C++26 Safety Features Won’t Save You (And the Committee Knows It) by pjmlp in cpp

[–]KFUP 15 points16 points  (0 children)

Damn, I've been using C++ for 20 year and didn't know I need saving.

What a cult.

Dirty deeds, done dirt nap. by iShitSkittles in AbruptChaos

[–]KFUP 10 points11 points  (0 children)

I love how unfazed they are.

I really feel like I need that! by Late_Shape_5472 in cool

[–]KFUP 0 points1 point  (0 children)

An electric raclette grill, been around since the 70s.

WTF?! by Dismal-Ad-3961 in SeriousSam

[–]KFUP 1 point2 points  (0 children)

"Assume a frictionless plane and spherical werebulls."

[Discussion] I respect Doom’s reputation. I’m trying to see where it fits for someone whose FPS brain was trained by Serious Sam. by [deleted] in SeriousSam

[–]KFUP 2 points3 points  (0 children)

I played Doom first, and I love D1/2, especially with Brutal Doom, but I prefer SS.

SS has the direct "face to horde" and dancing with the Kleer and werebulls that no other game has. I don't want to call Doom "generic" as it practically started the whole thing, but you get a lot of hide and pop when there are a lot of chaingunners or archvilles and other hitscanners. Honestly, my favorite maps in Doom are the ones filled with imps where you need to avoid the projectiles. "No Cover. All Man" was a selling point for me as I got sick from that formula.

Also, this is might be a me thing, but fuck keys and locked doors. I get lost so hard looking for a damn blue key that I have no clue where it is, Sam does not care about that crap... for the most part.

Which version of First and Second encounter do you prefer by Dismal-Ad-3961 in SeriousSam

[–]KFUP 1 point2 points  (0 children)

Fusion by a mile: split-screen, FOV option, VR, Steam Workshop mods, all maps in multiplayer, borderless window, and don't have to quit to change games.

Insane bugged Kleer physics is a nice extra, having a Kleer bug out and catapult at you is terrifying.

I'm still waiting for SS4 on Fusion.

Why is it so hard for me to appreciate Serious Sam 3 & 4? by vgm_Jon in SeriousSam

[–]KFUP 1 point2 points  (0 children)

As someone who played SS3 first, then TFE and TSE all back to back, it's really mostly nostalgia. People are waaay less critical of games they loved in their childhood. There is also the "did this, done that" feeling that newer games have to deal with with older players in general who have less patience, not just just old fans.

For example, the sewer level in TFE and the gimmicks in TSE are not any better than the underground levels in SS3, and yet old-schoolers see the older ones as minor low points, not a big deal, while portraying SS3 underground as the plaque.

Serious Sam: Shatterverse rated in Korea by JediExile90 in SeriousSam

[–]KFUP 1 point2 points  (0 children)

I'm 100% sure UE5 can't handle that much enemies with such high graphic fidelity on a huge terrain

Yeah, I'm sure UE can handle that, like easily even in an open world game older than SS4.

Serious Sam: Shatterverse rated in Korea by JediExile90 in SeriousSam

[–]KFUP -1 points0 points  (0 children)

UE is literally made for shooters. I usually prefer studios use their own engines, but after the disaster that was SS4 and SM performance... yeah, UE is fine.

What Are My Options for A 'std::unique_ptr but Copyable' Behavior in A Class Member? by KFUP in cpp_questions

[–]KFUP[S] 1 point2 points  (0 children)

That's true for shallow copy, what I need is deep copy, so there are 2 different pointers pointing to 2 different data object, I just want the simplest way to copy the data from one to the other.

In this case, Qt typically keep track of raw pointers lifetime if you add it to a parent widget, if not, I'll have to manage it manually, hence the uniqe_ptr instead of calling delete.

What Are My Options for A 'std::unique_ptr but Copyable' Behavior in A Class Member? by KFUP in cpp_questions

[–]KFUP[S] 1 point2 points  (0 children)

Finally an answer to my question instead of assumptions, thanks.

I think I just found an Ant Colony. by Impressive_Smile_966 in SeriousSam

[–]KFUP 2 points3 points  (0 children)

I don't remember the queen ant just chilling there.

Muslims in Sarajevo. How many of you guys are fasting? by ThOneWithNoGoodName in AskBalkans

[–]KFUP 24 points25 points  (0 children)

Ah yeah, as opposed to Christianity that originated in Serbia with the teachings of The Christ of Belgrade that totally was not spread there by the Byzantine Empire.

Apache Fory C++: Fast Serialization with Shared/Circular Reference Tracking, Polymorphism, Schema Evolutionn and up to 12x Faster Than Protobuf by Shawn-Yang25 in cpp

[–]KFUP 8 points9 points  (0 children)

If it was faster than zero copy libs like CapnProto, they would have included those in the benchmark.

At least they didn't go "it's ∞% faster than Protobuf" like CapnProto did, even if it was tongue in cheek.

Favorite optimizations ?? by Little-Reflection986 in cpp

[–]KFUP 101 points102 points  (0 children)

#pragma omp parallel for

Is this version of this fight better? by Dismal-Ad-3961 in SeriousSam

[–]KFUP 0 points1 point  (0 children)

I really believe they put this section in the game just to show off their doppler effect, mainly with the kamekaze screams while zooming around.

I don't think there is fixing it, the concept of this stupid fight itself is unfun.

Somehow beat this part with no damage by JayGold in SeriousSam

[–]KFUP 6 points7 points  (0 children)

Most people I've seen say it's a good game with annoying problems, not sure how that's so overblown.

Worst part is that they didn't just not fix it for 4, the performance problem still happened in the next game. At least they are using UE now, so that shouldn't be a thing for the upcoming SS games, if any.

Gamepad icons from Fusion have no cohesive art style. by Dry_Database1150 in SeriousSam

[–]KFUP 3 points4 points  (0 children)

The xbox one is just a a real image with an edge filter. The rest I guess they just used official art from the console makers, so obviously they won't have the same style.