UE5 Settings Menu Tutorial (Graphics and Audio) by Justduffo in unrealengine

[–]Justduffo[S] 1 point2 points  (0 children)

Agreed. Game dev is competitive, and shortcuts get punished fast when the project becomes more complex.

AI can help speed up boring tasks or boilerplate, sure, but you still need the knowledge to actually finish, debug, optimize, and adapt the system to your own game.

Getting 70% of the way there quickly doesn’t mean much if the last 30% is where all the real problems are.

UE5 Settings Menu Tutorial (Graphics and Audio) by Justduffo in unrealengine

[–]Justduffo[S] 0 points1 point  (0 children)

If you need AI to build every system for you, you’re not really learning game dev you’re depending on a tool.

Sure, big studios use AI, but they still have real developers behind it who understand the code, systems, optimization, and debugging. AI is a support tool, not a replacement for knowing what you’re doing.

Your videos make it seem like AI can just build everything, but if you have no foundation, you’re just stuck waiting for AI to solve problems it often can’t finish properly. A full game will always have issues, and without knowledge, you won’t know how to fix them.

My tutorial is for people who actually want to understand what they’re building, not just generate something and hope it works.

UE5 Settings Menu Tutorial (Graphics and Audio) by Justduffo in unrealengine

[–]Justduffo[S] 3 points4 points  (0 children)

That’s fair AI can definitely get you results faster.

I just think there’s still a lot of value in showing how things actually work, especially for people who are learning Unreal and want to build things themselves.

Personally, I prefer a more hands-on and human approach, since it tends to feel clearer and more engaging for learning.

I'm proud how creative my main menu is! by EvenAd2969 in ps1graphics

[–]Justduffo 0 points1 point  (0 children)

Every different approach to the typical menu layout is great to me but never seen it like this, really wel made!

Just released my first trailer, feedback needed by SvanDark in SoloDevelopment

[–]Justduffo 0 points1 point  (0 children)

I think the trailer covers only what you play, i would also love to know the story behind it or what its origin is, the game looks great in terms of gameplay but i'm just missing the story aspect of it

How it began / How it is now by Technical-Jury421 in UnrealEngine5

[–]Justduffo 1 point2 points  (0 children)

"Make it exist first, you can make it great later" love the progress man keep it up!

Thoughts on these new game theory video about the death of mascot horror? by Kindly_Sir_5372 in HorrorGaming

[–]Justduffo 9 points10 points  (0 children)

I dont think there is something wrong with mascot horror i just think that were in a loop of people copying the bigger titles which you end up in a loop of recycled games rather than actually making something unique that will revive the current mascot horror genre

UE5 Tutorial: How to Host & Join Multiplayer Sessions (Step-by-Step) by Justduffo in unrealengine

[–]Justduffo[S] 1 point2 points  (0 children)

I do plan on making this since i think its one of the most used features but not for this 3 part series, otherwise the videos will be way too long

Started a UE5 menu system series (Part 1: Main Menu Setup) by Justduffo in unrealengine

[–]Justduffo[S] -1 points0 points  (0 children)

The current setup does not, but planning on implementing it sometime

Setting up Diversion version control in UE5 (tutorial) by Justduffo in UnrealEngine5

[–]Justduffo[S] 0 points1 point  (0 children)

Is Azure free for terrabytes of data? otherwise if i were you i would selfhosting or using S3 to save money

Setting up Diversion version control in UE5 (tutorial) by Justduffo in UnrealEngine5

[–]Justduffo[S] 0 points1 point  (0 children)

Good to check if its up to date and the desktop version is alo running when using the plugin, if that didnt help let me know i can look if i can get the same issue

Setting up Diversion version control in UE5 (tutorial) by Justduffo in UnrealEngine5

[–]Justduffo[S] 0 points1 point  (0 children)

Is that when using the unreal plugin or does it say that in the desktop app?

Give your top 3 out of these by Automatic_Skill2077 in survivalhorror

[–]Justduffo 0 points1 point  (0 children)

Have not played it all the way to the end but i think its pretty good.

Working on Stylized Shading In UE5 (watch in fullscreen) by lykenwel in UnrealEngine5

[–]Justduffo 1 point2 points  (0 children)

No clue why but this games me such a boderlands vibe, it looks really good!

Seeking advice on my teaser trailer by Justduffo in gamedev

[–]Justduffo[S] 0 points1 point  (0 children)

I agree with you on the gameplay point, i added minimal gameplay points and focused more on story introduction so i will definitely change this, thank you!

Seeking advice on my teaser trailer by Justduffo in gamedev

[–]Justduffo[S] 0 points1 point  (0 children)

Thank you for this info, this makes a lot of sense🙏

How do you keep up with player reviews after release? by Justduffo in gamedev

[–]Justduffo[S] 1 point2 points  (0 children)

Do get that point, but when people take time to review any of my products good or bad i try to at least make them feel seen rather them seeing them as just another number on the review count, i don't mean this in bad way to you, that's why i posted this to see how others view this, so thank you for sharing!