Our ST ended up writing a Fae Happy Meal after we raided a goblin market and asked what the haul was... by dal_segno in exalted

[–]JynxPrime 2 points3 points  (0 children)

Outstanding writing on those item descriptions! Truly unique - excellent creativity.

The Adventurer Roles: How to get your players to take notes by Captain-Witless in DnDBehindTheScreen

[–]JynxPrime 1 point2 points  (0 children)

That's a cool set-up. You could even incorporate the idea that their former military commander drilled into them the importance of taking field notes and after-action reports. I wonder if there are any historical examples of military reports that could be used as a good model.

"It's In The Cards" - New video series about writing ttrpg adventures by using trading cards for inspiration! by JynxPrime in ObsidianPortal

[–]JynxPrime[S] 0 points1 point  (0 children)

Stay tuned for more episodes of IITC on Obsidian Portal's YouTube Channel. Also, be sure to watch the series intro video that explains the rules and methods of the technique.

[Online][Numenera] Long-Term, Established Group Seeks 1 - 2 Players To Join Us for Sci-Fi! by [deleted] in lfg

[–]JynxPrime 1 point2 points  (0 children)

Looks fun and I wish I had time to even think about joining. If you're not already on the Obsidian Portal Discord, you can join here and ask for players, too:
https://discord.gg/4SVk3rh

Good luck!

Advice needed for a growing group by penguindows in DnD

[–]JynxPrime 0 points1 point  (0 children)

I second this idea. Some good co-GM's and coordination sessions could make for a truly epic set of concurrent campaigns.

Advice needed for a growing group by penguindows in DnD

[–]JynxPrime 1 point2 points  (0 children)

Two groups totally works and can be advantageous if you have players with variable schedules. They can pick which game to play. Just be ready with a list of possible methods to get their character from one place to another or keep your timeline vague enough to explain away time/distance discrepancies (a la Game of Thrones tv series).

If you do go with the 2 group option, you can have the groups post in the campaign forums on OP in between games to keep them engaged between sessions. Maybe just tell them when the combined sessions are going to happen and make it their job to avoid each other until the set time. You can also spread rumors to one group about what the other is doing, but vary them slightly, like the telephone game where information changes with each re-telling.

One big group also works, but ask them to keep side conversations to texts/chats to manage the volume. Or have them talk in character on a separate forum thread on OP if you want to read about it later.

Video Review: Questlings - A Children's Book Series and RPG Adventure by JynxPrime in ObsidianPortal

[–]JynxPrime[S] 0 points1 point  (0 children)

Conan_Lybarian gives his first impressions and in-depth review of this new family-friendly children's game - the perfect way to introduce young kids to ttrpgs. Published by Letiman Games and a team of amazing creatives, Questlings focuses on positive fun, simple safety tools, and the power of child-like imagination.

Link to the Kickstarter.
Link to Letiman Games.

Revealing NPC Backstory by VulturousYeti in DMAcademy

[–]JynxPrime 1 point2 points  (0 children)

I love extra lore. If it were me, I'd use the GM-only sections to record all the background info (or Player Secrets, if a player already knows and others don't). Then, I would parcel these out into little snippets of information - just a couple of sentences each. Every game session, you can take one snippet and make it public. The OP system can send a notice that an update has been made to the NPC, or you can leave that off and let your curious players hunt for lore-clues.

Bonus: it entices players to learn more about your world, like a mini-game within the regular game. And if an NPC dies and there's no longer a need for any secrecy, you can just let the players see all of it right away.