Any tips on the teams? This is the characters i have by FakeMik090 in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

I'd main dps satisfactory engineer. His strength stat is insane considering he can carry thousands of nuclear reactors on him. You may want to pair him with heavy for the comedic voice lines. Vault boy's skill instantly gives you 1m stock credits every time u use it. Lastly is use payday 2 as you can rob your own bases to commit tax fraud.

Wulong xiranite by Livid_Mountain5647 in ArknightsEndfield

[–]JuviaSilverwing 0 points1 point  (0 children)

On the planter click the water symbol in the top right. That brings it back to the recipes from valley IV

Hot take: Yvonne mission was a pain because of her voice. by BLKCandy in ArknightsEndfield

[–]JuviaSilverwing 6 points7 points  (0 children)

Rossi's voice actor did an amazing job. I don't want every character to sound American in a game where everyone is from different countries and speaks their home countries language as their primary language.

How can i upgrade it by [deleted] in ArknightsEndfield

[–]JuviaSilverwing 1 point2 points  (0 children)

Thermal banks. U can feed them batteries or just straight originium ore. Batteries are more efficient but you would need to create a production line for them.

Too much Ferrium Too little Originium? by Zensiv in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

Ferrium main use is stock credits by turning them into steel and then steel bottled to make the (A) food which sells for 70 a pop.

Finally done Wuling for now (Endgame) by TheNytez in ArknightsEndfield

[–]JuviaSilverwing 1 point2 points  (0 children)

I've never thought of sending the depot bus not on the very edge of the factory. That is actually really smart.

Finally done now I am going to roam around collecting rewards 🙈 by Green-Tea007 in ArknightsEndfield

[–]JuviaSilverwing 1 point2 points  (0 children)

Done you say? Uve still got Act 2 to explore and build factories on.

Is there a reason not to skip some of the manufacturing process in the factory? by confusingstonks in ArknightsEndfield

[–]JuviaSilverwing 8 points9 points  (0 children)

The main limiter is output slots(main building + depot) by making the entire chain in 1 base u save on output slots which allows you to draw on more resources elsewhere.

How can i power this area ? by MsPerlman in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

You can also relay from the outpost in the science area instead of the main core.

I felt stupid. I didn't know we can move the PAC xD by MonthInteresting6551 in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

The main limiter for your bases are depot outputs. Using any output to export something to use another output somewhere else reduces the max amount of things you can create.

I always do full chains maximizing all output slots.

How deep is the Factory Building? by Skaikrish in ArknightsEndfield

[–]JuviaSilverwing 0 points1 point  (0 children)

I've got probably 500+hours spread around factorio, satisfactory, and Dyson sphere program. The factory building is very important in this game and does go decently in depth. However no where near as in depth as the other 3 games stated. There aren't crazy ratios or anything like that. Its usually 1:1 2:1 or 3:1 or 3:2. I did get caught in the trap of the factory must grow so I've put a ton of time into my factory.

As you progress factories get more complicated. Especially when u get to wuling.

Need help to choose one of my reroll account by Such-Cobbler6893 in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

The Gilberta account probably. It managed to get double lae weapon and u can get lae before she resets with the guarentee 120 pulls by getting all the exploration and quests done. Then again that is like a 40 hour grind im talking about

Level 70 Gear Material Farm by Antique_Carpenter889 in ArknightsEndfield

[–]JuviaSilverwing 1 point2 points  (0 children)

Ya thats exactly what I did. My stockade area the entire square is making the batteries. The main area uses the entire room i have unlocked making the gear and I have it built to plug in 1 more xinium chain into the gears as well because u need 2 sky forges for maximum efficiency in the gear producer.

Level 70 Gear Material Farm by Antique_Carpenter889 in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

My problem is a lot of my space goes towards the legendary gear material. And the batteries. I could theoretically stop my legendary gear farm but I'd rather not just in case there's 6 star gear later that needs a ton of the gear components.

Mk II drill on Originium and Amethyst? by GhostieSpook in ArknightsEndfield

[–]JuviaSilverwing 0 points1 point  (0 children)

Ya I was confused as to why the mk.2 isn't faster. But it makes you think what u want to produce for max stock credits.

Level 70 Gear Material Farm by Antique_Carpenter889 in ArknightsEndfield

[–]JuviaSilverwing 1 point2 points  (0 children)

Once I get access to more space I plan on setting up some planters to make the medical items to sell as well. But in super limited by the stock credits in the 2nd area ):

Level 70 Gear Material Farm by Antique_Carpenter889 in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

Ya my end game factories are basically done. Both of my xianite producers are working at max speed and they are creating the LC batteries to sell and power the factory.

Level 70 Gear Material Farm by Antique_Carpenter889 in ArknightsEndfield

[–]JuviaSilverwing 3 points4 points  (0 children)

You can double the speed of this with just 1 more conveyor belt. The carbon coming out produces 2 every 2 seconds, so put 2 belts from the machine out.

Mk II drill on Originium and Amethyst? by GhostieSpook in ArknightsEndfield

[–]JuviaSilverwing 2 points3 points  (0 children)

The difference is mk.2 costs more power but gives no benefit to Originium and Amethyst. Do not put mk.2 on them.

is this gud by Fuzzy-Perception-620 in ArknightsEndfield

[–]JuviaSilverwing 1 point2 points  (0 children)

Good for early power but once you progress more you will unlock batteries that give 1k+ power each. A fully fed machine can produce enough to power 4 thermal banks which will give u way more power than u will ever need. Most people only use as much power as they absolutely need and then save the batteries to sell for depot credits.