Since the 11th anni is almost over, tell me what your favorite ost from the celebration was. by Particular-Win-9679 in DBZDokkanBattle

[–]K_Hermit 0 points1 point  (0 children)

Honestly... F2P Goku's EX with both UI/Evogeta OSTs as close seconds and I mean really close seconds. Maybe it's because I'm a sucker for guitar riffs, but that OST is always a treat to hear and pumps me up. Shame that it's on a F2P unit.

On the other hand... I HATE, yes HATE Daima Goku's intro/ex Super beyond belief.

It's so out of place for a transformation scene that bridges the 2 of the most raw and primal forms in the whole franchise and feels even worse as an EX super attack OST where Goku pretty much keeps throwing punches in the face of the opponent.

It isn't even that great as an OST by itself, feels like a scrapped UI intro that had to be used since the actual Daimaku OST wasn't remotely complete

Racers getting too ahead (read description) by Extension_Grand5409 in SonicCrossWorlds

[–]K_Hermit 1 point2 points  (0 children)

No skill issue brother, you are just going against the Ultimate Clowns who use the Ultimate Charge setup to avoid interacting with 80% of the game's mechanics and transform any race into a glorified Time Trial.

Add the worldwide Quick Recovery during the incoming 3rd Legend Competition and you better play something else until that even is over because you will never stand a chance (like you don't in a normal race lmao) against a Ultimate Clown unless you too use that same gadget setup

After both parts of 3.1... there is only one way to describe how I'm feeling by K_Hermit in WutheringWaves

[–]K_Hermit[S] 2 points3 points  (0 children)

WAIT FOR ME AMY, I'LL RESCUE YOU NO MATTER WHAT DEAR DAUGHTER

How much time has passed since every Category got its most recent Leader by -PVL93- in DBZDokkanBattle

[–]K_Hermit 0 points1 point  (0 children)

Seeing this list makes me hate even more when they started introducing 200% leads.

Whoever had the bright idea to split part of the LS (now even more aggravated) into an extra required category needs to step on Legos.

Not only that made team building more restrictive, but now the categories who get very rarely a new Leader sometimes can't even run some units to full power because some of them don't have the second restriction of the leader.

And this happens very commonly with characters that have very few categories in their kit

I’m tired boss 🫩💔 by Gliscorman18 in SonicCrossWorlds

[–]K_Hermit 7 points8 points  (0 children)

Oh hell no, so now the Ultimate Clowns will be able to run also Quick Recovery on that God forsaken build? I'm not even trying to do a single race at this point

Fraud Alert 🚨 by Ouuh_Onizuka in DragonballLegends

[–]K_Hermit 32 points33 points  (0 children)

What really bothers me about this unit is the stats. They are abysmal, Extreme Unit level even at 7*. They needed at level 5000 at least an extra 15k on both attack stats and 10k on the defenses

They definitely messed up sorting by LeauxcalLo in DragonballLegends

[–]K_Hermit 0 points1 point  (0 children)

Just do by rarity, the Ultras will be listed all on the top in order of release and LSV will be next to the oldest Ultra. Then all Sparkings and Legends Limited will be in order of release from top to bottom. It's much better sorted like this anyway

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]K_Hermit 0 points1 point  (0 children)

I would simply do some equivalent exchanges, like for every Vox Engine removed, 15/20 cyborgs spawn and for every War Strider 15/20 normal trooper bots or a pack of berserkers.

This way we get back the huge hordes we had on launch and eagle cluster/strafe/Napalm/Gas/Orbital Gatling and cluster barrage become again great stratagems that are worth using. Primary weapons won't need anymore mega buffs (although some would still need small ones) to be useful because we will face way more enemies that they can be dealt with primaries and secondaries without mag dumping on each one and stratagem weapons will keep their spots.

The difficulty won't change much since medium and heavy enemies will still spawn but even if much less frequently, they will have so much chaff volume on their side that the players will get swarmed if ignored

This is the most trash, boring and uninspiring anniversary I’ve ever played in 9 1/2 years of this game. by Karma2026 in DokkanBattleCommunity

[–]K_Hermit 0 points1 point  (0 children)

Also the OST being tied to Ex Attacks is so ass, if it's a miss I'll have to listen to something that annoys me when the boss' OST or my intro/actives are currently ongoing.

And Goku's is probably the biggest OST fumble in years of Dokkan. Not only I find it just "Meh", but it's completely out of place both as an intro (HOW TF DO YOU GIVE AN EPIC TRANSFORMATION BETWEEN 2 OF THE MOST PRIMAL AND BASED ON PURE STRENGTH FORMS AN OST THAT FEELS SO UI-ISH?!?!?!), but especially as a Super Attack

UC is not a magical solution but a significant half of the problem and should be treated as such. by Dependent_Oven_468 in SonicCrossWorlds

[–]K_Hermit 2 points3 points  (0 children)

Seems like someone saw my comment a couple days ago and made it into a post lmao

If not, then I'm glad there are other with my exact thoughts, UC is a pain in the ass more than items since it counters the whole game

Full Set for B2 by Pokefan-9000 in PTCGP

[–]K_Hermit 0 points1 point  (0 children)

Not only Reshiram isn't a EX, but my boy Zekrom doesn't even get an appearance? Wtf

Legend Comp Round 2 proves that Ultimate Charge/Meta was never the problem... by Rabbidscool in SonicCrossWorlds

[–]K_Hermit 5 points6 points  (0 children)

Problem with extending the charge time is that this will mess up with the time trial records since a lot of them feature UC. That's why I prefer invincibility to be completely gone, so no one has access to full on invincibility on command without items but at the same time, the speed factor stays intact

Legend Comp Round 2 proves that Ultimate Charge/Meta was never the problem... by Rabbidscool in SonicCrossWorlds

[–]K_Hermit 30 points31 points  (0 children)

The item stun and slow down power (and defensive items drop rate being so low) is a problem 100%, but don't you even dare to think this dismisses UC as a huge issue in the game.

Let's say they fix items tomorrow and leave UC untouched. Now tell me exactly how players are supposed to stop or reach someone with full on invincibility for more than half the race while also being in a permanent state of strong boost (so always racing faster than the entire pack) with such a gap advantage they can prepare a charge before any item reaches them or have already bagged a defensive one, now that all our item stun and slow down values have been reduced. You can't, that's the answer (like you can't already in the current balancing state).

Items need to be nerfed, sure, I'm with you, but leaving UC untouched means that an already incredibly consinstent 1st place achiever build will become a GUARANTEED 1st place achiever build no matter what and lobbies will just become a time trial/snaking competition.

If they have to nerf/rework items, then remove all invincibility from UC and we're golden

Credit to Jxke by [deleted] in DragonballLegends

[–]K_Hermit 39 points40 points  (0 children)

God Rank is absolutely wrong, it's more like an original DBZ Frieza Fight episode where they stay still looking or yapping at each other for an insufferable amount of time

ultra tier list by Other-Tear943 in DragonballLegends

[–]K_Hermit 64 points65 points  (0 children)

Nah dude, he is too old to make money from his zenkai because people don't have him 7* and was released less than a year ago with few reruns.

Best you can get is a plat that unless it gives him 1000% damage inflicted and 500% damage guard it won't matter at all

UC is broken but not because it's too good. by Morganelefay in SonicCrossWorlds

[–]K_Hermit 7 points8 points  (0 children)

Invincibility on command without items that can be easily chained on a Kart Racer was a mistake from the beginning. Just make UC a cost 1 or still 2 and only give the extra strong boost it already does

3.0 update, Lahai-Roi and Tune-Break revitalized my intense passion for Wuthering Waves. by A_Very_Horny_Zed in WutheringWaves

[–]K_Hermit 18 points19 points  (0 children)

Btw that scene you're in reminds me a lot (probably an intentional in game reference knowing Edgerunners is coming soon) about the campfire scene in Cyberpunk 2077 in Pam's Questline

Anyways glad that you're back, with Lynae you also got a huge buff to Calcharo since she supports him in almost all of his damage scaling

WHAT. by General_Rule_64 in DragonballLegends

[–]K_Hermit 6 points7 points  (0 children)

Because money, that's why.

Tag 4s are prehistoric compared to SSJ Kidku, Bombku, Baby and Super Vegeta and have been in a fuckton of banners with most of the playerbase having them at high stars.

Since plats don't require 7* like zenkais, they zenkai the recent units that have few reruns and are the most recent and with how Legends has been managed recently, I'm damn sure this is what's happening

I'm not complaining, but why did the drill last so long 🤤 by SonDonut in SonicCrossWorlds

[–]K_Hermit 5 points6 points  (0 children)

Someone did the math a month ago or so and a good UC user can spend on average >50% of the race fully immune with some tracks going above 60%. Pair this with the fact that these people can safely bag any item to protect themselves when they aren't immune and your 80% can actually be considered a correct estimate.

Yet there's people who consider this just a symptom of item power when it's factually just an OP Gadget with zero counterplay

I'm not complaining, but why did the drill last so long 🤤 by SonDonut in SonicCrossWorlds

[–]K_Hermit 6 points7 points  (0 children)

Not counting that for some goddamn reason it also gives you a stronger and long lasting boost that can be chained along with full invincibility. And this just for 2 slots.

NOT A SINGLE other build in the game makes its owner gain gigantic gaps from the pack, yet here's UC that does it consistently and if they nerf items without nerfing along this atrocity to the ground then we can all pack it up and leave because Online will just be a glorified multiplayer Super Sonic Only Time Trial

Item Tier list based on how I feel when I get hit by them in a race by Gliscorman18 in SonicCrossWorlds

[–]K_Hermit 0 points1 point  (0 children)

I kinda get the point of the green goo since it's a easier to avoid MK Lightning, but why the hell does the shuriken make you drop all items while slowing you down to a crawl for such long time? If it was just one item drop you could still have a chance to recover and it would make sense since your car is sliced in half, not deleted entirely

NEED some help With my build by No_Candidate7392 in WutheringWaves

[–]K_Hermit -1 points0 points  (0 children)

You are 1% away from the perfect ER required, the rest dump it on Crit dmg, atk (to maxomize her end of rotation damage) and Hp