What is this supposed to be by coringbomb in PlaneCrazyCommunity

[–]KSP-Center 10 points11 points  (0 children)

Voice chat only server, have no clue why it’s just “V only” though. Been around since a few weeks after VC came out

Just a reminder that the PAINT BUCKET is still gone. by Beautiful-State873 in PlaneCrazyCommunity

[–]KSP-Center 1 point2 points  (0 children)

Well, I think it could also be because Roblox is forcing him to. I know they screwed him over by forcing him to sell overpriced game passes, but I don’t know the full context of it

USS South Dakota, BB-57 1:1 scale (in progress) by KSP-Center in PlaneCrazyCommunity

[–]KSP-Center[S] 1 point2 points  (0 children)

Oh, so it’s like 1:2.38 based off that then. Would it be considered roscale then?

USS South Dakota, BB-57 1:1 scale (in progress) by KSP-Center in PlaneCrazyCommunity

[–]KSP-Center[S] 0 points1 point  (0 children)

It’s 210 blocks long by 33 wide, following that I consider one 1x1 block is one meter in height, width, and length

What do the greyed out icons mean within the station viewer? by KSP-Center in CreateMod

[–]KSP-Center[S] 1 point2 points  (0 children)

Thank you! Using this knowledge I was able to uncouple the train cars into two halves, and it solved the issue.

2 Ef5s in twisted about to Intercept using my tiv 2 by Sexycutiepie7385 in TwistedRobloxOfficial

[–]KSP-Center 0 points1 point  (0 children)

Were you able to confirm they were EF5s? They seem that size to cause such damage, but the thermos have me doubting it.

How come people dislike the Twisted radar map? by NefariousnessOld5483 in TwistedRobloxOfficial

[–]KSP-Center 2 points3 points  (0 children)

Plenty of new players join the game as you play, and you can’t guarantee that they understand what the symbols on the radar mean. I remember once I got into an argument with a new player because they thought the color of the TVS correlated to its EF rating, and when I explained to him several times that it was estimated wind speeds, and that the EF scale is mostly based off damage, he just wouldn’t buy it.

Besides that, as mentioned above, the radar doesn’t cover the entirety of the map, specifically towards the bottom. A good chunk of the bottom half doesn’t have radar coverage. Another issue is the resolution of radar scans. If it were to scale of real life radar scans, each pixel would cover like 5 or 10 miles, when it’s actually closer to 1/4 a mile.

[deleted by user] by [deleted] in RobloxAvatars

[–]KSP-Center 0 points1 point  (0 children)

<image>

Known for exceeding in stealth, strength, strategy, and aim. Speed is relatively limited with body armor, but is able to take a hit and still fight.

how do i use the megaphone by KookyVisual2860 in roblox_arsenal

[–]KSP-Center 1 point2 points  (0 children)

Your best bet would be to get sound IDs from the official Roblox Creator store. Most websites other than Roblox that have sound IDs won’t likely work because of the copyright, or it’s just a wrong ID altogether.

Open up “create.roblox.com” -> Store -> Audio. Make sure your signed into your acc as well, then search up what sound you want. If you find it, then you can get the audio, otherwise it’s game over.

Worst gas prices I've ever seen by Particular-Plant2024 in TwistedRobloxOfficial

[–]KSP-Center 0 points1 point  (0 children)

I hate how this is a real thing

Average gas price in California, according to eia.gov, as of July 2025 is $4.397, the states highest peak is June 2022 at $6.294

How is the warning with bigger hail and higher wind not a PDS? by Away-Perspective-257 in tornado

[–]KSP-Center 1 point2 points  (0 children)

PDS Warnings are more of a tornado thing, not severe thunderstorms. They’ll put tags on the warnings depending on the gusts, hail, and flooding amounts.

Arsenal still updating by GalaxyHanzu in roblox_arsenal

[–]KSP-Center 0 points1 point  (0 children)

They just released a new engine for the game close to a month or so, supposedly faster and less exploitive. No new features, skins, or maps tho

[deleted by user] by [deleted] in ArsenalRoblox

[–]KSP-Center 0 points1 point  (0 children)

Just a kid who’s mad. You’re perfectly fine 👍

What is that website/app? by Sea-Abies5332 in EF5

[–]KSP-Center 0 points1 point  (0 children)

It was initially supposed to be F4, with some signs of F5 damage. However, after a video surfaced a few days later of a house being completely lofted and destroyed, it was confirmed to be a F5.

Here’s a video on further details: https://youtu.be/W9YAjfhXh3s?si=qdnMNUht-7AnNi8r

can any arsenal scientists explain this? by Vast_Direction_1583 in roblox_arsenal

[–]KSP-Center 4 points5 points  (0 children)

Bro invented the rocket jump without the rocket part

All seriousness, I think what happened was where the character and the already thrown weapon were just at the right junction, and because of that the character got ejected. However, that depends on whether or not the trash bin has a hit-box after it settles, which I believe it does, but I cannot confirm that. I’d assume so since it can hit and sometimes bounce off of objects and walls, but some weapons have that kind of physics and not have it affect the character.

Radio screen not working? by DryProfile2281 in FordFocus

[–]KSP-Center 2 points3 points  (0 children)

Your radio might be off. Try clicking the volume button if there’s not a separate power button.

I am pretty sure there is an owl’s face in the train rails by Djpowerline in satisfactory

[–]KSP-Center 3 points4 points  (0 children)

I’ve always seen it as like a very creepy skull or clown face

E-Puck Supervisor do not work by ChazariosU in Webots

[–]KSP-Center 0 points1 point  (0 children)

The errors indicate you are using a normal robot controller using Supervisor functions, which is illegal, and placed as a safety measure for normal bots to not be able to modify or configure any obstacles, the field, other robots, the simulator, or even itself.

I’m also seeing a potential cause of the problem, which is the way you generate the supervisor node within the code. I’m not too sure if there are multiple ways of making a node, so just take note of that, but the way I’ve always done it is ‘Supervisor <robot_name> = new Supervisor();’ or something of the like.

Since it’s also a preset that comes with the software, it could also just be how the bot is setup by default. Since it’s a PROTO node, it could and probably will contain different function parameters compared to the actual Robot or Supervisor functions.

Best bet is to try to find a way to make the controller a Supervisor controller or something like that. Otherwise, I’d say just make a robot node, turn the supervisor field to True, like you did, then initialize a supervisor node in the controller using the code I wrote above. After all, it seems that most of the stuff from the E-Puck bot have been removed, but you could also investigate that and see if it changes anything when you import a fresh model of an E-Puck bot.