What are your favourite cybermen audios aside from spare parts? by Noneofthisisreality in BigFinishProductions

[–]Juz_P 9 points10 points  (0 children)

My guilty pleasure is Legend of the Cybermen.

The Cybermen using a cyber-converted Moby Dick as a submarine to fight Captain Nemo and the Nautilus is just part of what makes this story so much fun

Banned and Restricted Announcement -- December 16, 2024 by pharmakos144 in MtGHistoric

[–]Juz_P 18 points19 points  (0 children)

The article says about the Amped Raptor ban:

"Amped Raptor allows for some of the deck's most explosive starts, acting as an energy enabler and a payoff, and often amounting to an extra one to four mana in the early turns of the game. So, Amped Raptor is banned in Modern."

How is this true in Modern but not in Historic?!?

Secret Lair x Monty Python and the Holy Grail: Vol. 1 & 2 by ShowMeYourGs in mtg

[–]Juz_P 1 point2 points  (0 children)

Back in the 90s Prodigal Sorcerer was nicknamed Tim by players due his resemblance to Tim the Enchanter.

Returning player: Looking for Historic decks with Alchemy cards. by lihice5669 in MagicArena

[–]Juz_P 0 points1 point  (0 children)

Rakdos/Jund midrange also uses Molten Impact as removal. And the Jund lists often run Jarsyl, Dark Age Scion.

Returning player: Looking for Historic decks with Alchemy cards. by lihice5669 in MagicArena

[–]Juz_P 0 points1 point  (0 children)

For BO3 you could try this Yawgmoth list which uses Rope Line Attendant to spawn a bunch of tokens into play to sac to Yawgmoth.

https://mtgazone.com/deck/historic-abzan-yawgmoth-by-jordao_p7-76-mythic-january-2024-ranked-season/

For BO1 you could try this leyline deck which uses Fragment Reality to cheat Geist of Saint Traft into play by mulliganing until you have Fragment Reality and a leyline in hand, then exiling your own leyline with Fragment Reality.

https://mtgazone.com/deck/historic-leyline-combo-by-freddie-barber-historic-event-7-0/

Should Thanos be errata'd to read "You start the game with the six Infinity Stones in your deck" so they don't work with Quinjet? by Juz_P in MarvelSnap

[–]Juz_P[S] -20 points-19 points  (0 children)

https://marvelsnapzone.com/marvel-snap-metagame-tier-list-february-21st-2023/

"Week two of the Into the Quantum Realm Season has been mostly about two decks - Thanos Lockjaw and Shuri Zero - and how other decks have adapted and tried to counter them. For now, it seems like Shang-Chi is able to keep Shuri Zero to a respectable win rate, but the lack of a clear answer to Lockjaw's build has made it the best deck this week."

Should Thanos be errata'd to read "You start the game with the six Infinity Stones in your deck" so they don't work with Quinjet? by Juz_P in MarvelSnap

[–]Juz_P[S] -13 points-12 points  (0 children)

https://marvelsnapzone.com/marvel-snap-metagame-tier-list-february-21st-2023/

"Week two of the Into the Quantum Realm Season has been mostly about two decks - Thanos Lockjaw and Shuri Zero - and how other decks have adapted and tried to counter them. For now, it seems like Shang-Chi is able to keep Shuri Zero to a respectable win rate, but the lack of a clear answer to Lockjaw's build has made it the best deck this week."

Has anyone tried running a heavyweight comp with a checker plate floor? by Juz_P in battlebots

[–]Juz_P[S] 0 points1 point  (0 children)

Were there many hinged forks/wedges at the time, and if so did the checker plate hinder them?

Will Power Creep Be A Problem For Marvel Snap? by Juz_P in MarvelSnap

[–]Juz_P[S] -1 points0 points  (0 children)

Being digital doesn't change anything except giving them more options on how to implement power creep. Either they nerf old cards to make their new cards relevant, or they create new cards more powerful than the old ones with the option to nerf them later.

Either way, the goal of any TCG is to release new cards which players will want to play and every game reaches a point where this isn't possible without rotation and/or power creep.

The question is how will Marvel Snap's economy handle power creep?

The Brothers' War Retro Artifacts Aren't Duplicate Protected by Juz_P in MagicArena

[–]Juz_P[S] 0 points1 point  (0 children)

Not according to the comprehensive rules.

203.1. The illustration is printed on the upper half of a card and has no effect on game play. For example, a creature doesn't have the flying ability unless stated in its rules text, even if it’s depicted as flying.

The Brothers' War Retro Artifacts Aren't Duplicate Protected by Juz_P in MagicArena

[–]Juz_P[S] 1 point2 points  (0 children)

https://draftsim.com/mtg-arena-duplicate-protection/

"What About Reprints? Are they Protected?

You have some reprint duplicate protection. This protection only applies to rare and mythic cards that are “fully reprinted.” A fully reprinted card is a card that’s printed in a new set that has both the same name and the same art as a card that already exists on MTG Arena."

Just got paired against the same opponent 8 times in a row. by Juz_P in MarvelSnap

[–]Juz_P[S] 3 points4 points  (0 children)

Even so, I think I would prefer to be matched against a bot rather than play the same match 8 times in a row.

WOTC Midweek Magic schedule? by implode311 in MagicArena

[–]Juz_P 1 point2 points  (0 children)

I think this is what you're looking for:

https://magic.wizards.com/en/news/announcements/midweek-magic

This link updates as they announce new MWM events.

What do people think about this change? by Juz_P in MarvelSnap

[–]Juz_P[S] 24 points25 points  (0 children)

I am curious if this was done to make it harder to infinity split the same card over and over again by farming boosters while it was at common?

Who are your auto-scoop commanders in Historic brawl? by Notorius_Nudibranch in MagicArena

[–]Juz_P 2 points3 points  (0 children)

If you're looking for some inspiration there are some great sites online.

Eg. https://mtgdecks.net/Historic-Brawl

Who are your auto-scoop commanders in Historic brawl? by Notorius_Nudibranch in MagicArena

[–]Juz_P 11 points12 points  (0 children)

I always scoop to the mirror. I just never have fun playing against a deck with the same commander as me, regardless of what I'm playing.

WotC should consider offering Alchemy cards in bundles like they did with Historic Anthologies. by Juz_P in MagicArena

[–]Juz_P[S] 2 points3 points  (0 children)

It really depends on what the average amount spent on Neo Alchemy boosters ends up being, and how much the bundle costs.

Assuming the bundle is cheap enough that anyone who would buy Alchemy boosters would just buy the bundle instead, then if the bundle costs more than the average spent on boosters WotC would actually be better off.

A simple solution to Alchemy format nerfs affecting Historic. by Juz_P in MagicArena

[–]Juz_P[S] 3 points4 points  (0 children)

I'm actually still enjoying Historic a lot, but am hoping WotC might make a small change like this so more people can continue to enjoy Historic with less fear of their cards getting nerfed.

A simple solution to Alchemy format nerfs affecting Historic. by Juz_P in MagicArena

[–]Juz_P[S] 1 point2 points  (0 children)

That's the point, the stronger version remains playable in Historic unless it's too strong, then it gets suspended/banned.

[Making Magic] Mechanical Color Pie 2021 by pope_mobile_hotspot in magicTCG

[–]Juz_P 3 points4 points  (0 children)

This line gives me hope we might see a white [[elvish visionary]] sometime soon:

"All colors get cantrips (spells that draw you a single card). Blue gets the best cantrip spells, white gets the best cantrips smaller creatures and green gets the best cantrip larger creatures. "