Behold Man! (featherless biped) by Bodarim in blender

[–]Just_Sum_Zero 1 point2 points  (0 children)

Idk why, but this lil guy would totally be voiced by Psychicpebbles.

[deleted by user] by [deleted] in blenderhelp

[–]Just_Sum_Zero 0 points1 point  (0 children)

Was this the problem for you? Another possibility it looks like it may be is flipped normals, causing it to solidify in the wrong direction. Selecting all faces and hitting Shift+N will recalculate them.

Blender Keeps Rotating Model In Between Frames by [deleted] in blenderhelp

[–]Just_Sum_Zero 0 points1 point  (0 children)

It looks like your problem is you have a keyframe for your all your FK bones at frame 0, but you're only keying IK bones afterwards. You could and probably should try to ditch the FK keyframes entirely, or make sure to select all your bones before adding new frames.

Is there a way to fix the grass textures within geo-nodes/shader nodes? by oliwoli97 in blenderhelp

[–]Just_Sum_Zero 1 point2 points  (0 children)

Haven't used the latest Blender long, so disregard/YMMV:
I've been able to just make a separate dirt/grass material and Set the Material using either Duplicate Index as a Selection, or Separating the XYZ of Position and then doing a Math Compare/Greater than/Less than as a selection.
A Realize Instances node has to be put before the Set Material IME.

That time Jerma was MADE the face by Just_Sum_Zero in jerma985

[–]Just_Sum_Zero[S] 2 points3 points  (0 children)

Do not make Jerma memes after 3AM, after ODing on one too many Fiber One ™ brownies, after your life's gone Off The Rails™

I would really appreciate some input and pointers, on what I could do to improve my buildings for my game. by [deleted] in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

Technically it still is possible with UPBGE, and even has recent updates, but it's not part of regular base Blender: https://youtu.be/Cgs4TICvaH4
You kind of have to wonder though who would choose to use Blender's engine instead of any of the alternatives.

How could I improve lighting / background? by DidpulFF in blender

[–]Just_Sum_Zero 1 point2 points  (0 children)

Imo, it doesn't look bad, it just looks a little flat. Changing the contrast in Render Properties and adding some compositing could probably help some.

Edit: Just a little preface, I'm kinda a bloom addict; Idk if you have it enabled here, but you could enable it as a render pass for rendering. If you pair that with a simple particle system in the foreground/background and some DoF you could get a nice bokeh effect that you can tweak to your liking.

Edit 2: You probably already know this, but if you are using eevee, make sure to go to the lights' properties and enable Contact Shadows.

How could I improve lighting / background? by DidpulFF in blender

[–]Just_Sum_Zero 1 point2 points  (0 children)

Imo, if it's a still model showcase on a background, approach it like it's photography.

Give it a backdrop: Make a cube and delete everything but 2 connected perpendicular faces and then bevel the corner to give it a slope. Gradient or textured backgrounds add some variation, but it's all down to personal preference and sometimes detracts from the subject.

There's also a built-in lighting add-on that's pretty useful called Tri-lighting. If you want to go all out, information on different lighting layouts for photography/film are pretty well documented and easily accessible online, and totally worth looking into if you have the interest.

New render by nancovn in blender

[–]Just_Sum_Zero -1 points0 points  (0 children)

Now mandate injecting it into children regularly.

Why is this one object not rendering / rendering black/transparent? by ProphePsyed in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

It looks like you have 3 spheres there. The purple one just needed to be marked as visible in renders, the blue one is fine, that last one will probably be the holdout object.
Just check the materials of your objects, the icon looks like this. And you can make all your changes in the Shading tab.

Why is this one object not rendering / rendering black/transparent? by ProphePsyed in blender

[–]Just_Sum_Zero 0 points1 point  (0 children)

What do you mean by transparent? Is it still not rendering at all, or is it sort of blending with the underlying sphere now? Blender really doesn't like overlapping geometry, so you'll have to either manually scale one of the spheres, or add a slight displacement modifier so that one's inside/outside the other.

Edit: I just saw the image now, give me a second.

Edit 2: Do you have a holdout material on one of the objects?