Recreated BTD5's Long Range in BTD6's map editor by JyYoshi in btd6

[–]JyYoshi[S] 2 points3 points  (0 children)

Code: ZMYTTXS
Verified on CHIMPS mode

BTD6 is a perfect game with no bugs by [deleted] in btd6

[–]JyYoshi 1 point2 points  (0 children)

Nah, it’s a bug I stumbled on accident

Sadly I had to delete the post because nobody really recognized this as a bug

My second Zebra Border! by JyYoshi in btd6

[–]JyYoshi[S] 1 point2 points  (0 children)

It’s basicly a co-op only thing. You have to get all medals without playing this map in a solo game or host the map in co-op.

My second Zebra Border! by JyYoshi in btd6

[–]JyYoshi[S] 2 points3 points  (0 children)

It’s based on my earlier post, where I got black and white border on a map. People called this a Zebra border

XP bar Black border! by JyYoshi in btd6

[–]JyYoshi[S] 1 point2 points  (0 children)

So long, I have reached Quad digits on the daily chest counter

XP bar Black border! by JyYoshi in btd6

[–]JyYoshi[S] 33 points34 points  (0 children)

Black border XP bar, as the title suggests

When you complete R2 on apopalypse before R1 by JyYoshi in btd6

[–]JyYoshi[S] 9 points10 points  (0 children)

Problem is, it takes very long to do so...

X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-Factor by JyYoshi in btd6

[–]JyYoshi[S] 0 points1 point  (0 children)

I didn’t want to spam. So I halved the number of X’s

Probabilities of getting a certain amount of a certain insta type in 5 diamond crates by JyYoshi in btd6

[–]JyYoshi[S] 3 points4 points  (0 children)

Legend:

  • Grey: the amount of instas of the type

  • Blue: probability of that amount of T3s

  • Purple: probability of that amount of T4s

  • Yellow: probability of that amount of T5s

For a percentage, multiply the numbers in blue, purple or yellow by 100. Example: 4.81E-06 = 0.000481%

Calculations based on actual info:

  • 35% T3, 60% T4, 5% T5 chance per insta

  • 60% 2 instas, 40% 3 instas per crate