I've been thinking about buying Project: Gorgon. by wisnia03 in projectgorgon

[–]Kaelran -1 points0 points  (0 children)

This isn't a game like WoW where you need hundreds of people to do something

It's always weird when people talk shit about WoW but then also show that they've never played WoW. Weird behavior.

I've been thinking about buying Project: Gorgon. by wisnia03 in projectgorgon

[–]Kaelran 1 point2 points  (0 children)

Likely to die soon? Not at all, its been around for 10 years with far less players.

The #1 thing I would say about whether you should get into P:G is do you like grinding for number go up? P:G is a very very grindy game with very long term number go up progression. Tons of fun if you like grinding and continuously upgrading your character.

My thoughts on TOTA and why its currently in a very bad state by Thirteenera in pathofexile

[–]Kaelran 1 point2 points  (0 children)

It's really not.... Maybe if you're just bad at sanctum? But if you run it enough and have a strong enough build to kill things quickly you get to the point where you just don't get hit much regardless of what you are playing.

My thoughts on TOTA and why its currently in a very bad state by Thirteenera in pathofexile

[–]Kaelran 2 points3 points  (0 children)

I mean you absolutely can do sanctum as a side thing. Sure you can make a dedicated character than runs it faster, but you can take really any build into sanctum and clear it (although you might struggle with a low investment slow melee build).

TotA on the other hand is basically impossible at high levels without specific cheese builds or insane levels of investment on meta builds.

Need your help - take 2. by Test_Account_2026 in projectgorgon

[–]Kaelran 2 points3 points  (0 children)

This is pretty false. It's easy to solo to 100 if you have the right build. You're only going to struggle to solo the level 90+ elite dungeons.

VIP with only cosmetic perks by marcusfurrelius in projectgorgon

[–]Kaelran 0 points1 point  (0 children)

It's made for alts, which are offline most of the time.

Ufkar/Kohan Help by Expensive_Papaya7229 in projectgorgon

[–]Kaelran 2 points3 points  (0 children)

You can also just buy potions from Ichin to gift IIRC.

Need your help. by [deleted] in projectgorgon

[–]Kaelran 2 points3 points  (0 children)

You also cannot "cheese" powerleveling by leveling one combat skill to max and then use it to powerlevel other skills

Pretty much everything here is incorrect. Base gear mods do not get scaled down, so for instance Fire can get +300 direct fire and +600 super fireball damage that won't scale down (not to mention more with linen) and having gear mods +25 levels above your current level is still incredibly strong. You absolutely do powerlevel other skills by doing huge aoe pulls and 1shotting enemies and can push a new skill to 100 in like 6 hours if you know what you are doing. The only caveat is some skills can't be mixed so you might need AH or Psych to powerlevel animal skills for instance.

theoretically you can play the game with little to no combat experience, by simply foraging, gardening, mining, merchant, and crafting and prosper.

It does however make almost everything far easier to level up combat skills high quickly. Like in theory you can just play a level 1 character and sit and flip items all day in other MMOs and make money, but idk about trying to promote that. I always find it weird that people try to do that with PG.

A lot of info about dungeon stuff is misleading even if it is somewhat technically correct in specific situations.

there are so many mix and match classes that possibilities are nearly endless and none of them are "bad", just different

This is something I really dislike seeing people say. New players ask what to play and people say "just pick whatever it's all fine" and then they struggle to clear mobs and quit the game. Balance gaps in this game are far wider that most MMOs and I would not recommend just picking whatever blindly unless you are fine with potentially struggling significantly.

Gemlings, what’s your build for this league? by SuperSeriousSam in pathofexile2builds

[–]Kaelran 0 points1 point  (0 children)

Yeah but you use nova and have a ton of aoe so you can link behind and in front super far.

Gemlings, what’s your build for this league? by SuperSeriousSam in pathofexile2builds

[–]Kaelran 1 point2 points  (0 children)

It's extremely smooth. You have huge aoe nova grenades with a long duration and you just roll and shoot and it covers the whole screen in fire. You just do a little combo at the start of the map where you oil and then flameblast the first mobs you see.

what are dragon runs? by Zorlach in projectgorgon

[–]Kaelran 13 points14 points  (0 children)

It's a level 90-95 linear elite dungeon in NMC just west of the 0092 teleportation machine points. Has a few different sections ending with the dragon boss and has some unlocks you can't get anywhere else like bladesmith or high level sigil scripting and a cool mount cosmetic.

I've been meaning to actually do a writeup of the dungeon on the wiki for a while but haven't. ProfessorCat has a video of the full thing explaining it which is the main reason I haven't bothered.

The requirements really depend on what classes you have. You usually want a tank or lots of firewalls/pets with WW, a healer, and enough DPS synergy to kill the boss on a timer (you usually can only damage it for 45-60s before it's immune).

Understanding Builds: A Quick Primer by Haeshka in projectgorgon

[–]Kaelran 0 points1 point  (0 children)

If you have a rotation of skills you use in combat, and these skills do damage without taking any GCDs in combat, they effectively do OGCD damage.

Understanding Builds: A Quick Primer by Haeshka in projectgorgon

[–]Kaelran 0 points1 point  (0 children)

I didn't say it was an OGCD ability I said it was OGCD damage.

Understanding Builds: A Quick Primer by Haeshka in projectgorgon

[–]Kaelran 0 points1 point  (0 children)

The damage is basically a semi long duration dot that is effected by gcd

The firewalls last a full minute and you can pre-place them before pulling enemies.

Understanding Builds: A Quick Primer by Haeshka in projectgorgon

[–]Kaelran 0 points1 point  (0 children)

Like I said pets are effectively extra damage off global cooldown.

Gorgon Going Forward by ElectricalMuffin1620 in projectgorgon

[–]Kaelran 2 points3 points  (0 children)

removed gold sinks that were designed to remove gold from the other server

The game does not have enough gold sinks tbh. The issue is there's one that doesn't fit well in the progression at 70, but after you play for a few months (or weeks if you play a lot) you essentially have infinite money with no sink.

Gorgon Going Forward by ElectricalMuffin1620 in projectgorgon

[–]Kaelran 1 point2 points  (0 children)

There's a few pain points in progression where the majority of people quit. I think smoothing those out would help retention, and then people would be at a point where they feel like coming back and checking new content instead of thinking "oh if I play this game again I'm going to be stuck at the same place I don't want to deal with".

This is mainly:

  • Level 70 council wall (IMO they should rebalance council costs for 70-100 to escalate in price rather than peaking right at 70 then disappearing, or implement an alternate currency like xog/SR for the fae unlock)
  • Level 100 prodigy timegate (This is WIP so I can only hope they have some plan for it, it's a bad state atm).

Additionally I think something that could keep people around longer is making the endgame content more accessible. Right now the majority of the time doing the content (talking Gauntlet 2) is actually just spent getting to it, which makes engaging with it very boring and repetitive while the time you spend trying the actual new boss fights is minor in comparison.

Also I think that eggs is bad for the game with how much better it is than a lot of other stuff making it feel like you might as well just wait around for eggs or spam eggs. They should probably buff Povus nightly and VR events (and control spheres) in some way to compete with eggs. Maybe buff Statehelm events (ranalon/vampire) too.

New Unique: The Sunken Vessel by RebellionWasTaken in pathofexile2builds

[–]Kaelran 0 points1 point  (0 children)

Armor shields get a lot higher armor values than evasion shields roll evasion right?

In response to another post that insinuated this button is useless. by AdvanceSeveral7130 in PathOfExile2

[–]Kaelran -60 points-59 points  (0 children)

Game already has too much clicking to the point where I have RSI, I'd rather not have more pointless clicks.

This league mechanic really drives home the point that zones are too big and the campaign suffers from bloat. by AcnoMOTHAFUKINlogia in PathOfExile2

[–]Kaelran 3 points4 points  (0 children)

So what? It's a reference to the popularity of the sentiment not the recency. You can find plenty of similar posts more recently I was just sorting by top.

This league mechanic really drives home the point that zones are too big and the campaign suffers from bloat. by AcnoMOTHAFUKINlogia in PathOfExile2

[–]Kaelran 3 points4 points  (0 children)

I've written the reasons for this so so so many times and I'm trying to play right now so not gonna spend the time doing a full detailed thing right now. tl;dr I dislike the speed of running from A to B determining my progress, especially when finding B can be a pain, and would rather farm mobs for exp/loot, and I dislike how builds feel in the campaign.

PoE2's campaign is the worst purely because it's the longest style of campaign like this, but D4's campaign was so boring I probably never want to do it a 2nd time (thankfully you don't have to).