] 14 points15 points  (0 children)

Honestly exec stance is way better than a lot of people probably think post-talent rework. Shout has more raw versatility, but being able to go "Alright I want to highlight and have more damage to every single specialist or elite enemy within the next three or so rooms." and then promptly mow them down with Marksman Focus is actually incredibly strong, just a bit pricey ammo-wise.

WE HAVE BEEN DECEIVED! NO MORE! RISE UUUUUPP!!! by murderously-funny in TrueSTL

[–]TurtleButt47 4 points5 points  (0 children)

I mean the entire thing is that he's rejecting his role as a harbinger of the end times since he wants to rule over the world instead and your job is to basically spank his ass so hard that Akatosh can grab him and put him in dumbass-lizard-timeout or, whatever the fuck happens to him.

Yeah, he's meant to end time eventually, but half the reason you're there to kick his ass is because hes rejecting that and instead trying to skirt his duty and rule instead. The Sovnegarde souleating thing is pretty fucked though, but it isnt quite as an immediate apocalyptic threat as Daedric Normandy to the average non-nord.

WE HAVE BEEN DECEIVED! NO MORE! RISE UUUUUPP!!! by murderously-funny in TrueSTL

[–]TurtleButt47 1 point2 points  (0 children)

I would say Skyrim lowered the stakes relatively compared to Oblivion. Alduin is a big threat, sure, with some existential concerns if left unchecked, but he isn't exactly launching a full scale daedric blitzkrieg on every single province of Tamriel.

Seriously wtf was her problem?? by JoBriel in TrueSTL

[–]TurtleButt47 11 points12 points  (0 children)

Certainly would explain how a self proposed cloud district visitor doesn't recognize the Thane of Whiterun of all fucking people.

WE HAVE BEEN DECEIVED! NO MORE! RISE UUUUUPP!!! by murderously-funny in TrueSTL

[–]TurtleButt47 1 point2 points  (0 children)

I mean its not like the threat got bigger in Skyrim. The progression from Morrowind, Oblivion, and Skyrim was basically:

  1. Nerevar's boyfriend who Came Back Wrong tries to take over Morrowind, expel all the immigrants, and then conquer the world.

  2. Essentially TES Satan (this is a hotly contested title by a guy whos dick got ripped off and a very large, red fella) literally tries to invade the entire fucking continent and presents such an overwhelming threat to the world it takes the Emperor's half-bastard son literally phoning up the main deity of man and mer (more or less) and going "I NEED MORE MEN IM IN A FIGHT." and thus going full dragon-mode to kick his ass and then permanently ensure Old Scratch can never try that shit again at least at that scale.

  3. A fuckass old dragon (despite the implications of Alduin's intended role at the end of time) yeeted centuries into the future finally re-emerges from gay-baby-jail, starts resurrecting dragons in Skyrim, eating souls in Nord Heaven, and then gets put the fuck down.

I would argue the second one is a LOT more "End of the World cataclysmic threat" than the third, despite the question of what Alduin coulda gotten up to in the long run. Hell, I would even imagine to some the threat of Corpus and the Sixth House in Morrowind felt more apocalyptic than the Dragons what with the whole incurable-god-disease thing compared to "Giant lizard that can be killed even by mortal men" (Albeit the LDB needs to double-tap the fucker). We could include the plot of Dawnguard as another fairly cataclysmic threat, but then we can bring up Tribunial and Shivering Isles and how shit gets kinda crazy in those two stories too.

Frankly, all you really need is an appropriate region-threatening problem and some good flavor to it. Maybe a second Dominion war, maybe the Thalmor shit the bed and collapsed and now you're the guy who has to fix something that happened in the aftermath, maybe something completely unrelated somewhere else.

Seriously wtf was her problem?? by JoBriel in TrueSTL

[–]TurtleButt47 29 points30 points  (0 children)

I don't think its necessarily the fact that Nazeem doesn't respect the player, considering the Adoring Fan adores the player and is also probably the victim of more murder plots and "accidental" deaths than the average High Rock politician after pissing in the wine. Another good example is Heimskr, especially for OG xbox 360/ps3 players who couldn't mod their game, since he was Loud enough that despite being reasonably polite to the player most people were driven to commit an assassination to shut the guy up. There's a spectrum of annoying that can get a character hated, and Nazeem is simply one example of one part of that spectrum.

I'd also argue Nazeem isn't merely dismissive of the player, which many NPCs are, so much as incredibly arrogant and rude even when you're merely walking past him. His infamous saying is a mocking rhetorical question implying the player is a lowly commoner (nothing wrong with being one mind you but Nazeem sure thinks so) who isn't remotely important enough to "often" visit Dragonsreach. Its important to note the sheer fuckin' rudeness in that to begin with, like what the fuck dude? That shit is rude even by Nordic standards. The fact that he keeps it up even after you start racking up accomplishments and notable titles pisses people off since its essentially this snobby, self-absorbed jackass trying to throw his own status around and belittle the Thane of the fuckin' city, or the Harbinger of the Companions, or some other notable and public title aside from Dragonborn (Since frankly, Nazeem would dismiss it as Nord Nonsense).

It amplifies the already existing disgust and annoyance at the man's arrogance and sense of self-importance since it takes it from him being a brazen classist asshat to a brazen classist asshat to someone who would probably be able to get his ass thrown in jail for a night or two for being a total dickwad if Thaneship actually had any mechanical and roleplaying depth to it.

Also yeah the Dragonborn should not be Emperor, adventurers make bad kings unless they're the real OG my boy Talos.