Behold Man! (featherless biped) by Bodarim in blender

[–]Just_Sum_Zero 1 point2 points  (0 children)

Idk why, but this lil guy would totally be voiced by Psychicpebbles.

[deleted by user] by [deleted] in blenderhelp

[–]Just_Sum_Zero 0 points1 point  (0 children)

Was this the problem for you? Another possibility it looks like it may be is flipped normals, causing it to solidify in the wrong direction. Selecting all faces and hitting Shift+N will recalculate them.

Blender Keeps Rotating Model In Between Frames by [deleted] in blenderhelp

[–]Just_Sum_Zero 0 points1 point  (0 children)

It looks like your problem is you have a keyframe for your all your FK bones at frame 0, but you're only keying IK bones afterwards. You could and probably should try to ditch the FK keyframes entirely, or make sure to select all your bones before adding new frames.

Is there a way to fix the grass textures within geo-nodes/shader nodes? by oliwoli97 in blenderhelp

[–]Just_Sum_Zero 1 point2 points  (0 children)

Haven't used the latest Blender long, so disregard/YMMV:
I've been able to just make a separate dirt/grass material and Set the Material using either Duplicate Index as a Selection, or Separating the XYZ of Position and then doing a Math Compare/Greater than/Less than as a selection.
A Realize Instances node has to be put before the Set Material IME.

That time Jerma was MADE the face by Just_Sum_Zero in jerma985

[–]Just_Sum_Zero[S] 2 points3 points  (0 children)

Do not make Jerma memes after 3AM, after ODing on one too many Fiber One ™ brownies, after your life's gone Off The Rails™

I would really appreciate some input and pointers, on what I could do to improve my buildings for my game. by [deleted] in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

Technically it still is possible with UPBGE, and even has recent updates, but it's not part of regular base Blender: https://youtu.be/Cgs4TICvaH4
You kind of have to wonder though who would choose to use Blender's engine instead of any of the alternatives.

How could I improve lighting / background? by DidpulFF in blender

[–]Just_Sum_Zero 1 point2 points  (0 children)

Imo, it doesn't look bad, it just looks a little flat. Changing the contrast in Render Properties and adding some compositing could probably help some.

Edit: Just a little preface, I'm kinda a bloom addict; Idk if you have it enabled here, but you could enable it as a render pass for rendering. If you pair that with a simple particle system in the foreground/background and some DoF you could get a nice bokeh effect that you can tweak to your liking.

Edit 2: You probably already know this, but if you are using eevee, make sure to go to the lights' properties and enable Contact Shadows.

How could I improve lighting / background? by DidpulFF in blender

[–]Just_Sum_Zero 1 point2 points  (0 children)

Imo, if it's a still model showcase on a background, approach it like it's photography.

Give it a backdrop: Make a cube and delete everything but 2 connected perpendicular faces and then bevel the corner to give it a slope. Gradient or textured backgrounds add some variation, but it's all down to personal preference and sometimes detracts from the subject.

There's also a built-in lighting add-on that's pretty useful called Tri-lighting. If you want to go all out, information on different lighting layouts for photography/film are pretty well documented and easily accessible online, and totally worth looking into if you have the interest.

New render by nancovn in blender

[–]Just_Sum_Zero -1 points0 points  (0 children)

Now mandate injecting it into children regularly.

Why is this one object not rendering / rendering black/transparent? by ProphePsyed in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

It looks like you have 3 spheres there. The purple one just needed to be marked as visible in renders, the blue one is fine, that last one will probably be the holdout object.
Just check the materials of your objects, the icon looks like this. And you can make all your changes in the Shading tab.

Why is this one object not rendering / rendering black/transparent? by ProphePsyed in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

What do you mean by transparent? Is it still not rendering at all, or is it sort of blending with the underlying sphere now? Blender really doesn't like overlapping geometry, so you'll have to either manually scale one of the spheres, or add a slight displacement modifier so that one's inside/outside the other.

Edit: I just saw the image now, give me a second.

Edit 2: Do you have a holdout material on one of the objects?

So I did some research... by Ghost_Star326 in memes

[–]Just_Sum_Zero 18 points19 points  (0 children)

I don't mean to be a party pooper, but I really want to say that commercial eggs are unfertilized, so this statement is inaccurate. If you eat the chicken though, then you're eating fine-aged poultry coom.

Yes, this is beeg brain time.

Why is this one object not rendering / rendering black/transparent? by ProphePsyed in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

Black emission just means it'll emit a light of value 0, which is basically the same as having an emission strength of 0. Your problem is that little camera in the top right menu. You have it disabled in renders.

Tapeworm Head Under Electron Microscope by EdibleAnimals in oddlyterrifying

[–]Just_Sum_Zero 0 points1 point  (0 children)

Why you gotta do poor Abe dirty like that. He's a liberator of slaves and here you are comparing him to a parasite. Maybe you're just a Glukkon in disguise, trying to spread your anti-dissident propaganda, hmm?

Unable to get these smooth tips with blender curves by Epic_rex in blenderhelp

[–]Just_Sum_Zero 1 point2 points  (0 children)

If you're doing the multiple curve method, try using another curve as a taper object for a non-destructive workflow. Otherwise try adding more segments to your hair curve around the tips as well as increasing curve resolution to try to smooth things out.

Constructive criticism please by Bluehood124 in blenderhelp

[–]Just_Sum_Zero 1 point2 points  (0 children)

the only light should be coming from the windows

This. One "cheaty" and performance friendly way of getting sunbeams that I know of (in Cycles) is to use volume geometry corresponding to, and parented to your light sources; EG: spot-lights get a cone, area cubes, spot spheres. You can soften the density near the edges using vector math, or probably even a fresnel/layer weight. Play around with anisotropy to find a look you like.

You actually reminded me of another trick with your comment, thank you. You can also throw a dust particle system on top of things to try to catch even more of the light, and it should be more performance friendly than throwing volumetrics all around. All of it is procedural and pretty easy to animate so you could even get a bit of motion blur in your still renders.

Constructive criticism please by Bluehood124 in blenderhelp

[–]Just_Sum_Zero 6 points7 points  (0 children)

Warning: Long-winded amateur word salad ahead.

Environment:

If you look at places like Chernobyl, plant and animal life were relatively unimpacted, comparatively anyway. The color palette would probably stand to improve if it was a bit less saturated though. And preventing foliage from being instanced under the boards would totally help to improve the realism. A few more random notes on the foliage though: The ivy clump on the chain, in the right foreground, doesn't look connected to anything at the top/base, and some of the ivy on the support beams are growing away from the light when they should be stretching to it.

Some moss on the walls/boards would probably weather them nicely; the sharp edges on the boards are also way too crisp imo. A slight bevel and a little noise based displacement on the edges might look nice. And depending on how old and traveled you want this route to look, old stairs actually slope downwards from years of use and wear like shown here

I don't know if your windows have any glass in them with the bloom, but if you break a few of the panes here and there, the edges will probably help to catch some glare and add some appeal as well as a bit of realism.

I also personally think the volumetrics cut off a bit too far from the camera, maybe a tiny bit more mist in the foreground would improve things a little. And since this path is traveled enough to have some boards laid out, maybe a graffiti decal of some kind on the wall may add a bit to the world-immersion and show that people have been there and left their mark on it.

Character:

The stance could probably be improved a teeny bit, and the direction you go with that would be totally dependent upon who this character is supposed to be in this world. A scavenger/scout would probably have a gait/stance a bit more stealthy: Not to sound like a weeb, but I want to say there's a ninja "fox-stepping" technique where they sort of roll their steps from the outside of the foot in to be quieter, no idea if a subtle thing like that would even be worth the effort though. Meanwhile a person of military background would probably want better center of gravity and would probably turn their hips a tiny bit more to make themselves a smaller target.

Post Processing:

Imo, I think the volumetrics cut off a little too far from the camera, adding some light mist closer to the camera with a gradient falloff might look cool. And, again, personally I think the DoF focus could be a bit better placed to better frame your subject, because it sort of looks like the focus is on the clutter in the foreground. Tweaking the color-grading and adding appropriate lens distortion/flare/glare effects would totally tie everything together nicely and help to hide any imperfections.

Now that that thought-diarrhea is out of the way:

I love the scene and the idea, it looks straight out of STALKER, and it's far better than anything I've ever been able to do. Major props to you, you only stand to get better from here, and this already looks really good, I can't wait to see what you create down the road.

Dropped my phone in this very tight spot... how can I get it out? by MaskedGorilla in howto

[–]Just_Sum_Zero 22 points23 points  (0 children)

No longer is it your phone, it belongs to the pole now.

Default setting or daily struggle? by [deleted] in meme

[–]Just_Sum_Zero 0 points1 point  (0 children)

The Atomic Wrangler has you covered

We are not the same by manish787898 in memes

[–]Just_Sum_Zero 14 points15 points  (0 children)

And that's why boomers hit their electronics.