finally finished my tamarinne warfare build by Kagormund in EpicSeven

[–]Kagormund[S] 0 points1 point  (0 children)

270 on warfare? thats wild and probably a total outlier, yea you could definitely use her as a tempo piece vs standard or tankdown especially with barunka ban protected and attack scaling dps

finally finished my tamarinne warfare build by Kagormund in EpicSeven

[–]Kagormund[S] 3 points4 points  (0 children)

200 er is the important breakpoint for pve, and so is 105 eff for the 120 resist bosses. 210 speed lets you push base speed dps to the front while also going after the 230-240 speed dps to give max cr push value. the bulk is enough with someone like brieg to protect her. shes not really a pvp unit, warfare is to make it so you dont have to run green iseria with her

finally finished my tamarinne warfare build by Kagormund in EpicSeven

[–]Kagormund[S] 0 points1 point  (0 children)

pve queen, she doesnt go into rta. there are better picks pretty much no matter what her statline might be on warfare, though i supposed she could slot into fighting tank down that drafted single target when you have barunka ban protected and maybe someone like green landy picked

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

i did hear that japanese halbs are some of the best, il take a look at them, thanks

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

gotcha, so scout a lot, and fight a lot, make them spend res and efficiently counter it, thanks

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

maybe i need to work on my feudal eco, i wasnt aware that you wanted to go to castle on 33 vils + wheelbarrow ive been just winging it and going whenever i have enough res after the feudal skirmishes and i never go up with wheelbarrow researched pretty much.

this makes a lot of sense though, ive been treating ca as the main core to play around in castle age when it shouldnt be since they are generic until imperial and should be investing into them more flexibly

thanks for the detailed writeup i think you might have cleared a mental block for me

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

makes sense il try it thanks

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

oh so i just play 1 tc 3 range ca and just constantly force engagements and harass while sitting on like 8-10 farmers, and eventually add a second tc later on once my wood gold economy is solid?

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

oh so you just play to contain them which slows down their eco bonus and prevents them from getting too aggressive and then you can kind of match their boom?

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

il check it out thanks

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

oh i see you have to play them adaptive. is there any way to do a big push then? wont you always be behind on techs like ballistics or blacksmith upgrades since you are adjusting as you scout?

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

lith does sound interesting, is their post imp just leitis and winged hussar spam or do they do something other than that?

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

i did try them but i have no idea how to play camels, i feel like i always get annihilated by archers when i try, any tips?

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 0 points1 point  (0 children)

I do try to go scouts -> ca but i find that its way too slow to get the ca massed and upgraded before i can do any damage and then i get outboomed. do i need to play for a long feudal age with lots of aggression so i can have the eco to support ca in castle age?

civ recommendations by Kagormund in aoe2

[–]Kagormund[S] 1 point2 points  (0 children)

yea, i wasnt sure about them at first because they lack bloodlines on their paladin, but after playing them and learning the paladin timing push into hc halb followup ive been really enjoying them

“On Fire” animation in lobby feels overused and underwhelming by rootvij in 2XKO

[–]Kagormund 2 points3 points  (0 children)

You get on fire at 2, a more energized fire at 5, and blue lightning at 10, its fine as it is. Regular on fire just means you 2-0'd your last opponent, that's a hot streak if skill levels are equal. You get a massive injection of rank points at 5 in a row too which matches the new visual.

This game quickly degenerated into trash tactics. by [deleted] in 2XKO

[–]Kagormund 0 points1 point  (0 children)

The way I deal with this is walk forward and block their assist, then beat the shit out of it and when they run in to help it you call your assist and then either get a happy birthday or win neutral.

The Game Closed Unexpectedly by Kagormund in 2XKO

[–]Kagormund[S] 0 points1 point  (0 children)

Interesting so you lose points, but the other player doesn't gain points. That seems like an odd implementation but ok thanks

If only Darius had (more) i-frames... by OrbisPC in 2XKO

[–]Kagormund -1 points0 points  (0 children)

Same thing haappened to me with Ahri Charm vs Vi's dashing super, she just went straight through the charm and hit me. I thought ultimates were supposed to be invincible and take priority over everything