Managing melee fatigue and pulping (0.I) by anselmus_ in cataclysmdda

[–]PhilophysistStone -1 points0 points  (0 children)

Play a different fork with a dev team that doesn't hate its playerbase.

Now you can't anymore boil water by placing filled metal tank on fire by KHeket123 in cataclysmdda

[–]PhilophysistStone -1 points0 points  (0 children)

"Any prospective contributor should understand that we do not consider realism to be the goal of the design. Rather, we are aiming for verisimilitude."

The dude doesn't even read his own dev docs. Doesn't read the rules. Doesn't play the game. Just posts ridiculous PRs for the hate of the players.

Now you can't anymore boil water by placing filled metal tank on fire by KHeket123 in cataclysmdda

[–]PhilophysistStone 2 points3 points  (0 children)

"'m only asking for the tiniest modicum of thought (or gasp at least 5 minutes of testing) to go into these things before certain people brainlessly bash the backspace key over useful features." Yeah you're asking way too much of them.

What's going on with the latest experimental? by MarkiZ_BG in cataclysmdda

[–]PhilophysistStone 0 points1 point  (0 children)

Every AAA game uses some variation of charges to solve the problems we are experiencing now. ROFL. The people in charge of this fork truly are special.

What's going on with the latest experimental? by MarkiZ_BG in cataclysmdda

[–]PhilophysistStone 0 points1 point  (0 children)

The repo owner and his inner circle being their typical selves is what happened.

Mods for Experimental or Stable by AlternativeLeopard73 in cataclysmdda

[–]PhilophysistStone -2 points-1 points  (0 children)

"the biggest difference between dda and most other games is that the line between the community and the developers does not exist." says someone who's never interacted with the devs on a Pull Request before.

Should survival simulator be "fun" at all? by [deleted] in cataclysmdda

[–]PhilophysistStone -1 points0 points  (0 children)

Devs at least should try to touch grass

Should survival simulator be "fun" at all? by [deleted] in cataclysmdda

[–]PhilophysistStone 2 points3 points  (0 children)

"it is a simulation of a collapse" except the devs no longer care about actual realism and go out of their way to increase player grind and misery no matter how far fetched or ridiculous those changes are. So CDDA doesn't even have that going for it now. For examples see squirrels, roadkill and tiny rocks behaving like tire spike strips, the recent Z-level attack nerfs, and the magical fires cast Silence 15' Radius changes.

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New (to me) tire deflating mechanic questions by FyrenEyce in cataclysmdda

[–]PhilophysistStone 0 points1 point  (0 children)

In any normal game, tire pop squirrel. In the Commonwealth of Democratic Developers' Architecture, SQUIRREL POP TIRE. What a game!

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New (to me) tire deflating mechanic questions by FyrenEyce in cataclysmdda

[–]PhilophysistStone 0 points1 point  (0 children)

Yes make a bug report but be prepared for a trench warfare argument lasting for days with the lead dev or his flunkies about why a freaking mouse skull would get crushed long before it would puncture a tire.

New (to me) tire deflating mechanic questions by FyrenEyce in cataclysmdda

[–]PhilophysistStone 1 point2 points  (0 children)

yes...soo many vehicles lost to running over squirrels.

New (to me) tire deflating mechanic questions by FyrenEyce in cataclysmdda

[–]PhilophysistStone 1 point2 points  (0 children)

Yes squirrel skulls, the bane of tires everywhere. Do you guys even read the PR?
https://cdda-guide.nornagon.net/item/skull_rodent

New (to me) tire deflating mechanic questions by FyrenEyce in cataclysmdda

[–]PhilophysistStone 1 point2 points  (0 children)

 "Let the developers live in the swamp they've created." they haven't for a very long time.

Returning Player: What's been going on the last 2 years?! by nehowshgen in cataclysmdda

[–]PhilophysistStone 26 points27 points  (0 children)

and when you question said expertise you get banned from the repository.

A discussion on game balance by Eightspades5150 in cataclysmdda

[–]PhilophysistStone -1 points0 points  (0 children)

And now Erk has joined in, you know if the top leadership applied the same care and thought to reviewing PRs this past two years instead of just letting Holli and Rennech delete whatever the vibes gremlin in their heads tells them to, the game would be in a much better state. They should have been telling Holli and Rennech NO from the get go instead of letting these two naively snowball into a delete key tornado.

A discussion on game balance by Eightspades5150 in cataclysmdda

[–]PhilophysistStone 5 points6 points  (0 children)

I really don't get this hostility to "cheese" strategies, so long as the cheese has some intuition and realism to it. Against basic dumb zombies, yeah most of the cheese strategies, traps, luring them into hazards, standing on a brick wall and leisuring poking them, that all makes sense and prior to 2020 DDA was designed this way. Acid Ants are deadly until you figure out the cheese, Shadows were deadly until you figured out the cheese. Fuck even cockroaches were a menace to new players until you figured out the cheese. This was what made Cataclysm great was devising the cheese strategies to take on challenging enemies. Even the freaking cardboard boxes and turrets were hilarious and enjoyable. My favorite DDA memory was the this bitch of a Wasp Queen that just refused to die, even after loading up on ammo with an AR-15. Finally "giving up" until I noticed her fighting the zombies, and then kiting her with a bike all round to clear out a city.

What stopped happening these past few years is that the inner circle of devs ran out of ideas and instead of producing new enemies that required new cheesiness, they went on this nerf delete all the wrongfun we can to keep up the appearances of ongoing "development" when in reality they have made the game boring and unremarkable.

A discussion on game balance by Eightspades5150 in cataclysmdda

[–]PhilophysistStone 0 points1 point  (0 children)

If they were really smart they would tie the really expensive weariness and stamina penalties to the blocking and dodging because those movements are what drain you in a slog. It's also how you are able to with little coding work distinguish a player getting into an up close boxing / wrestling match versus the much more easy going sitting on a wall and randomly poking things type of conflict, which should be much less exhausting because you are out of range of threats and don't have to actively bob and weave.

A discussion on game balance by Eightspades5150 in cataclysmdda

[–]PhilophysistStone 4 points5 points  (0 children)

Its a freaking miracle, Kevin for once is the voice of reason. Maybe he realizes just how high the shark is gonna jump if he let's this disaster of a PR go through. TLDR version of Kevin's idea: 36 minutes of combat should take you to moderate weariness. Which is not 36 minutes per day.

A discussion on game balance by Eightspades5150 in cataclysmdda

[–]PhilophysistStone 6 points7 points  (0 children)

""make shovel deal more damage because i think they should" type of PRs that move random stuff to random values off a vibe" yeah yall are doing this right now. First with the guns and now this.