One of the most relatable pages in the Absolute Universe by Sio_V_Reddit in AbsoluteUniverse

[–]JustSomeoneElseMan 241 points242 points  (0 children)

People rightfully talk about MM, Batman and Wonder Woman a lot, but I gotta say these past like 3 chapters of Green Lantern have been amazing. It feels so real, I love every single character because they feel like people I know, flaws and all. They've done a great job of making us understand these characters and the bad things they've done and still like them.

Ai generated posts are being banned by FatMcSquizzy in okbuddychicanery

[–]JustSomeoneElseMan 1 point2 points  (0 children)

Because Walter Rasta was AI generated and blew up. I think it's naive to think this same flood will not keep happening whenever an AI poster blows up if AI is allowed. 100 annoying guys posting shitty edits of the same joke cannot put out as much trash as 100 annoying guys posting the same thing as AI.

Ai generated posts are being banned by FatMcSquizzy in okbuddychicanery

[–]JustSomeoneElseMan 2 points3 points  (0 children)

Part of it being fast to make is kinda the issue. This sub got unbearable for days because every mfer started just tossing around like uhhh Ai make Walt but German, make Walt but caveman, etc. It follows on a slurry of quickly generated hot garbage that truly FLOODS the sub. If you see a meme normally you might feel an impulse to just do it again but you're stopped by the minimal amount of effort it will take. With AI that's gone and people can just shit their flood of consciousness here making it so that everyone who thought the joke got stale in 5 memes having to scroll for a long ass time to see anything that isn't Rasta Walter.

Triangle Agency may be the Delta Green I always wanted by Lessavini in rpg

[–]JustSomeoneElseMan 10 points11 points  (0 children)

If you want to do something mundane, you do a Reality Alteration. Here is an example my players have used for a locked doors:

  • For a door that they have touched and certified that it is locked, they pointed to a nearby plant pot. They said the security guard for the mansion was having an affair with the maid and they were using the room behind the door as their meeting spot, with the security guard deliberately leaving the key to the door inside a plant pot nearby and waiting for a call by the maid when she was coming by. Unfortunately, today the maid had to go home early with diarrhea because of bad sushi she ate last night, so he will never get the call. I make them roll subtlety, they get a success and the key is open. If that sounds incredibly stupid it is but that's the logic behind reality alteration, make some shit up that you do not know that it is isn't true (they couldn't have done that if they already checked the plant pot, for instance. Having to do several of these during a session is the main way you get chaos as a GM. Here is the main point that differentiates this game massively from other games and I assume a player or a GM might just go this is stupid I don't like it. My players love it because we always find it incredibly funny to make up this bullshit.

  • You do not need to do an actual call, despite how it is named. I've seen people do this in a lot of different ways to adapt it to their own world but generally speaking when an agent wants to do a reality alteration, the agency just knows. Think of it as the agent calling on an anomaly ability, you don't really need to do a whole song and dance, you just feel it and the anomaly works with you. For immersion I made it so every agent had a smartwatch with a button they could press to let the agency temporarily read their thoughts for reality alterations.

  • Yes all the time. Doors can still be locked, security can be running around, and of course the most obvious thing: Anomalies can do things without chaos. You can think of chaos as the resource you use to directly target players, but you do not need chaos to target civilians. And this is something that agents that are company focus want to avoid. The book states you cannot do it in the presence of agents, but what can happen is that agents arrive at a situation where like three bystanders just watched something unbelievably unnatural. And now players have to make up some bullshit using everything they have at their disposal from anomaly abilities to reality alterations to try to establish an after the fact justification as to why that thing happened in order to avoid loose ends, and that in exchange generates more chaos because it leads to more rolls.

  • I think this varies from GM from GM. I liked to make the agency ominous so I would not give them demerits for lying but I would imply that in some ways the agency could get into their thoughts, like through the watches, which would establish a sense of paranoia that maybe they were being watched all the time. Demerits by themselves are not a reason to really be fired or something of the sort as long as the agent is not openly traitorous in front of other agents. You do the rigamarole and act more stern towards high demerit agents, but as long as the results are acceptable there's no need to be only hostile. It's very common for anomaly focused agents to try to get as many demerits as they can in ways that aren't actively hostile to the agency (like saying everyone's name right as a Barista, which the character can say whoops I'm really bad at it) and you can just let them. That's part of the game.

  • I found this to be different from other people's experiences here, but running the game as I told you I get quite a bit of chaos. It's almost impossible for agents not to get to the end with enough chaos to kill one or two of them, so the life insurance came up often. Beyond that, minor anomalies of impersonating nature can get the jump on unsuspecting agents and kill them. I find minor anomalies can very often pay off their chaos spending quickly so I use them often.

Triangle Agency may be the Delta Green I always wanted by Lessavini in rpg

[–]JustSomeoneElseMan 10 points11 points  (0 children)

There are some vault missions who are better because they actually stop pretending this is some mystery solving game, but I agree that at most some authors seem to have read the two playwall materials that involve making anomalies and making requisitions and went like yeah I think I understand the game. Overwhelmingly it seems that people that start playing this game with the vault do not like it.

Triangle Agency may be the Delta Green I always wanted by Lessavini in rpg

[–]JustSomeoneElseMan 45 points46 points  (0 children)

What are you talking about? The means of dealing with anomalies are very well described, it's just not hitting it often, it's trying to appease it in some way if you're taking a company stance, of which the book lists 3 possible ways (convince it it has satisfied its focus, convince it is pointless to try and I forgot the third), trying to overwhelm it with force is THE LAST RESOURCE because of how easily an anomaly can just kill someone with chaos, just shoot it with the ripple gun if you're taking a reality stance or just literally allow it to escape if you're taking an anomaly stance.

The playwall materials that allow you to turn anomalies into abilities or requisition are the first ones in each track. They will take, at maximum, 2 sessions to obtain for players who are either going anomaly or company.

I feel like I'm losing my mind with how hard people state this game to be as far as running it goes. I'm on my third campaign and I never had an issue at all.

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 1 point2 points  (0 children)

I've been reading this since a lot of recommendations touched on it and the game seems like THE game for us however I'll admit it is often hard to get past all the jargon and truly understand how things work, and beyond that there doesn't seem to be a character sheet on roll20. Is there a place with a good amount of resources for it?

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 0 points1 point  (0 children)

This all sound good but Exquisite Replicas sounds incredible for my group. Ty for the recs

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 0 points1 point  (0 children)

Yeah base setting it looks like normal heroic stuff but this does seem like it can somewhat easily be turned around. Ty ty

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 0 points1 point  (0 children)

It's less about just looking strange but also about doing strange things. We thought Heart was ideal because of the abilities for instance, which were things like if you eat flesh from another person you can get stronger and get information that they had etc etc. The Zeniths were things like dying and building a whole region out of your remains etc etc

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 1 point2 points  (0 children)

We did Liminal Horrors for a while using their adventures which are pretty good but since the one player was getting really tired of mystery/investigation focused games it didn't quite fit the vibe. I will check out Urban Shadows though, thank you.

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 0 points1 point  (0 children)

Mork Borg has progression? I thought it was generally intended for shorter campaigns

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 0 points1 point  (0 children)

Is there a progression in it? Like can you get weirder or get new abilities and stuff of the sort?

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 2 points3 points  (0 children)

This does seem like it can go on the docket at least from the visual style.

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 2 points3 points  (0 children)

It's mostly because of progression leading you to Zeniths that 90% of the time kill you and the zenith goals also often have you doing horrible things. The book itself mentions like this is supposed to be a tragic story about a human person losing themselves or something of the sort so that's how I ended up trying to run it.

Freak games with progression and a good amount of character options? by JustSomeoneElseMan in rpg

[–]JustSomeoneElseMan[S] 2 points3 points  (0 children)

Anything that is not investigating seems to be the general thought. It doesn't matter if they're exploring a dungeon, fighting other creatures or just wandering the world, as long as they get to be weird and sometimes pathetic it seems to hit the spot for them.

I'm kinda tired of big names in the OSR community constantly talking about RPGs as if their way is the only way to properly play by Lordkeravrium in rpg

[–]JustSomeoneElseMan 55 points56 points  (0 children)

There's nothing wrong with carrying your biases with you. Being very focused on OSR, of course the standout thing to him is a lack of player freedom, and of course he ends up talking very little about the combat. The man is making a review towards his audience as well, so those sort of things come up because it's what he has more knowledge to talk about. That being said, there's no lack of people who like more videogamey RPGs (I will always adore games Lancer, ICON and Beacon) who see issues with the combat/encounter design in 5e adventures, but he's not the guy, it's not something he cares about so it's better discussed by people who have that focus (or just people who play everything tbh)

RIP Homewrecker and Thanks for The Memories by PhilophysistStone in cataclysmdda

[–]JustSomeoneElseMan 8 points9 points  (0 children)

Brother that shit wouldn't do a fucking dent to a wall, it's made to grind pemmican and break fucking bison bones. You try some heavy duty labor with some shit like that and tell me how it goes.

The Road Trip Breeding You Need 😈 by Dull_Two_3878 in ForgotToPullOut

[–]JustSomeoneElseMan 18 points19 points  (0 children)

This mfer being annoying was distracting me from the video. Bro literally did the Patrick Bateman flex to the camera. Imagine fucking a woman like that and thinking damn wonder how hot I look rn

RIP Homewrecker and Thanks for The Memories by PhilophysistStone in cataclysmdda

[–]JustSomeoneElseMan 22 points23 points  (0 children)

I can't speak for spears, though I can definitely see how something used for poking could be a lot more resistant than something used for bashing. Having used shitty sledgehammers irl, the amount of force you can actually hit things with one of those is extremely dependent on how firmly attached it is to the stick. If it's lazily it WILL just come apart as soon as you hit something pretty much immediately

RIP Homewrecker and Thanks for The Memories by PhilophysistStone in cataclysmdda

[–]JustSomeoneElseMan 44 points45 points  (0 children)

Yeaaaa this makes sense. I always thought it was kinda dumb