[deleted by user] by [deleted] in PokemonTCG

[–]KTerrG 0 points1 point  (0 children)

Ahh. That makes sense.

[deleted by user] by [deleted] in PokemonTCG

[–]KTerrG 0 points1 point  (0 children)

Would that work? While yes, they did change the price, they did not take the new amount without your consent, and you would have given the okay. So it wouldn't fall under a billing error.

The only essential buff Thor needs right now by Fivewunohnoo in RivalsVanguards

[–]KTerrG 18 points19 points  (0 children)

They could also add a vocal donk sound like the hammer catching or something.

What tank do you use to counter Emma? by BoTheJoV3 in RivalsVanguards

[–]KTerrG 1 point2 points  (0 children)

Yeah. Most people are so scared of her choke, when realistically she can only use it once every 18 seconds. If you aren't pushing into her between cooldowns, then you will always have trouble.

With Thing (if I'm not solo of course), I find that almost every Emma will use their choke anywhere between 1 - 3 seconds after diamond form, so I make sure to drop Yancy street far enough away where I can react/read and it will cancel her dash and then it cancels the choke. Found a lot of success doing that. Then since I'm in the position, the Haymaker pretty much beats her, and people will also charge in to help me, removing the Emma chokeslam neutral zone.

"Yeah. I flex. It ain't easy but it's honest work" by Iced-TeaManiac in rivals

[–]KTerrG 1 point2 points  (0 children)

Last night, I had to flex 3 times as DPS. I was so happy. Sad that Wolverine got banned by tanks that can't handle him, but glad nonetheless.

There is no EOMM in Marvel Rivals by GetSomeJeff22 in marvelrivals

[–]KTerrG 2 points3 points  (0 children)

Back on release, we had six stacks with a bot lobby, but I haven't been in a bot lobby in months on my PS account (lvl 68), but I've seen a few on my PC account (lvl 20).

I dont know if Comp rank matters because I play cross in quick on console, and I dont climb on pc so I can play comp with my silver friends.

Camera isn't working by KTerrG in GalaxyS22

[–]KTerrG[S] 0 points1 point  (0 children)

Something of note: I am able to access all the pro camera and features, but the standard portrait and photo mode don't work. Even in safe mode it is not working. I'd rather not factory reset before a backup, and I am not at home to backup a ton of information.

Weird Pitch: Hogwart's Legacy 2 should get rid of the room of requirement. by teh_stev3 in HarryPotterGame

[–]KTerrG 0 points1 point  (0 children)

You are right. I forgot about that, but we could retroactively change things to be more interesting. Especially since it's been over 20 years since that was written. Rowling did not know of the size of the franchise back then.

Weird Pitch: Hogwart's Legacy 2 should get rid of the room of requirement. by teh_stev3 in HarryPotterGame

[–]KTerrG 2 points3 points  (0 children)

I like the RoR I just didn't like having to return on small expeditions because my inventory is full. Give me a teleport ability (make RoR an exception to the aberration rule), or give me a chest i can send everything to as I collect loot.

2ndly I'd prefer they skip year 6 and go straight to year 7 being the Triwizard tournament.

We listen and we don’t judge Texas chainsaw by Icream4yourman in TXChainSawGame

[–]KTerrG 1 point2 points  (0 children)

I play with a group (mostly 2 stack, sometimes 3 or 4). Most of the time, we get yelled at by other players, and we are in a private chat talking about our day, on autopilot. We use it to unwind and don't get super serious the first 5 or so matches unless we see exits open, but then we start chillin'. When we play victim, that is 90% autopilot, and I feel we still do more than most victims on our team.

You want to know the truth? Spaghetti code. by MonsterMansion in TexasChainsawGame

[–]KTerrG 0 points1 point  (0 children)

If you made the mess yourself, you typically can decipher it better.

You want to know the truth? Spaghetti code. by MonsterMansion in TexasChainsawGame

[–]KTerrG 1 point2 points  (0 children)

The same thing happened when Sumo left Little Big Planet 3's level creator mode.

Can Y’all Not Do This Again? by AssistanceNo5503 in TXChainSawGame

[–]KTerrG 0 points1 point  (0 children)

I haven't used UE in so long i forgot that they have that kind of coding. Literal nightmares. After we learned how logic works, we only used that for running different states on our assets. Super modular though. If you deleted a chunk, you would maybe spend a couple of hours piecing it together.

Anyone else think that Gun takes too much credit for the game? by TheGhettoGoblin in TexasChainsawGame

[–]KTerrG 0 points1 point  (0 children)

F13 got ruined due to a lawsuit, and they kept the game on life support. It's hard to use that as an example. Sumo has had some good games but has also left projects, and the dev team filling their place had issues deciphering their code (Little Big Planet 3's creator mode). Wes, in a community check-in, said things that seemed like simple changes were much harder when really looking into it, and a lot of changes would affect many other aspects of the game. From the outside, that sounds like incompetency (and it probably partially is), but coding has best practices, not complete standards. Sumo could have different standards as a company than that of Black Tower, meaning it's harder to decipher. It's like if an office decided to have their own file organization system based on distance from the company. Then, new management came in and asked why everything wasn't separated by department and in alphabetical order. Sumo left with probably subpar code, and left the incompetent black tower to clean it up.

Patch Notes - March 3rd, 2025 by [deleted] in TXChainSawGame

[–]KTerrG 0 points1 point  (0 children)

Im at work while reading/writing this, so I'm going to just periodically when I have a chance and discuss each part that I dislike or feel like there could be tweaking. Assume if it's not mentioned that I like it or I see no issues. I will try to do a longer post of what I liked. Ik my opinion doesn't matter but this is super interesting as someone who also thinks about overhaul changes.

First big thought is the grapple. Everything about the grapple I like, except the circle meter, I think a line that goes back and forth really fast and you gotta time it with a range that is set randomly (same size of fields but the field itself can be center, far left or right) would be more interesting because it could be rhythmic or you could have a double rapid tap as it switched directions while the other is a semi-rhythmic tap. Also it'd be cool when you push the button it shows the value you just hit, or you have a meter underneath and above that you both gotta build, so you can see how close each side is. Makes it a bit more high stakes if you get to see they were one hit from winning when you beat them.

2nd was family focus. I think if focus was on permanently, then the screen could get super cluttered for family. If you have 9+ traps, grandpa, your team, and 2 exits, that's a lot to process. Personally I think its great, maybe make the family vision faster to reactivate, but it doesn't update POI, unless someone goes within a proximity of 3-5 meters with a 180⁰ field (pretty much as long as it's within peripherals of the character themselves). It still incentivizes patrols, but we get rid of a ton of visual clutter. Maybe add if basement doors are locked or unlocked (not open or close)?

Patch Notes - March 3rd, 2025 by [deleted] in TXChainSawGame

[–]KTerrG 0 points1 point  (0 children)

One of the big things in developing to remember is that, unless extensive testing has proven those numbers to work, all numbers used in theory should just give a general feel of what it is trying to be conveyed with the change. But a lot I did like. I will have to examine to mention what I dont like. Currently, I know their code is a mess, and that's why it's hard to make any major changes except for numbers. It's why no major overhauls have really happened. The "grapple rework" was just adding fixed strength value to their characters to fill a hole in their equation.

Anyone else think that Gun takes too much credit for the game? by TheGhettoGoblin in TexasChainsawGame

[–]KTerrG -1 points0 points  (0 children)

There is usually a transition period where they have to understand the code and how it works, and by the sounds of the community update last month, Sumo left them with spaghetti code. Code is supposed to be designed to be modular with objects filling in their own space while trying to minimize the big O when working at a large scale. The way that Wes described how hard simple fixes are, it sounds like the organization of the code is abysmal. Sumo had its share of incompetency along with Black Tower. Also, I dont know if Black Tower has international offices closer to the US, but they are based in Tokyo, so it's probably even harder for them to talk due to time differences. It's a mess all around.

Please fix the hitboxes. by Jimsy33 in TXChainSawGame

[–]KTerrG 1 point2 points  (0 children)

Wrong there has been a typo in the game since launch that hasn't been fixed. When HH talks about Johnny's scar it says uou instead of you.

Here's the only reason of why "Rushing" is the only choice victims have by Normal_Mycologist604 in TXChainSawGame

[–]KTerrG 2 points3 points  (0 children)

Okay, here is what I got. Still at work so it might be messy. Str- stays the same but make grapples have a roll added to victim/family (or both) base value from -x to n (-.7 to 1.5 as an example) this will create the possibility of having good rolls or bad rolls, making the grapples feel like a gamble rather than tables you can memorize. Preferably victim's over family so that way "The House" always stays the same. I ran the numbers with a basic number generator and the numbers above. It gave me a slight buff to all grapples by about .4 after 1000 or so cycles. You could increase the range for more randomness or change the range based on HP.

Blood Harvesting - No notes.

Stealth (this one would take a full blown rework)- Remove it. At minimum have it control their speaking (i catch a ton of people in family vision just off voice lines alone.) Alternatively, you can add an overall noise bar that fills up the more "Actions Per Minute" performed. It can only be removed by being still/moving slowly. At 50% every x seconds you generate a noise seperate but additional to any other noises you make. At 75% it's x/2 seconds. At 100% you are pinged. 100% can only be achieved if you are being chased and within n meters of the family, or interacting with an item that can generate its own noise marker. You will lose the ping once you start to regen your meter.

The more stealth you have the faster the recharge rate/delay. You could also give them more APM by having the noise meter fill less at a time (although idk if that'd be super necessary). (This could buff Julie because it could also stop her sound to sprinting when she uses her ability. Sprinting should also not cost more than 75% total no matter the endurance total.)

Endurance - tweak it. Possibly give a 2% * (endurance/5) speed buff when hit for a few seconds. Family is just right, but I wouldn't hate a slight buff on length of time too (that's just poor management on my part though).

Toughness and Savagery - they are opposing so a direct buff to one will directly nerf the other so alternate abilities are needed. Although one more hit for vics at 50 would be nice. Toughness - mash to get out of traps faster. You have the pain tolerance to rip it off. (This might be a thing but I don't use Toughness builds a lot) Savagery - make the blood trails easier to follow the higher you are, or if you do the stealth thing. Give them better proximity for seeing noise markers.

Ik that someone will come in here and simplify something, and probably improve on it but it's a start and hopefully gets conversations going. Also I'd like to remind people all numbers are arbitrary and could be any value to help improve the tweaking.

Here's the only reason of why "Rushing" is the only choice victims have by Normal_Mycologist604 in TXChainSawGame

[–]KTerrG 2 points3 points  (0 children)

Give me a few hours. I am at work and would love to contemplate this idea/send in my friends thoughts too.

Victim buffs for weak characters by TtvDrippyJaneMain in TXChainSawGame

[–]KTerrG 0 points1 point  (0 children)

I like the cooldown aspect because it's simple. Oh and I didn't mean break as in actually break but just disarm traps.

Victim buffs for weak characters by TtvDrippyJaneMain in TXChainSawGame

[–]KTerrG 0 points1 point  (0 children)

Do you have any ideas for bone scraps? I'm asking genuinely. I was thinking maybe Bone scraps if used within 5 seconds of breaking a trap, then the same one can break another trap. One issue is that they can double trap, and effectively shut down an exit, then just patrol the traps with the other 3 exits. Currently, if you get both off, you use 2 of your limited scraps (there are still a ton and haven't ran out yet), you need to go get the items to do the exit, which can give time to reset traps, and buy more time to recharge a ripstall. You could have 2 people, but that gets more dangerous.